Zandalari Druids are a unique take of Druidism in the form of dinosaurs. Yes, they’re niche and its funny in a way. However you can’t deny the unique flair that makes them standout. How you can differ them from any other druid. When you see their “Cat form” or “bear form”.
They’re extremely unique in the forms they use. While Kul Tirans were meant to be more wickerman like. When we got the same ol’ cat models but with branches and twigs. You might not like the Zandlari Moonkin, but sure as hell better than whatever the Kul Tirans got. You can plainly see the effort they took to make that model playable.
Kul Tiran Shamans were decided because of water themes. I cannot make any distinction since most people didn’t even want fat humans as a playable race.
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One thing I noticed was how the mechangome racial seem so pvp focused. Heck, at least they have got that going for them!
I noticed that too, but I sort’ve feel like it… just doesn’t seem enough, you know? My question is how this will interact with abilities that does the same. Such as Cauterize or Cheat Death sort’ve behaves in this fashion. Which may get gutted in PVP. Stacking abilities like this do not work well and typically first to the chopping block.
Ugh, that does sound broken. It would give rogues and mages 3 lives!
On the plus side, the Alliance has probably needed some good racials to swing the population balance back to our side. With any luck the racials wont be nerfed until a few expacs down the line
Mechagnomes should lose warlocks and get paladins, just imo.
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I disagree in that regard that the Alliance has gotten two paladins already. But it would mimic the Horde’s 3 shamans and the Alliance’s 3 paladins. But I personally feel that paladin is a bad option as back to my point about Mechagnome Priests.
They completely lack a faith build on their classes. Mechagnomes got no details about their classes beyond warriors and hunters. (Which are basic classes anyone can be now.)
Some of us have wanted gnome paladins for a while and this would be a good compromise, I think. I also agree that warlocks make absolutely no sense for mechagnomes (or even Vulpera for that matter).
They follow the bright light of invention and new ideas!
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Gnomes so need another healing class. I am rather disappointed in that aspect alone.

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So were the Ankoan 
This is part of what I was afraid of. Aside from mechagnomes just being boring in general, half the classes that are available make zero sense.
I might have Mechagnomes but at least I can proudly say I didnt get that Nightborne model…
You have to admit they gave mechagnomes some pretty damn crazy racial abilities. I can already see the “adjustments” coming to bring them in line. Unless this is the Alliance’s “blood elf” moment…
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reposting from another thread.
I can see them gutting Re-Arm due to the nature of classes with the same kind of ability. Cauterize and Cheat Death for example do the same exact things which makes it only more powerful.
Re-Arm likely will be nerfed hard if not scrapped in the days to come. The other racials don’t look all that amusing. A baseline stat increase in combat every 5 seconds. Which means you’ve got to wait 40 seconds to get maximum potential. Which doesn’t strike me as a strong racial since it will be a levelled amount and won’t be any more than 1-5% total increase of your primary stat.
Mastercraft does not make me any more happy. Profession racials just do not have the same grasp of interest these days. Kul Tirans get a 5 skill point boost, this just makes you a walking Swiss army knife.
Skeleton Pinkie makes me feel like it’ll be leveled since you won’t need a rogue to open things. But 100 doesn’t seem… enough. Good for low levels but ignorable at higher ranks.
I’m fairly certain that H.O.L.O will be a lame man’s mirror image. If not an aggro drop.
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Well they could simply make it so they activate at the same time. IE. If you use up cauterize you end up healing the damage you should have been inflicted with.
Perhaps we will see something in the next expansion that will expand what Mechagnomes can do…
I hate repeating myself… but we said the same about the Lightforged Draenei…
No way in hell do Tinkers get released and normal gnomes can’t be them.
Never said they wouldn’t.
My guess is IF they add Tinkers, Both Gnomes, Humans, Dwarves, Goblins AT MINIMUM, will all be able to be tinkers.
I’n sure they will figure out a reason for other races as well, as long as Tinkers are a thing.
So then why mention mechagnomes in your post?
I don’t know. Seemed like a missed opportunity for Jinyu and Hozen. I mean, we’re going back to Pandaria. Why not create a questline requesting their aid and having them finally join our factions. Can’t speak for new druids, but both those races can be shamans atleast.
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You need to back up a step and learn a little reading comprehension.