The best Blizz can do is stay in this weird middle ground that:
Anti-faction people dislike because it limits grouping and social interaction. Pro-faction people dislike because it slightly nullifies faction exclusivity.
By trying to please both crowds they made a lose-lose situation.
Yes, it was. I liked the WOTLK and thought MOP had an interesting main story, the end of BC or what is probably the illidan story line wasn’t bad either…
A huge chunk of that entire overarching story started with the Defias in Westfall, and also took place in Dustwallow. No raids necessary. And even though part of the story did involve a raid, there was a story nonetheless. We knew something was up with Lady Prestor as level 30s and 40s.
There was nothing much interesting while questing through most of Wrath. Mists didn’t get interesting until Dread Wastes and end game.
Half of Mists was the stuff you claim you hated.
So randomly spread out bits and pieces that most people didn’t remember once they got to those zones, because it didn’t really all link well.
Vanilla “story” wasn’t an overarching story. It was different stuff that happened in different parts of different zones. If you were lucky, you might find some link somewhere down the line to something and then raiding had storyline.
It was all over the place. But that was to be expected, due to the game style back then.
It’s nothing to do with “friendshipcraft” though. Blizzard just isn’t very good at writing. Their writing is still stuck at 90s video game writing level.
You can have the Horde and Alliance be multifaceted with some among them pro-war and some of them pro-peace - kind of like real life. They don’t have to be one note. There are plenty of interesting stories you can tell with such a set up.
You don’t have to agree with everything in the expansion to enjoy aspects of it or the main story, I liked Garrosh and thought he made a good villain, his story I found interest and enjoyment in.
Yea, they do seem to miss far more than they connect, it’s like watching Shaq at a 3-point content.
They have there moments of fun, but then you get the shadowlands… I understand writing a long, continued story is tough but you’d think they’d have improved on the writers.
I remembered. A lot of people did. The Defias are hard to forget, and so is the fact that Lady Prestor turned into a massive dragon inside Stormwind Keep.
Bits and pieces doesn’t do it justice. There were many, many quests as part of that overarching story, and it was engaging for those who read the quest text. Just because a story isn’t streamlined and spoon fed, doesn’t make it not a story.
Eh… I personally think it’s been about the same since Cata changes with linear storylines and then campaigns. Parts had ups and downs. Even Legion storylines got some serious criticisms.
I don’t. And no one I know does. Everyone I talk to always says the same thing: “Vanilla had a storyline?” when it comes up.