So level 70 in 10.0?
30
Give people something to complain about 
The level squish was not designed solely around the number of levels.
It does nothing to address power creep. Again, it is not a magic bullet that will solve every problem with the game.
It’s unrelated because it doesn’t fit with what you think the squish is designed to accomplish. And even then it doesn’t accomplish anything except make leveling feel worse.
The time between talents absolutely is the problem. You can’t just ignore it because it’s inconvenient.
It is absolutely critical to discussing the level squish. The fact that you keep trying to ignore it shows that you are not arguing in good faith.
Actually that, and abilities, is the very CORE behind the discussion. It’s all about the lack of feeling rewarded as you level. It’s about a lackluster levelling experience. Whether its 12 levels, 20 levels, 60 levels or 999 levels, if gaining a level feels like “check, reached level 30” there IS an issue that needs to be addressed.
It is designed literally to squish the “number of levels”
So yeah. It was.
By reducing the number of times item level need to be increased by reducing the number of levels, squishing levels will almost certainly see item levels go down as well.
… at least that would be the logical thing to do imo.
Time between talents has never been the problem. The number of levels between talents has.
It isn’t. And your adhominems do nothing to further your argument
It is the lack of feeling rewarded as you level UP. Which a level squish will help address.
The lack of feeling rewarded while leveling is a ginormous alternate discussion that would take into account things like face roll overland difficulty and overworld level scaling.
OK, I’m done here. You have no idea what you’re talking about and don’t even know why the level squish was even initially proposed. Have fun with your little bubble.
Actually, one more thing:
I’m sorry? My what? You’re just saying words now.
Same with you
Blizzard considers this a serious issue. That’s why they brought it up.
While it may help, its not enough on its own. And all you’re saying is “level squish will fix things!”
It’s a bandaid solution to a bleeding wound. By itself its not enough. You refuse to accept that as a fact.
Levels just do not feel rewarding. The number of levels isn’t the issue. The lack of feeling rewarded IS the issue. Squishing the levels to 60 won’t fix the lack of feeling rewarded one bit.
It is a bandaid solution, I completely agree with you. I’m saying it improves the situation and therefore is better than nothing.
The alternate side of the coin is that “it takes away resources from them implementing an actual solution” but when I see what the design of the game is heading toward, I am not confident they want to implement an actual solution.
So in my opinion it goes back to “better than nothing”
100%
It’s part of the issue. When you level and nothing happens that’s unsatisfactory. Reducing the number of levels will reduce the number of times that happens, but as you said it’s a bandaid solution
Talent trees will help but that’s a dirty word around here, both with the fanbase and with Blizzard themselves so fat chance that will ever happen.
There are solutions. But the best ones consider the level squish as only a single part of the framework to improve levelling.
One such solution would be to expand on what they do with some abilities now. Ranks. IE base ability, then at higher level it does splash damage, and the final rank increases threat. There aren’t many abilities that do that now, but they could expand on that and make more abilities into a ranked system.
Things like that is how you create a feeling of progression. That is important if you want to create any feeling of wanting to play. Because if levelling to max is boring, the new / returning player is not going to want to stick around for endgame.
If they’re foolish enough to think that simply doing a level squish will fix things they’re just that, foolish.
That’s an old thing they used to have with their talent trees, ranking up. You get that in WoW Classic, you get that in the original Diablos. They went away from that for some reason, it’s a part of what I mean when I say Blizzard no longer want to make RPGs anymore.
Of course I would love if you would have the choice of upgrading your talents, like you used to, not have automatic upgrades foisted on the player. But I know that’s 100% never happening again … pity ![]()
What helps with that more is Blizzard no longer tying abilities, stat increases, etc. to items that they then toss away the moment the next expansion arrives. If I’m not mistaken, the grand complaint of the old trees was that they were mostly just filler, yet that’s exactly what these items are.
They increase your stats or alter your abilities ever so slightly by dealing more damage, granting you survivability, and so on. Get rid of the hamster wheel they keep trying to reinvent, bring back the old talent trees and redesign them to be more modern and interesting.
Of course I’m sure most of us know they’re simply going to continue repeating this formula ad nauseam.
Whenever people say “talent trees” on this forum everybody says “GO BACK TO CLASSIC”
So it’s like the retail fanbase want to stay on the treadmill too ![]()
There are still a few abilities like that. I know that Hunter (not sure which spec off hand) has a couple that have a Rank 1 and later Rank 2.
So the concept is still in the game, just not used much. It could be something they could bring back, which would help with the feeling you are progressively growing stronger. Seeing your abilities expand in ability as you level.
I feel like people who demand a pat on the head every ding just need a fake filler talent like “+1% crit!” or “Frostbolt level 2!”. I don’t understand the praise for such a system. It is as empty and boring as applying points in D3.
Also scaling in the world made it feel like I never levelled at all. It vexes me so deeply when I hit 60 and went to Deadmines alone to tame a parrot… only to find all the mobs also level 60.
Unprune classes. Stop the temporary skills per expansion and then rip them away. Feels so awful
I’m in favor of the level squish. At the very least, gaining a level will be much more important under that system.
I’ve never said that I’m against a level squish. I am against thinking “a level squish is All we need”.
Like Rhielle said “its a bandaid solution”.
They’re working on undoing some class pruning as well. So I’m all for a temporary solution while they undo some of the damage they did to classes over the past few expansions.
I’m really excited about them making classes more relevant again over specs 