[Midnight] Frost & Unholy Feedback + Talent Suggestions

UPDATED: 10-8-25

The Midnight changes to Frost & Unholy bring some good things and some problematic things. So far, I’m not a fan of the Apex talents; I feel like they could pigeon hole you into certain gameplay. I get that you want a hook, but I’m not sure why more regular talents wasn’t just fine?

Over all, the changes are another step forward, but there can be much more done to make the class feel fun and exciting. I am a visual person, so things make more sense to me when I can see concepts and play around with them. Therefore, I’ve made mock talent grids to outline potential changes that will improve the class. Links below:

Death Knight Utility Talents
https://www.rpgskilltreegenerator.com/tree/56e663d4-b3a9-4dbc-a6a2-221c0276ad00?mode=view

Frost Talents
https://www.rpgskilltreegenerator.com/tree/52ecd4ad-0e26-4be9-a9d9-8045efe1c6d1?mode=view

Unholy Talents
https://www.rpgskilltreegenerator.com/tree/05ac1613-0807-454e-a59f-bc3082eb4704?mode=view

FEEDBACK: UTILITY TALENTS

The 2-minute version of Raise Dead is just not fun or interesting; It’s actually kind of annoying. Furthermore, I believe that Raise Dead (permanent or otherwise) should be an optional choice (even for Unholy). I think permanent Raise Dead should be placed into the Frost and Unholy talent trees. Unholy would have their ghoul and Frost could get a Skeletal Knight (similar to Lurid). We’ve been waiting many years for that option.

Not sure why you put Asphyxiate and Death’s Reach together as a talent choice. They should not be combined. Death’s Reach is a nice quality-of-life talent that should always be easily accessible. Pitting it against our only stun is just mean spirited.

Death Defiance is a welcome talent. But I think the increase to healing should be 100%. That debuff is a real pain to deal with.

Purgatory should be a class skill in the utility tree. It was available to all specs before and should continue to be so. We need that flavor to define the class better.

Having a choice node between Gorefiend’s Grasp and Abomination Limb makes sense. What does not make sense is having them only available to Blood. Both spells have been available to all specs in the past. Putting them in the utility tree is not going to break anything. Once again, that was flavor lost that needs to be restored.

FEEDBACK: FROST

I do not like having spells like Glacial Advance and Sindragosa’s Fury being mandatory. These types of abilities are fine in raids and pvp, but become problematic in dungeons and delves where mobs are more closely spaced and you don’t want to bite off more than you can chew. Glacial Advance should be put back into the talent tree and it should be optional. And these current Apex talents empowering Sindragosa’s Fury are extremely problematic for me.

Based on my above opinion, Frostbane should proc from Obliterate and Frostscythe.

Speaking of Frostscythe, we need a talent that causes Howling Blast to trigger Killing Machine when it hits 3 or more enemies. This is important. Currently for AoE, we just switch Obliterate with Frostscyhte and that is extremely boring. Having the above talent function in that manner would break up the monogamy of our priority rotation. Also, bring back the original and impactful animation for Frostscythe.

As I mentioned earlier, Frost needs Raise Dead: Skeletal Knight. Not a ghoul, but it’s own thing. An optional thing. Because I know that many play Frost specifically because it doesn’t have a permanent pet. It has to be optional, but the legacy of Thassarian would be complete.

It is time to just do it. Remorseless Winter should be our 1-minute main cooldown. Put it in the talent tree and have it grant us some strength for the duration, but go ahead and just delete Pillar of Frost. Also, we need the original animation back, but maybe make it less opaque. There were problems with seeing the fire we were standing in because of the thick frosty animation. The new animation just plain sucks though; It’s too glyphy looking.

Currently, Frost feels too weak outside of the Pillar of Frost / Reaper’s Mark window. We need better sustained damage. So shifting things around a bit is probably necessary.

Here is another bandaid to rip off. Just make Razorice a talent. It’s iconic and powerful and now has a lot of synergy with some of our talents. We have plenty of other options for runeforges. Lets change the paradigm and maybe make it easier to balance 2-Hand vs Dual-Wield Frost.

FEEDBACK: UNHOLY

I believe that most of us agree that removing Festering Wounds is a huge win. BUT, the new design leans too heavily into the necromancer schtick and not enough into the disease-stacking, plague-spreading theme. There are many of us that would like to play Unholy without any pets or summons at all with a focus on diseases/dots. That can be accomplished (see talent tree). But we need more non-pet focused spells and talent points in general. The new Apex talents just add more fuel to that fire.

Don’t get me wrong. The new lesser ghoul mechanics are very good and a lot of players will be thrilled. But it would be much better if they were optional. This is especially true for something like Putrefy; this spell is mandatory but will be a huge pain in pvp scenarios…which is exactly the reason why it should be optional.

Truthfully, Death Knight is a class that could benefit most with the addition of a 4th spec. That way you could better differentiate between disease vs pet focus by splitting that up within 2 specs. But that is something for another day.

I think it would be cool to have a talent that increases the damage of Epidemic so that you use that 100% of the time instead of Death Coil. Hence the Pestilence talent in my talent tree.

