MeAnIngFuL ChOiCe? Where?

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So do you seriously need people to inform you that all posts about opinions are opinions? Are we really going to start playing that game?

I don’t know, are we?

What part of

was unclear?

I’m not the one making absolute statements of value.

Genuinely curious if you believe that statement or if you were just trying to prove your point?

It was a true statement for the classes I’ve played, I don’t have an encyclopedic knowledge of every cov ability so whatever. It proves my point even better this way anyways - if the abilities change that much then it’s an even more meaningful choice.

The game is designed around a meta. It is built into the game intentionally.

The “meta slave” meme is so last year. It’s intended to trick casuals into making bad choices that limit their gameplay in ways they will have no control over, essentially unrecoverable mistakes for people who will decide that it’s simply not worth starting again.

And what is more “RPG-ish” than unrecoverable mistakes? That’s an “RPG element from the roots of wow” that the devs loved shoehorning into the game, despite the fact that people left other games to play wow because they hate those mechanics. Also “losing stuff when you die” and “making mistakes because of incorrect or missing information”. Love those RPG elements, eh?

But of course, I’m sure you can talk them into buying wow tokens for paid carries to fast forward them to the end game their bad choices locked them out of.

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I don’t need meaningful choice anyway. Just things I find fun. Like bring back Brawler’s Guild for instance.

My meaningful choice was to entirely stop doing m+ because the covenant I chose was such a massive DPS loss and felt so unfun to play in aoe. I really enjoy this meaningful choice!

My problem with it all along has not been that there is choice. Or that the choice carries meaning.

My problem is that Shadowlands feels like someone said, “players want meaningful choice” and we got a design that meets the dictionary definition of a choice with meaning.
See the problem? They didn’t design it with fun in mind. They forgot it’s a game we play for entertainment.

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“Why can’t I enjoy them all”.

Hence, you have to make a choice. Don’t complain about not being able to make a choice when what you actually want is not having to make a choice lol.

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When Blizzard continually tampers with the controls of why I made my choice in the first place, it becomes a problem.

It never was about meaningful choice. It was about time played.

Laughing their way to the bank.

Oh your choice is meaningful

It means you have to give up optimal performance in other aspects of the game and choose only 1 to be top notch in

See? Meaningful™

Being forced to make a “meaningful choice” in regards to covenant I have to play to get invited to PvP groups at the rating I was at meant I just stopped playing.

I’ve barely touched my main since I went venthyr.
I’ve barely touched Shadowlands content in general since I had to do that. (Most of my game time now when I do log in is spent gold farming. In old zones.)

If they wanted us to actually make choices and have them matter, they’d bring back old talent trees, instead of hiding the options behind a crappy second tree we have to grind both the unlocks for and ilevels. They’d make professions matter again.
They’d also probably realize this isn’t properly balance and step away from the FOMO garbage that’s stressing people out with these “choices” as well. But hey, you don’t HAVE to play the convenant that does 10% more overall damage. It’s a meaningful choice to play the bad covenant and get hassled in half the groups you join about it. : )

This community is a cesspit.

The irony is that my covenant choice will have 0 impact on the overarching story. I could change my character back and forth every week as the game permits and it wouldn’t change what happens in the slightest. It only serves to affect power in a negative way. It’s as much a meaningful choice as choosing to play Baseball with a fishing rod instead of a bat is.

I get a hoot out of people who are all:
But I LIKE my character performing 30% worse than they should be.

And then turn right around and:
Nobody will play with me! Blizzard should FORCE people to play with me by adding queues to everything!

It hurts my soul to know that people are intentionally, willfully, and happily ignorant. (^)

:roll_eyes:

Meaningful choice is subjective.
It won’t apply to everyone.
Just like with most games.

Have you? I mean an actual RPG. Run by a human being. Not a video game calling itself (incorrectly) an RPG.

RPG’s are about freedom of action, for the player. About an open-ended list of possibilities.

Nobody ever talked about a game session afterwards saying how awesome it was that the gamemaster kept restricting what they could & couldn’t do. That’s the kind of setting where you leave and find another table to play at.

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It wasn’t supposed to be fun. It appears that the devs feel that restricting players options and then having them cope with it is what the RPG is all about.

They were figuring that nobody would leave because everybody is so addicted.

I think they actually wanted players to play less by restricting themselves to one type of content and one role. And they expected players to be satisfied with this, which would have led to less consumption of content = content that lasts longer.

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