Why would this be a bad thing?
Just all I hear on the forums. Cosmetic for this, cosmetic for that. Every solution is a cosmetic
I go this direction because Blizzard has put such a massive emphasis that gear should be a thing that everyone can acquire with relative ease.
Stop what? Explaining how the mechanics work?
I mean everyone interested can go look at your profile and see that your mythic dungeon gear only forged to 410. Your Mythic forged gear is 425ā¦but that didnāt come from a dungeon.
Iām a healerā¦I donāt do much in raids either, I guess is one argument so you stop? Your higher ilvl gear came from raiding as it should be. I suggest you, and others, stop lying about how the system works in these attempts to stir the crowd up into a frenzy. You know full well that M+ does not drop mythic llvl gear. It can do so, but it does so rarely and it only can do so weekly and it can only do so randomly. Not only that, but you significantly under-report the time and energy it takes to successfully run M+ 10+ keys. They arenāt ā30 minutesā LMFAO. I dunno how this works; apparently facts arenāt the thing. lol
Nothing wrong with cosmetic rewards. You can see what actual gear rewards do to people.
Thank you for this.
What a terrible argument, Developers and even play testers rarely complete their end game at the highest levels, so how do they get their idea of how hard the content is? Thatās right, they use data to analyze the progress of players compared to their design intent. Using sites like warcraftlogs, wowprogress, arenamate and world of wargraphs you can clearly see that more raiders are able to clear mythic bosses than pvp players able to clear 2400 by % meaning itās not affected by the fact their are less PvP players. The percentage of PvP players compared to their total active population is much less than the percentage clearing mythic than total active heroic+ raiders. You can check it yourself using the public sites posted above.
I agree with you OP and I dislike M+ myself. But my complaint with it isnāt that it gives Mythic level gear, itās that I donāt like the timer myself and M+ has made other content like heroic dungeons totally trivial so thereās not any option left for challenging, non-timed dungeon content. But that doesnāt mean I want M+ to have the gear it drops nerfed or have M+ removed all together, it means I want Blizzard to add in challenging non-timed dungeon content back in.
This is a really dumb idea. Blizzard needs to listen to the majority of players, not the minority of world first Mythic raiders.
How going from 414 to 416 is this huge monumental task.
Ill try to log out in my healing gear next time, but I hit 416 and i barerly do anything.
And yes, a +10 is definely in the 30 min range. 45 maybe if your group isnt that great.
PvE is just far more popular in this game, always was.
you canāt use any continues in mythic+ or else you canāt fight m bison
Get lost, you canāt compare with my powers
I didnāt say it was a huge monumental task. I explained the math so people could understand that 414 to 416 is not a simple 2 ilvl bump like it appears.
Thereās a reason your dps set is at 407 and your healing set is at 416. Pick your weakest pieces of gear and try and target your dps set to 415. Youāre going to have a hell of a timeā¦and the season is already over.
You barely did anything because youāre a healer getting picked up in raids and carried along in high mythic dungeons. Do barely anything in your DPS set and youāre going to continue sitting below 415 on that monk. Even your 407 is being propped up by your raiding pieces.
PERCENTAGE of ACTIVE PvP compared to their total population vs PERCENTAGE of ACTIVE Raiders players has nothing to do with popularityā¦
i.e. If their are 200,000 active mythic raiders of 1 million and only 2,000 active 2k+ PvPers of 10,000 that is still 20% both ways aka despite raiding having more TOTAL players that is completely irrelevant to this metric.
The only thing relevant is, you donāt do either. You canāt possibly say that 2400 is harder or easier than downing mythic bosses. Numbers are also skewed because of how many people it takes for each. 3 vs 20 or 40 (or w/e raiding is at now)
I can and I will because thatās what the data shows. Sorry. Like I said, feel free to use the resources linked to check.
Total number of party members per run doesnāt skew data, thatās not how that statistic works at all. Their are free courses on khanacademy if you want an introduction.
I mean okay, you can live in your own world I guess.
Sorry that you refuse to be educated. That life is blizz ive heard.
Sooooo what are you suggesting be changed?
It does to those who earned it. Itās not something you want to work towards if your concern is the assumptions of others.
Also - Iāve never met anyone who bought a run pretend otherwise. They seem like a very direct bunch: āI wanted the mount/title - I worked the AH like a champ!ā.