I really like my concepts for Infest, Plague Strike, Desecration and a reworked Soul Reaper. All of that would be a blast to play with Unholy, so I hope the devs take an extra long look.

Thanks for reading. Suffer well.

2 Likes

Hallelujah!

5 Likes

GA is literally free right now. Why would you want it as a talent? That is such a major step backwards. Don’t use it if you don’t like the free ability.

5 Likes

First, I only have so much room for so many buttons to use comfortably on my action bar. I would rather use that limited space on something more interesting.

Second, requiring an annoying ability that simply replaces Frost Strike when facing multiple enemies is not fun nor engaging in any way. No offense if you like GA. But putting it in the talent tree in the proper manner so that it’s optional doesn’t hurt anyone. As it is right now, if you don’t use the free ability like you said, then you lose out on major damage because your damage profile is based on you having that ability.

Lastly, we have Howling Blast, Remorseless Winter, and D&D as our base AoE. We never needed Glacial Advance baseline. People complain that Howling Blast does too little damage…well that’s because so much of our AoE damage profile is now tied into GA… They are not going to allow us to deal infinite damage, therefore things get capped somewhere. I would rather have my Howling Blasts hit harder.

There is no others aoe rune spender. Frost has some of the smallest buttons overall currently. I find your argument lacking since as said above, you can just not use it instead of forcing others who want to play optimal in aoe a wasted talent point.

But each their own I suppose.

3 Likes

If EPIDEMIC was an AoE RP spender for Unholy and is baseline… I don’t see the reason why GLACIAL ADVANCE shouldn’t be an AoE RP spender for Frost and is baseline.

You don’t need to spend your global on GA as it is free from Arctic Assault and 9 times out of 10, it’s better to use your global on literally anything else.

And I find it funny that DK Utility talents have been shuffled around while MIND FREEZE is still there. :angry: :rage:

4 Likes

General tree for dk is so outdated >_<

4 Likes

Every single resource does not need to have an AoE spender. That is one of the more annoying design choices that affects WoW across the board. Hit this button for single target or that other button if there is 2 or more enemies. That is so passé.

And I countered your argument for just not using GA, but I guess you missed that.

Considering it is what procs FB, and is a dps loss to not use GA in large aoe, I think not.

It isn’t going anywhere, and as mentioned just don’t use it if you dislike it. But wanting it to be a talent instead of having free and just not on your bars baffles me.

2 Likes

Unholy doesn’t use rune-costing AoE abilities such as Howling Blast or have access to something like Frostscythe or even Empower Rune Weapon. Different specs are different. Epidemic makes sense for Unholy, although I did like it better when it was called Pestilence and it cost a rune. Those were the good ole’ days.

Regarding Mind Freeze still being in the talent grid…well…I’m asking for quite a lot of changes and that is not the hill I want to die on. Basically, it’s not really hurting anything by being there. We currently have so many underwhelming talents at the bottom of our utility tree that is just doesn’t matter IMO.

This 100%.

Again, this is why I am suggesting that Frostbane should proc from Obliterate and Frostscythe instead. Also, they no longer proc Rime anymore, so there is some design space available there.

As for the other thing. Think about it this way. I have room on my bars for 2 between Empower Rune Weapon, Frostscythe or Glacial Advance. Can’t use all of them. But if they were all in the talent tree, then you could pick them all because you obviously want all the spells you can get your hands on. But maybe I only want to pick 2 of the 3 because that is what is comfortable for me. You take what you want and I take what I want. Everybody is happy because there is choice and everything is balanced.

So why dont you have room for them all but it looks like everyone else does?

Nice try, Kelliste. But I will not be engaging with you.

3 Likes

So rather than granting the DK class tree more interesting utilities to allocate talent points around, you’d rather have Mind Freeze cost a talent point that otherwise you are not allocating them wisely?

That doesn’t make any sense.

And heck, Frost and Unholy both having RP AoE abilities don’t make them any less different you know? Frost have Howling Blast, Frostscythe, ERW while Unholy has different to keep track of… Festering Wounds or not.

Putrify is going to be interesting and I do agree more on emphasis on decay for Unholy.

The general tree did get updated today on alpha, but I am not sure what to think.

Asphyxiate is now mutually exclusive with Death’s Reach.

:dracthyr_lulmao:

Hey, AT LEAST BREZ DOESN’T COST RP ANYMORE WHEN YOU GET DEATH NOTES.

:joy: :rofl: :dracthyr_lulmao:

2 Likes

Honestly, they should make a 4th DK spec purely based around bones and the summoner fantasy, it could even get the devourer DH treatment as a ranged/caster.

Then remake unholy purely based on diseases and shadow, with more melee interactions.

That way there will be no confusion in people’s minds about what unholy’s role is.

2 Likes

I went on a rant in discord that people in M+ tend to die when I’m in this chasm of having no runes or RP and need 2-4 business days to get a bress off. Now for the low cost of a whole talent point it won’t be a problem anymore :slight_smile:

Damn, I didn’t know Globals lasts that long. :joy: :dracthyr_lulmao: