If crafting is too hard, how are people playing their characters in the game with rotations using 10x as much complexity?
Also, people used guides for the old way of crafting because nobody wanted to figure out which 1000 of [ore name] and 300 of [reagent] they needed to get from level 10 to 50 in blacksmithing. So either way it took “effort” looking things up.
It’s okay if crafting isn’t for you, but in it’s current iteration it seems successful to me based on the community using crafted gear regularly.