Midnight Combat for Everyone, is Combat for No one

Ironic from the guy who is using a Classic character vs myself using a main with actual experience on what I am talking about.

You literally just self reported yourself there so ironic coming from you Lmao.

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We are the bad guys, always have been, its the entire point.

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I will not be resubscribing if Arms is forced to choose Die By The Sword or Ignore Pain. What a USELESS change from CLUELESS Devs.

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Is that leaked on the Alpha? That’s like boned load of garbage if that’s the case.

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I’m all for accessibility in WoW, as long as it doesn’t just mean a return to pruning class abilities left and right. Removing skull bash from druid sounds like a bad start if you ask me.

I remember trying to go back and do legion content on alts, only to discover that several quests were incompletable in their normal state, or required respeccing mid-quest to gain access to required abilities that had been removed, or made optional due to talent and kit reworks.

Given Blizzard’s poor track record of keeping track of things like this, I could easily see it happening again.

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Psst, psst.

It ain’t the dungeon Journal that’s the problem, but rather the crappy telegraphs that WoW uses.

FFXIV has way more movement and dodging stuff, and they have zero dungeon journal and zero (or almost zero) mods and most players can clear at least the non-Savage/Ultimate versions of these fights.

At least… most fights, that aren’t the Vana’diel raids.

So what’s that tell us? It tells us that Blizz needs a lot of work in making telegraphs way easier to understand. Not easier to dodge, mind you, but easier to understand what you’re meant to DO with the boss.

There are still, STILL, terrain pieces that cover up even the “improved” AoE tells. I did a nerubian delve not that long ago, last week, and I forget which one it was, might have been earthcrawl, but there were terrain pieces that were clipping over the the stupid fear circles making it hard to see exactly what the radius of them was.

Oh, and the number of times I got hit by EZ-Mine nodes even though I was standing outside of the blast radius’ graphic on the ground is ridiculous. This should not be happening.

XIV on the other hand, outside of the rare instance of lag, they got that schizz nailed down to a T. Except for a few rare fights that have 2-4 mechanics stacked ontop of each other, most of the time you can see what you’re supposed to do, and the challenge is actually doing it while maintaining your rotation, while paying attention to what the boss is doing.

A lot of attacks have no graphic on the ground, but you have to watch the boss. Maybe the boss raises one of its arms and displays a graphic on the ground at the same time. But if you actually pay attention to the fight, it WILL tell you what you’re supposed to do.

No dungeon journal needed.
No janky “circles disappear into terrain”.
No mods/addons needed.

Heck, the “Follower Dungeon” (Trusts) will show you how to fight at least the 4man bosses (and even a few 8-man), just watch what they do and it gets pretty easy to understand what you’re supposed to do.

Also, XIV doesn’t have CameraScrew either. Every stinking time the princess (wtf is her name? Ky-vezza or something like that? I have trouble remembering) shows her stupid face in a delve, it’s always in a narrow hallway where if I zoom out, a nearby wall, pipe, or some other object will shove my camera up my character’s backside like they’re having a colonoscopy done and then I’m dead a second later because it takes too long to see where the two shadows appeared.

But yet anytime I see a rift and the shadowed version appears in an open room, I never get hit by that attack because I can actually SEE what I’m doing.

personally im waiting until i get my hands on the game to doom. for my spec specifically a huge amount of stuff isnt implemented yet, but it largely seems fine.

i think people are wildly underestimating how much harder the game will be baseline without addons. simplifying the classes are definitely one way to bridge that gap.

its a lot easier for blizz to prune too heavily in alpha and have to re-add things back than to release and have to contend with very complex classes in a live state where no addons can solve those problems for you.

Someone missed WC3.

They should make every spec have one button and every boss a target dummy so nobody ever has to learn anything.

I think the whole point of the Warcraft 'verse, at least as it was originally written before the old team left, was that EVERYBODY is the bad guy in their own way.

Everybody is self righteous and all of their enemies are evil no matter what.

But if you step into the other side’s POV, then suddenly the tables are reversed.

It used to work pretty well, but then as interesting as that is, there is a limit to how far you can take that until it just gets implausible to continue the conflicts because at some point people are going to realize that there is no true evil, just conflicting desires and that compromises can usually be made.

Except for certain splinter groups, such as the undead who were making the plague, or Garrosh himself once he started going off the deep end. Not to pick on the Horde, because the Wrynn family isn’t innocent either if you actually dive into the backstory of the Defias.

Yay another exaggerist. /eyeroll

You guys are completely missing the point of what Blizz is trying to do and/or what we want to have happen.

We want to be able to play the game without having to look up guides and without having to use addons.

We want THE GAME to give us all of the information we need to understand what it expects us to do.

How to play our class.
How to fight a boss.

We (at least most of us) are not asking for it to be easier, but rather more understandable so that we can figure out what to do without having to seek information outside of the game.

I’ve been leveling alts for most of this expansion because I’ve been kinda lazy about it.

The #1 thing I HATE about logging onto a character for the first time in awhile is the dreaded “YoUr TaLeNt PoInTs HaVe BeEn ReSeT!” because Blizz can’t find their rear end with their own hands and they have to keep overhauling classes every other month.

