I’d like to know more about these classes. I am fine with removing redundant features and “bloat”, that can happen without impacting gameplay/skill ceiling
To me its funny because some, not all, of whats being removed is stuff we were not using.
Like Kill Shot.
A lot of it is situational stuff that people forgot to use when the situation arose anyhow.
Because they were pushing 1 of 10 other situational buttons.
The Alliance v Horde faction war is over but new faction wars are growing. We hear from both sides of the Kickers v Kicked faction war all the time and now here is the Borrowed Power vs Button Bloat faction war.
Borrowed Power is OUT-Raged when they take something away. Button Bloat is OUT-Raged when they give us too many buttons.
The faction wars rage on.
Sorry, but your statement is objectively wrong. “Ripping off the bandaid” is far less viable with an easily aggravated playerbase than “Slowly boil the frog”.
As a marksman hunter I always use explosive shot, bursting/ scatter shot , explosive trap, tar trap root none of them are complicated or bloat they all
Serve a unique game mechanic that is fun to press yet they are all being removed
It’s just borrowed power all over again. They say they’re not gonna do it, but they always do. Whether it’s pruning, overhauling a talent system, or some kind of item you have to power up, they’re always gonna take stuff away then put in other stuff or make you reunlock old stuff all over again.
Keep in mind, they’re priority is always to keep people subbed as long as possible, not to make the game clean, balanced, or as fun as possible. And “shaking things up” or whatever they want to call it, serves that end.
I’m not disappointed. This is exactly what I’ve been wanting.
I’ve been enjoying Survival recently, and I have to say some of their upcoming changes are … intriguing.
I really like the Dual-Wield and the Hatchet Throw replacing Arcane Shot, though I’m really not sure about the Boomstick replacing Fury of the Eagle or the loss of Butchery.
You’ve been wanting to lose fun abilities to press and tool kit to deal with situations?
Got my hands on alpha today. Very grateful for the opportunity to provide feedback so early on, which I’m in the process of writing, but here’s the TLDR.
Played a handful of specs I enjoy / play on live. Shadow, Fire, Havoc, Devastation. Didn’t really have any fun, logged off.
I’ll try devourer tomorrow but the experience just left such a bad taste in my mouth I had to go do something else.
Can you play mm on alpha and compare it to live? How did you get alpha
Presumably because he’s the wowhead shadow priest guide writer.
I don’t play hunter at all sadly, also I’ve already shut down everything for the night and I’m heading to bed.
Yea i wish they told us BEFORE preorders.
Like hey guys most of your stuns\defensives\knock backs and some fun abilities we are just gonna remove those and replace it with nothing
Mage has been absolutely gutted
As far as I can tell, this “pruning” didn’t go nearly far enough.
Is far enough bringing back AFK wanding?
How is it disappointing? I don’t need to do 5D chess games to play my class optimally now. I can just play the game, focus on core mechanics and not have to worry about the 8 different modifiers buffing my by one spell
Why would the difficulty of encounters matter? Some of the fights might be designed differently, but they don’t have to be less difficult. That’s a completely separate thing unless you’re talking about fights that most groups needed weak auras to deal with.
The only thing I can think of is kind of the reverse scenario we have right now with timewalking, where the encounters are simpler and the current class designs give you way more tools to overcome the challenge.
So I think I get it—putting it in a simple example: if you take a Classic paladin (exaggerating the pruning of abilities) and drop them into a Retail raid, you’d have to adjust Retail’s difficulty so that the Classic paladin actually has a real chance.