https://www.wowhead.com/news/all-talents-tree-on-midnight-alpha-so-many-new-talents-378673#paladin-retribution
There is only Templar Strike
I can’t say I’m sad to see it go.
https://www.wowhead.com/news/all-talents-tree-on-midnight-alpha-so-many-new-talents-378673#paladin-retribution
There is only Templar Strike
I can’t say I’m sad to see it go.
AND its sound like it does exactly what I surmise it should do (in numerous other posts) which is to drop the “combo” (2gcd) and let the second part activate automatically.
I’m glad Templar strike is now a thing.
I won’t pretend to know enough to comment on balance, I just found CSAA very boring but far too powerful to give up, while I quite liked the look and feel of Templar Strikes. The combo system was fun, but if it has to be sacrificed, sure.
As much as I love CSAA, I also recognize that it has done more harm than good. It was time for it to join Seals and Blessing in the Shadowlands.
Now only radiant glory and crusade left to go.
Things I hate
Execution sentense is still there. I dont know why they keep bringing it along when its too much damage and its very annoying to use (basically useless in pvp). Even in current alpha state it begs the question why keep it?
Crusade is still therr and can be merged with AW. Just get rid of it. Having wings be strong again is a good thing but if radiant glory remains it will always beat normal wings (unless crusade and the duration increasing talents work different with rg, like shorter durstion and effect ). Picking radiant glory should cut effects and duration by half otherwise theres no point and rg will remain forever locked talent.
Just because it’s bad in PVP doesn’t mean it warrants being axed and I never particularly like the concept of it either.
That being said, I’d argue it’s much better than it was because it now serves a purpose.
It’s a funnel mechanism which is a very good M+ damage profile.
This spell will never be good in PVP regardless of what they do with it because the concept of banking damage for a big payout is antithetical to their PVP philosophy of removing big instance of damage, however telegraphed they may be.
so tldr from first glance
hopo is more important like waaaay more important
how has been pruned as a button, judgement now gets replaced by how during wings.
judgement doesnt generate 2 hopo anymore.
your likely not using ts instead opting for cs charges to keep hopo more evenly spread cause again hopo is much more important now with spenders being turbo buffed
overal good changes in general.
It’ll depend on CS baseline VS templar but it does raise the question.
However, Blade of Light no longer exist as a Holysrike modifier, so TS is the only way to make CS scale with mastery unless I’m missing a part where it says CS does holy damage now.
It’s also not clear if it’s still a 2 GCD combo or if it occurs automatically.
The removal of CSAA coupled with the reduction of AoW proc rate and the removal of the interaction with Blessed Champion also asks the question whether Zealot Fervor is a talent you pick VS Heart of the Crusader.
Pending other talent performance of course.
wouldnt matter if the majority of our damage comes from spenders now
what matters is, on demand 2-3 hopo (who knows) per 10second cd or spread 1 hopo every 10 seconds twice.
you have actual choices now with hopo economy and filler.
occurs automatically
again your making choices to better your hopo economy. your taking zealots fervor over heart if you dont have points. anything that increases art of war proc will be prized due to our apex talent and now more important hopo resource for maximum spender usage
currently not the case, at least not in the alpha stream i saw earlier today. The person had to press templar strikes twice, first for strike, second time for slash. They even made a point in showing that you can sit on the slash for as long as you want now without it switching back to strike.
Could just be an alpha bug though, which I hope it is as i would prefer the 2 hit combo with one press.
i think thats either a bug or alpha lag, cause sometimes for me it hits twice per press
What do I think of these changes coming to Midnight?
SUBLIME
There’s nothing else to add.
Thank you with all my heart Blizzard
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CSAA was the WORST thing to happen to Ret Paladin since I’ve been playing it (TBC), having never stopped and experienced every iteration, every patch, nothing like this had ever happened to me.
FINALLY
Although I’m a major fan of Templar Strikes (I was leading that charge waaayy back), I’m sad to see csaa go. There are players who actually like csaa and it’s always good to have a choice. I’ve never been one of those guys that states “my playstyle is better than this playstyle”.
Everyone should always have a choice in how they play.
I know, bro <3
But I repeat, CSAA went too far, too far. That wasn’t a Ret paladin anymore, but a completely different class.
I feel you, bruh. Although I freely acknowledge csaa did a lot, and I mean A LOT, my take is that I don’t think it went “too far” Per Se, but that Templar Strikes did “too little” in order to legitimately be a viable choice.
Although I do see where you’re coming from.
I refuse to play Crusading Strikes. I hate the awakward moments that ocassionally come up where you dont get an AOW proc and are waiting for a single holy power to do something. It feels so bad.
I play Templar Strikes despite it being significantly worse because it just feels better to me. Im so happy Templar Strikes is getting reworked (as it should) and will still have the button to press. I loathed Crusading Strikes so much.
I’m personally very said to see it go. I legitimately couldn’t tell you if it was the mathematically better talent (and if it was, then buff the other choice node so that it’sbetter, I don’t care, just don’t debuff CSAA to make it worse because that always feels bad) but I never liked spamming Crusader Strike in every available GCD.
I’m old enough to remember that infamous post from the original WoW forums where someone brought up how useful playing a paladin was for, uh…multi-tasking, shall we say? Because most of the rotation back then consisted of casting a Seal and then sitting back and waiting for something to die from empowered auto-attacks. Obviously this playstyle was boring, but I don’t think CSAA is boring because we have so many other buttons to push and the tempo of modern WoW combat is wildly different from Vanilla. I liked having that extra bit of mental bandwidth freed up to use my stuns, interrupts, heals, defensives, etc. instead of constantly mashing Crusader Strike.
Blizzard’s rationale is that they want combat to be less overcomplicated and don’t want people feeling like they needed a tracker for which swings would add Holy Power, but I never felt like I needed a tracker at all. The whole point of the talent node for me was to not think about it.
definitely wasnt lag, as he sat on it for a while to illustrate how long you can hold it for, so either bug or intended, we shall see ![]()
It’s really, really hard to balance a passive that gives a constant stream of generation scaling with haste and an active that costs two GCDs and doesn’t meaningfully scale with haste. You can do it as part of a larger kit that has other tradeoffs (and I’m getting the vibe herald will be the faster generator vs. Templar being the pooling one), but as a direct choice between those two things, it’s not possible.
I don’t think crusading strikes was bad design in and of itself, but as long as it was against Templar Strikes, one had to be bad by default – and I think in the totality of circumstances, Templar Strikes is more visually interesting (giving a variety of animations for ret) and allows for more meaningful gameplay given the general speed of HoPo acquisition.
i dont mean to beat a dead horse, but this only really happens if you mismanage your hopo and globals hard.
if you cant get that undercontrol then your going to have a bad time in midnight as ret
that is extremely strange