I brought up Season 2 because it’s when Flameshaper first became viable for Devastation (after Engulf buffs), and when players first started piloting Flameshaper builds that dropped some Disintegrate talents that were usually seen as critical. There was actually more build variety for Flameshaper in Season 2 than Season 3, because the Jackpot tier set made good use of talents like Eternity’s Span.
You’re talking about Essence Bomb from the Season 3 tier set. It was a good set, and fun! It was not “OP” (Dev was comfortably middle-of-the-pack for raid damage) and “3.8 disintegrate dmg” is a totally made-up number; a quick glance at any combat log or even the tooltip on wowhead is enough to prove each Essence Bomb did much less than one Disintegrate in single-target.
This is completely wrong for a simple reason: You don’t have to fully channel Disintegrate; you can stop the cast as soon the first GCD ends. It was a well-known optimization to clip Disintegrate during Inner Flame (the 12-second buff you got after casting Engulf, which ALSO increased the damage of your dots, including Disintegrate). This also didn’t add much and was only really worth doing during Dragonrage with two overlapping stacks of Inner Flame. Casting Pyre instead of a clipped Disintegrate to spend Essence Burst in single target would do less damage to the target, and lose all the secondary effects of Disintegrate (Catalyze, Scintillation, and especially Causality), for the same number of Essence Bombs.
Again, simply false. There is no “cast-time differential”; you can only cast one spell per gcd, but you can stop Disintegrate after one gcd and cast your next generator instead. Casting Pyre is worse in every way than casting ‘half’ a Disintegrate in single-target.
Sounds like you didn’t read the tier set. As a reminder, Essence Bomb ONLY triggered during Inner Flame, and ONLY from spending Essence Burst. Why exactly were you pressing Pyre while Inner Flame was not active? And why would you spend regular essence on Pyre instead of Disintegrate? You were already losing damage by spending Essence Burst with Pyre during Inner Flame instead of a short-casted Disintegrate!
It’s good you mentioned Snapfire, because it’s the ONLY benefit you got from casting Pyre that you didn’t get from a clipped Disintegrate. The argument you should be making is that spamming Pyre, even though it did less damage, made up the difference with Snapfire procs.
Against two targets this is actually true, at least if you talented all the way to Feed the Flames; it’s what made the Feed-the-Flames Flameshaper build competitive with Disintegrate-based Scintillation builds on 2-target boss fights, starting in Season 2.
You’re making up numbers again; one Firestorm was nowhere near “3.4 disintegrates” even with the +100% Snapfire bonus AND the bonus from Scorching Embers. According to Wowhead changelogs the base spell power coefficient of Firestorm was 198.72% in War Within, the coefficient for Disintegrate was 475.53%; even if those tooltip numbers don’t reflect aura buffs it was never 3.4 Disintegrates.
Against only one target there was no comparison between Pyre - even with Snapfire - and Disintegrate. The 15% proc chance of Snapfire gave you about 1 Firestorm every 6 Pyres; for the same 12 Essence you could cast 4 Disintegrates, which would do way more damage and reduce your empower cooldowns a lot more.
There was a build that played Snapfire in single-target. The two best Flameshaper builds for raid differed entirely on that point! You could either play Iridescence (boosting Engulf damage) or spend that point on Snapfire. But that wasn’t enough to justify pressing Pyre instead of Disintegrate; you were already casting Living Flame as your generator, and got some free Snapfires out of it, in between spending with Disintegrate.
Please don’t patronize me if you’re going to be this wrong. We didn’t all miss the secretly-competitive-Pyre-only-build-that-nobody-knew-about because we’re sheeple who follow guides. This was tested and proven wrong.
Once again: If you pressed Pyre in single-target, no matter what build you ran, you only managed to do less damage than you would have by pressing Disintegrate with the same build. If you managed to achieve your goal (killing the boss, timing the key, etc) anyways, and you had more fun this way, then I am honestly happy for you.
But it was never “competitive” or “comparable to Disintegrate” in single-target. That’s not coming back, because it never existed. And removing another button (Disintegrate) from Flameshaper so you can press Pyre in single-target instead would NOT make this class better for me.