I have 10000x more pieces of proof indicating druid, mage, priest all need nerfs in PvP before hunter
I agree with you 100%.
A melee hunter is the LEAST problematic thing about PvP right now.
Stay on topic please, you’ve already declared a few times that this is strictly about PvP.
yeah seriously it’s so annoying that they want to push melee hunter so much they make our epic class bow a strenght weapon, like what the hell.
Learn to read. I wasn’t the one who brought it up.
I agree but please stay on topic. This is about Warrior Vs. Hunter, not about other classes.
So basically you complain because your all-powerful warrior got beaten by a hunter? OK.
Ah yes. That’s it.
No balance issue with PvP at the moment. None at all.
Don’t worry, at least warriors can’t be slowed during their intercept/charge so they actually reach their targets before they run 10 yrds… oh wait. Might as well put a rune in that buffs warrior stamina by absurdly and reduces their dmg to 0 as they are just mortal strike bots at most.
Imagine pressing raptor strike over and over and thinking that’s the best thing in WoW. Dad gamer is bad.
whats this testing you speak of?
New phase. You guys have no stats.
Warriors always suck when they don’t have stats.
Any other questions?
They gave so much mobility to rogues and warriors that you were never going to be able to be a pure ranged class anymore for pvp.
The melee hunter runes read like modern LoL champion abilities in how overloaded they are.
Funny I started a thread stating this and got blasted, but glad others agree. It really just feels like playing a combat rogue, albeit one that does insane damage so if it weren’t for that I would rather just play rogue or warrior. Range specs/builds can’t compete with melee at all right now for hunter.