Playing Enh Shaman feels like driving a Group B rally car.
Chaotic and really fast. You’re also squishy though, outside of your Astral Shift, so try not to crash. It’s a fun mess to play, and it performs decently well.
Honestly that’s something I’m unclear on myself. It’s a common complaint which hopefully someone can clear up. My guess is they are stuck with a rune system that feels outdated, and unholy wound juggling is not fun more tedious. I tried breath of sindragosa but found spamming howling blast and obliterate to generate runic power to funnel into a cool down to be lackluster. I’m not sure where blood is standing on this because I never picked it up
If you mean “not clunky” then I agree with fury, and would add ret pally, dev evoker if you count mid ranged as melee, would advise against feral and rogues though I didn’t find sub to be clunky (just many say it is)
I also think prot warrior is really fun and not clunky but idk if you count tanks
Thanks for the response. I use Blood primarily on my DK’s and find it fun. As far as Frost DK goes, I didn’t like how it played. Its range seemed small like the feral Druid.
I wish they would expand the range on both of them juuuuust a lot. They would feel more fluid to me if so. Don’t know if it would ruin the feel for others though.
Find boring/uninteresting/not my style: Demon Hunters, DK Frost, Paladin Retribution, Druid Cat, Monk Windwalker (it’s fine? But feel its really missing something, my least disliked)
No opinion: Shaman Enhancement, Rogue Outlaw, Hunter Survival
I always feel like playing arms warrior is like driving a stick or manual transmission. Or like that game where the entire point is to control each limb manually to walk forward, whereas everyone just walks like normal.
But I also know people who have played arms forever and they love it that way and that they have control.
Celestial Monk feels jank. All those buttons to press.
Shadow Pan Monk is fun. Perfect even.
Arms Warrior felt jank in the beginning but now I appreciate it.
Rogue… DF Outlaw was jank in a way but crazy fun. TWW Outlaw feels wrong.
Feral Druid is jank with all the upkeep it has. So much work for such little pay off.
All of the DK builds feel jank. Blood has all these weird off-hand cooldowns. Unholy is fine but feels tedious. Frost is a slog of waiting on GCD’s with way too much smash the glowy button.
Ret Paladin is kind of fine? It has jank similar to Frost DK. There’s these weird delays while the server interprets all the procs. Your GCD goes from 1.5 to 1.6 to 1.4 randomly.
They all play the same. Just different abilities. There’s nothing more modern on a warrior and less modern than a dk. Enhance is the clunkiest melee spec by far tho.