Hey Devs,
I’ve obviously not tested the Midnight Alpha yet, but I think the Lunar and Solar Eclipse changes you’ve been trying to make are simply tackling the wrong problem:
- Eclipse has been redesigned – You may draw the sun and moon into alignment for 15 seconds, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 32 second cooldown.
- Lunar Eclipse: Enter a Lunar Eclipse for 15 seconds. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%. Casting Wrath changes this to Solar Eclipse.
- Solar Eclipse: Enter a Solar Eclipse for 15 seconds. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Casting Starfire changes this to Lunar Eclipse.
By separating both Eclipses, you’re essentially only giving more stuff for the druid to micro-manage, so I’ve come up with another simple and elegant solution to your “Balance” philosophy design problem.
Let’s go back a little
Remember when balance druids had to actually balance, cycling between Solar and Lunar phases? Well, the problem with that design is not tied to whether it was good or not, but to the fact that lunar phases buffed either AoE or Single Target. That’s the core of most issues with boonkin.
I think the balance between Lunar and Solar is a good way to maintain the class identity, so here’s how I’d change it, instead of your current attempt:
- Let’s implement the Lunar and Solar Eclipse balance phases back (casting Starfire builds Lunar Eclipse, casting Wrath builds Solar Eclipse), but with different functionality:
a. Casting Wrath during Solar Eclipse causes it’s damage to be distributed to targets with Sunfire;
b. Casting Starfire during Lunar Eclipse causes it’s damage to targets with Moonfire to be increased;
c. Casting Starsurge during Solar Eclipse will cast a free Solar Empowered Starfall in an area around you (visually different).
d. Casting Starfall during Lunar Eclipse will cause a star to collapse on your primary target, dealing damage similar to Starsurge.
As for the rest of the spec, adjust numbers accordingly. There’s no need to give Boonkins even more buttons to press, the problem is not on your philosophy, but on your execution.