Midnight Prot Paladin

Except it wasn’t.

The only thing it contributed to is making Prot Pally feel like a sheet of paper because you always had to have multiple different defensive gimmick going on stacked onto each others.

Like to not get trucked you need to have SoTR up, stand in consecration, use wog to get to block cap and then have either wings or another defensive running and parry buff from AS.

It feels like crap, it’s not fun.

I’ll give you that the minigame of extending wings was enjoyable, but if it comes in a package deal with all this CDR BS on every single defensive and it keeps the current design?

No thanks.

I think you’re getting mixed up in allegories. “You need to bring lower player up” followed by “you need to lower the floor”?

Those are opposite things.

And to note, it’s impossible to make something more “foolproof/simpler” and not incidentally lower the skill ceiling.

Making something “foolproof” by definition means removing the skills needed to do it in the first place.

That’s like those meal boxes you can get that give you instruction and the exact quantity to make the meal.
You made it very easy on someone to make a great meal where as they would have need culinary experience to do the same without the box because they wouldn’t know outright the quantity to use or even the ingredients that pairs well.

Moving on…

Continuing the discussion from Midnight Alpha Test Development Notes:

This seems like a very convoluted way of bringing back HP to Avenger shield, just give it back to it with no weird gimmick like this attached.

Apex are supposed to enhance 1 of our crucial ability and here this doesn’t seem to be able to decide which between Judgement, AS and SoTR it wants to focus on.

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