This means going to WoWhead yet again to find a talent build that doesn’t suck, and still having to read over it carefully to make sure they aren’t picking stupid crap that I’d never use and/or leaving out nice survival talents because a lot of their PvE builds are assuming you’re always in a group doing nothing but World of Instancecraft, blah blah blah.

It’s annoying.

I want classes to be easier to understand, not necessarily easier to play. I want to be able to just glance down through the talent trees, and understand what I’m picking, and how it will affect my class, and not have 3, 4, 5+ talents interacting with each other which becomes impossible to calculate in my mind which talent is better.

When I fight bosses, I don’t want to have to read a fricken journal before the boss is pulled (not that anybody would ever give you time to do that anyhow) or worse, before I go into a dungeon (because I won’t remember what I read by the time I get there). I want the boss’s tells to accurately depict what he’s going to do, and I want there to be tells or some kind of cues that I can understand WTF is happening in the fight. If I die, I want to know why I died (how can I learn if you just drop dead because of something that you didn’t see that you were supposed to automagically know before even stepping in?). I should never die and be like “wtf killed me!?” and no, the in-game “What happened to me?” in the chatlog does not help because it just throws numbers and vague attack names at you.

Is that so wrong to ask for?

Can you honestly refute any of this without going back to “lOl ThEy ArE dUmBiNg DoWn TeH gAmE!!!11oneone”?

Again, I iterate: Not asking for easier. I’m asking for clarity, readability, and understandability.

Why are you complaining? They made fire mage 2 buttons and gutted addons, you have the game you want now.

1). You’re looking at the Pre-Alpha (or maybe Alpha now?) notes.
2). I don’t play Fire Mage.
3). I’m not complaining about the upcoming changes, I’m trying to explain to people like you who like to over-exaggerate why there is some change needed.

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That’s not what’s happening though. They aren’t making more information readily available in game, they’re just gutting classes.

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Why? /10 chars

Again, Alpha/Pre-Alpha changes.

Pretty sure this is standard fare, to remove a bunch of crap and then go “what can we add back safely?”.

But here we are, (Pre)Alpha, people are thinking what they see is going to be what ends up on Live which I kinda doubt.

Do you have a link to previous alphas where they removed this many skills and added them back?

The whole point of alpha is feedback. People being upset is feedback. “It’s just alpha” is stupid.

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There’s constructive feedback and there’s “WAH THEY’RE DUMBING DOWN TEH GAEM!!”

The latter is not constructive feedback.

If Fire Mage really is 2 buttons, then go “hey, maybe you pruned a little too much. I don’t wanna be a DH, only in turret form”.

EDIT: I glanced over the specs that I do play and I didn’t really see anything all that bad.

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Yes, but there’s consolidation of bloat, and there’s the removal of actual decision-points.

I want to see far fewer pop-ups on my buff bar and more consolidated displays of information capable of being read easily and intuitively at a glance, but I do not want actual gameplay depth removed.

Right now, we’re getting a hell of a lot of the latter, too.

I play with it. Addons manage the information more concisely, so that for example I can see how much my Execute has been empowered against my current target and how many seconds left of my second charge of Execute I’d have left, but there’s where I draw the line both for my own entertainment (I enjoy doing that) and performance in mixed-count content (since frequently the game cannot know when I’m about to be able to cleave the massive Execute against 5 enemies instead of the current 2, etc).

Now such dynamism is often gone, even while the least varying/exciting convolution often remains.

It’s like they got tired of being asked to make a functional UI and decided that if they can’t do as well as players already manage in making the experience better, they should just remove anything that could show the difference.


Yes, I realize many players will just wago and drop and would be content with an explicitly contextless oversimplified APL (often even while demanding that the game be simplified down to what would remove the gap between them and higher performers). Frankly, I don’t think that excuses the devs from both having depth-capable gameplay AND making that accessible for all players.

Right now, it seems instead like they’re removing depth just to avoid being as noticed in their other failings.

Mobile-ification*, if some specs’ changes are anything to go by.

To do the highest possible content?

Else, this still isn’t the case with as little as a basic calculator and 15 minutes’ time.

We generally can.

Because you’ll be working across multiple tooltips that don’t automatically nest/reference each other’s relevant effects (without the likes of Harreck’s Advanced Tooltips), it may take a bit, but we definitely can.

  • Unless by “rotation” you mean every single moment’s best action accounting for each relevant factor of upcoming context. In which case, it shouldn’t be rote anyways.

It should definitely be a bit faster and less bloated of a process, but always a more foolish fool to foolproof for, to the point that there’d be no game left for anyone else even before reaching that foolproofing goal.

Except, so far we’re not just getting simpler kits that still interact in as many ways. We’re commonly getting lobotomized kits that will necessarily be easier as well (so long as one can avoid falling asleep).

Axe the ability to customize the UI of this game and you’d be left with a terrible looking experience that, even if finally feeling far more pressured to catch up, would be starting off more than a decade behind the likes of seriously good HUD design tenets and player iterations thereupon.

I’d wish them luck, but that seems an unlikely circumstance from which to succeed before Midnight’s release.