Hello all! This post contains analyzis and feedback about changes to Enhancement Shaman talent trees and gameplay in Midnight. As there will be a lot of feedback, it will be split into subsections for better readability.
Enhancement Shaman talent tree / gameplay feedback
Generally present issues:
- Still contains several talents that are either overpriced or weirdly located or undertuned and could use buffs / improvements.
- Ice element is absent in the tree, there are literally no talents that represent it and that is not fitting for a master of 4 elements.
- Merge of Doom Winds and Ascendance is questionable (you now can play as 1 min CD spec with no major cooldown or 2 min CD spec with no minor cooldown and no inbetween).
- Removal of active Feral Spirits and significant nerf to their effect from proc version is questionable too and can make their passive not even worth picking.
Possible solutions for mentioned issues and detailed feedback about some talents:
- Hot Hand: with nerf to its cooldown reduction effect no longer deserves 2 point investment cost, makes most right tree path not balanced in point cost with most left tree path and sticks like a sore thumb in whole upper part of tree where it is the only 2 point cost talent. Please consider reducing it to 1 point investment with full current effect to address all these issues.
- Stormflurry: Was overnerfed and on average provides 8% damage increase and only to Stormstrike which is too low. Should be buffed again.
- Doom Winds / Ascendance: Good to see them buffed, but Doom Winds being replaced by Ascendance is not good as promotes either 1 min cooldown builds with no major cooldown (no Ascendance) or 2-3 min cooldown builds with no minor cooldown inbetween (no manual Doom Winds). Please consider reverting these changes, restroring initial lightning burst of Ascendance and just allowing to pick Doom Winds and Ascendance separately if player would want to. If you want more variety and options, manual Doom Winds could become a choice node with current Ascendance proc version of it (MSW spenders have X% chance to activate Doom Winds per MSW stack spent), so that players can pick between manual and RNG proc Doom Winds and manual and RNG proc Ascendance and pick the option(s) that are most suitable for them.
- Feral Spirit: Is currently undertuned (8 seconds of wolf every 30/ 60 seconds with minimal damage increasing bonuses) and should receive buffs to both its duration and damage bonus.
Suggested (re)additions to the Enhancement Shaman talent tree or specialization:
- Ice Strike as offensive cold attack to represent currently absent frost element in the tree. Even though some people did not like it, frost themed attack should still be present in Enhancement tree and just be positioned and tuned well enough to be optional, so that people who would want it can take and play with it and people who wouldn’t - can skip it.
Suggestion: Return Ice Strike as active ability with 15 seconds cooldown (which aligns with cooldown of Crash Lightning) that deals Froststrike damage to target and enhances next Frost Shock to deal X% increased damage and strike 5 additional targets (so merges functionality of old Ice Strike and Hailstorm into 1 button) and locate in currently free central spot in 2nd talent row. Such effect and position 1) make it optional, so people who don’t want to use it can skip it 2) would align its cooldown with Crash Lightning cooldown to receive benefits from it with no additional micro management required 3) make it easy to use as Ice Strike → Frost Shock combo every 15 seconds that is fitting for both single-target and AoE (Ice Strike would receive buff from Crash Lightning for cleave damage and buffed by it Frost Shock would also cleave to other enemies nearby) and 4) can be tuned to the level where it can be skipped and replaced by picking other talents without suffering a dps loss, so people who don’t want it would be able to skip it, take something else and perform at comparable level. - An Enhancement only addition to baseline effects or their talent tree to increase survivability. With all the losses in general tree Enhancement Shamans might become too squishy and could use some spec specific mitigation or survivability boosting effect to account for being a melee specialization.
Suggested changes to Enhancement Shaman PVP talents:
- Totem of Wrath: Has low value for Enhancement Shamans specifically since they are much less crit reliant than Elemental and Restoration Shamans. Consider tweaking its effect for Enhancement Shamans only and make their version of this totem provide increase to melee damage instead. Such change would make it fitting for Enhancement Shamans and their potential melee partners and competitive enough with other generally useful PVP talents like Shamanism.
