So far, Midnight has been a mixed bag for me.
TLDR: The zones I’ve seen look beautiful. Some quests are good, some are bad. I haven’t spent much time with professions, haven’t tried Voidstorm yet. Persistent bugs are incredibly annoying. Liking my new Haranir. Game plays like a dream if you have made the right settings changes.
What I liked:
Silvermoon City is absolutely amazing! I love the scale and how well it all looks after 20 years of sitting on the back burner. The visuals have been stunning, and I really enjoy the details that were put into it. I also appreciate the multi-level scale of the city, giving added depth and a sense the city has risen from its ashes into something stronger. Though there were few quests here, I enjoyed the majority of them well enough.
Eversong Woods looks so much more vibrant post Scourge invasion, even…in light of recent events. I found some interesting quests here I liked, but a few not so much.
I also enjoyed the Zul’Aman’s visual details as well. Remnants of the once great Troll civilization are scattered throughout, and I found myself wondering what it would’ve looked like during its peak. Zul’Aman had a few quests here I was fond of, and a few I didn’t care much for.
I had a good time in Harandar though, although it didn’t feel quite as ancient as I had imagined. The zone also seemed to have a decent amount of depth vertically. Overall, I enjoyed the total number of quests here more consistently than the previous two zones.
As much as I had hopes for Ethereals and Brokers becoming a playable race, my…Haranir is growing on me fast. Prior to Midnight, I had so many max level characters that I just couldn’t see myself starting yet another class when I have multiples of each already. I decided to swap one of characters to Haranir and now have a monk Haranir who looks more like a Dhampir and less like Duny from the Witcher. Even with the faction/race change, I managed to get the heritage armor, so bonus score!
The leveling cadence felt like an improvement to me. I have always enjoyed the journey to max level perhaps a little more than reaching max level itself. This is but one of the many reasons I have so many high-level characters.
Follower Dungeons seem more rewarding this time around. I remember running so many characters through TWW dungeons and never received any loot the majority of the time. On the rare occasions I did get anything, it wasn’t even an upgrade. In the last several follower dungeons in Midnight, I have consistently received a few pieces of gear that were all upgrades.
Delves so far have been fun. I have enjoyed running delves with Valeera. She doesn’t tell me not to step in those webs, or Nerubians might pop out of them, and she only nags if I have to alt-tab for several minutes to report bugs I still consistently run into.
I have enjoyed exploring what I can while questing. Exploration has always been one of the things I have loved most about World of Warcraft, though I can’t help but feel there aren’t as many little hidden locations as there used to be, and that is a little sad.
What I did not like:
Quests that seemed more thematic in today’s society, rather than those based in a fantastical and less modern world. A good writer can convert cause and effect without making the quest feel too overtly based on ‘present times’ outside of the game. This was very prevalent in Eversong Woods which was exactly where I was sent shortly after arriving in Silvermoon City.
Quests with conflicting logic. I would hope you wouldn’t hire a lifeguard who could not swim, so why would you allow elves to serve as rangers who were wholly ineffective for the role? I witnessed ‘Overwhelmed Rangers’ who were afraid of animated brooms, spiderlings, and foraging trolls. Mind you, the Farstriders are supposed to be “elite” blood elf rangers who trace their roots back to the Troll Wars. After turning in the last of my tasks, Captain Dawnrunner had the nerve to state, “My rangers are earning their keep”. Umm, no they aren’t…I was the one doing all the work! This annoyed me quite a bit and felt like a disconnect in design.
I didn’t care much for the conflicting NPC attitudes that seemed verbally hostile when you click on them but seem much friendlier in their quest dialogue. I can understand first contact where the NPCs would seem more hostile, but after thanking me and then threatening me after I helped them seemed mentally unstable. Between Eversong Woods and Zul’Aman, I began to feel like this was a hidden DSM-5 quest.
Had all of this been completely separate, I probably wouldn’t have batted an eye much, and just brushed if off, but compounded by stringing all of this together in a span of a few hours, and it simply agitated me.
Things I haven’t gotten around to:
I haven’t had the chance to give professions a thorough shot, but from what I’ve seen so far, they didn’t appear very interesting. I have 7 days to find out!
Voidstorm. I haven’t made it there yet as I have been gradually trying a few different classes out.
Things that have outright frustrated me:
Persistent game bugs that go unresolved. Both many others and I have reported a vast number of bugs over the last few years, but the majority of them still haven’t been fixed. I don’t blame the developers so much as I blame their management. Some bugs like dynamic flying disconnects or autoloot not working have been happening since Dragonflight/The War Within and still persist now.
Other bugs have been minor, such as herb nodes not allowing you to collect materials from it, or weird bugs such as logs from delves noting Valeera Sanguinar skinning a corpse, but you receive something extra from ‘Brann Bronzebeard’, or even Brann’s follower window showing in a delve when it should be showing Valeera instead.
Players going AFK while on their mounts, parked on top of quest NPCs. I really wish Blizzard would just begin designing all quest NPCs with a dismount aura to prevent this.
While I was in Harandar, I made the mistake of mis-clicking and hiding a map pin I had not intended to hide. I alt-tabbed out to google how to get it back and one of the instructions was to run /console cvar_default. I honestly wasn’t paying much attention to the command and was kind of in a hurry, so I ran this without much thought. Oh BOY…did I pay for that one real fast!
After my “Oh s***” moment of realization in what I had done by resetting my console variables back to default, I spent the next hour trying to fine-tune everything back the way I had it, only notice my screen now appeared to be stuttering slightly when my character moved. The game felt slower for me now, which only further added to my frustration since this was a screwup of my own doing. My FPS was a steady 30.
I found a YouTube video from a user named Kephren which suggested how to boost your FPS and visibility in Midnight. Some of the suggestions weren’t limited to in game settings, but I figured I would follow along regardless since I’m always willing to try something if it will help for the better. After a couple of out of game changes and re-tweaking my in-game settings, the game actually looked so much better, and I could instantly tell a huge difference in performance. My FPS also increased sevenfold. All in all, I was kinda glad I screwed up because WoW looks a lot better now than it did before.
Okay, well that is my input. Thanks for making it this far if you did. If not, I completely understand! 