Enhancement Stormbringer talent tree / gameplay feedback
Generally present issues:
- This tree can be a good opportunity to introduce lightning focused builds for Elemental and Enhancement Shamans, but currently it just provides mostly passive boosts and occasional single use ability replacement every X seconds. That can be improved and suggestions how to tweak some of these talents to make Stormbringer builds for both Enhancement and Elemental Shamans much more synergizing with lightning and storm thematic were posted in Elemental Shaman feedback post that will be linked below (to not repeat feedback).
- Arc Discharge change is odd and makes its use case applications more narrow and Aoe focused (especially since Elemental Shaman’s analogue still applies to both Lightning Bolt and Chain Lightning). Maybe its change should be reverted.
- Tempest generation and Awakening Storms becoming RNG based makes its generation much more inconsistent and can cause issues with bad RNG windows. That can be improved.
Possible solutions for mentioned issues and detailed feedback about some talents:
- Tempest / Awakening Storms: Since new generation method is very unreliable and subject to bad RNG windows without getting a single proc, consider either reverting it back to number of MSW stacks spent or at least adding a form of bad RNG protection to it.
- Arc Discharge: As change to affecting Chain Lightning only made it too specialized and makes the same mistake as in War Wihin beta - consider reverting this change and making it affect both Lightning Bolt and Chain Lightning again and if needed tune its values for Lightning Bolt specifically to compensate.
- Supercharge: Still has compatibility issues with Thunder Capacitor where overlap of their effects can cause excess MSW stacks that would be just lost (for example if 10 MSW Lightning Bolt or Chain Lightning would trigger both effects it would refund 10 stacks from Thunder Capacitor and 2 stacks from Supercharge, but since MSW cap is 10 two stacks from Supercharge would be just lost). Consider changing effect of Supercharge for Enhancement Stormbringers to something else to avoid these compatibility issues.
Enhancement Totemic talent tree / gameplay feedback
Generally present issues:
- Planned increase of Surging Totem’s cooldown to 65 seconds can make its benefits too rarely usable in PVE (only every 2nd Sundering would trigger a Tremor / if totem is destroyed by a mechanic etc) and too easily negatable in PVP (as enemy players can just kill the totem and Enhancement Shaman would be left without their hero tree mechanic for remaining 45-50 seconds).
- Still has too weak utility and defensive nodes (6% HP shield every 30 seconds when for example Templar Paladins get 10% of HP shield every time they use Wake of Ashes which baseline has similar 30 sec cooldown etc).
Possible solutions for mentioned issues and detailed feedback about some talents:
- Surging Totem: As increasing its cooldown to 60+ seconds would cause a lot of additional issues mentioned above, please keep it at 30 seconds baseline cooldown and increase its base duration to 30 seconds with condition of only 1 Tremor Totem being active at a time. Such cooldown and duration values 1) allow to align Tremor Totem with each Sundering (that also has 30 sec cooldown) like they are supposed to be and without requiring any additional talents in general tree and 2) make totem cooldown reduction talent in general tree not mandatory to take, as it would drop cooldown of Tremor Totem below its duration and 1 limit cap would make that have no actual offensive value, so Totemic Surge would be just an optional pick for people who would worry or feel that their Surging Totem can be frequently destroyed by mechanics in PVE / enemy players in PVP.
- Elemental Attunement: Is just a generic stat increase node. Please consider replacing it with a more interesting / synergizing effect.
- Wind Barrier: Is too undertuned like mentioned above, so consider buffing it to match other classes analogues (like mentioned above 10% of HP shield of Templars).
- Swift Recall: Provides too low value, especially since some of these totems were merged into choice nodes or have baseline 1-2 minute cooldown with 5 second reduction being negligible. Consider buffing its values.
This sums up my feedback about Enhancement Shaman changes in Midnight for now. If you want to read my feedback and suggested changes to Shaman’s general tree - check them in an according part of Elemental Shaman post linked below to not duplicate feedback in 2 posts (as changes to general tree suggested there apply to Enhancement Shamans as well). If you have something to add - you can post it in comments below. Thank you for reading!
Links to posts with feedback about other Shaman specialization(s):
Elemental Shaman - Midnight Elemental Shaman Feedback And Suggestions (PVE and PVP)