Massive Sub Rogue Changes, Huge Wins!

The devs reasoning for pruning Rupture was mult target situations for Sub was confusing new players. But the true value of Rupture is single target situations.

That is easily a tuning issue which is why the devs have decide how to tune Sub’s other finishrers too if they choose to bring back Rupture even if a talent.

Sub has FW on beta as a buff and shadow damage that it no longer needs Rupture in that way but it definitely needs a tool for higher uptime damage when off target.

:surfing_man: :surfing_woman:

Its not supposed to. Its purpose and use case for Sub is completely different than for Sin. And Dark Brew was being made more accessible meaning the dot wouldnt actually be small.

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I think the fear of uptime loss is minimal with rupture removal.

Can always tweak the numbers if dps is that low for sub without rupture. But I think devs can focus more easily on subs theme of being a burst class. Not some dot hybrid.

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I was perfectly fine with rupture. They should have just got rid of slice and dice imo instead

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Getting rid of slice and dice would be devastating for shadow techniques. Rupture needs to stay but the application method needs to be tweaked. I posted suggestions making black powder a short cooldown that creates 3 clones that duplicate your next rupture or eviscerate. Basically eliminating the confusion and spamming requirements in large pulls

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That would make a clear delineation when to use Rupture for PVE but we will see what the devs think.

One would think so but Sub still kind of needs SND given how shadow techniques works. They have altered how shadow techniques works to the point that they even do not know how it works anymore lol.

Sure they can tune with a lack of uptime but in the end you know that they are not going to go all the way through with their intent.

Same reason why capped specs like Fury and Outlaw are not tuned appropriately despite the dev promises.

:surfing_man: :surfing_woman:

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as far as snd goes sure the spec might need it but it can easily be baked in as a passive at this point. for outlaw you basically dont even ever have to use it period and sin and sub you put it up once and its done. just a annoying extra step at the start of a opener imo.

I think if sub got rupture back, and make secret technique same button as eviscerate it would be great.

I honestly would also like gloomblade to be baseline and replace backstab, then either give sub a proc similar to assassin where either backstab or ambush will prob and let us use it for free out of stealth. I think if those changes happened sub would be peak for now lol

snd is already a passive tho?

also having a clickable version of the skill is a neat thing to minmax as outlaw for cdr during downtime

This should not be a reason to not try changes especially in beta. Yes it’s an issue with development but that itself needs to be fixed. Or else why bother with any changes if we are afraid it’s going to cause underperformance.

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Symbols of Death being gone is good. Rupture being gone is stupid. They’re on a crusade to lobotomize every single spec. I hate it.

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depends on the downtime, wouldnt deadly pursuit just be better for cdr? depending on the scenario that is. but in pvp 100% having snd as an ability is good still.
i agree having snd still an actual ability is very important not only gameplay but for skill expression. people wanna get the class so far away from classic designs then complain when its garbanzo beans. and you think people know snd is passive? smh reading the spellbook in 2025? nahhh cut to the chase flew so far under the radar for some people.

it sounds like people want abilities to start being used like FFXIVs pvp spells, and they just consolidate abilities into a button to progress through its 1-2-3 finisher rotation. people just dont wanna press more than 4 buttons it seems.

:ninja:

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nah slamming snd on downtime still gives better results

but ya it feels like op hasnt looked at rogues general abilities in awhile. since snd is already passive

Minus Thistle Tea still existing (imo), Midnight Rogue as a whole just feels like a major improvement over TWW Rogue in most departments.

I feel like the current iteration of Crimson Tempest on the Beta works and doesn’t really need to merge underneath Fan of Knives, but that’s just me.

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**** no.

Yeah it works but i actually hate it. Its slower than IC. You needed 5 gcds to completely cover a 5 pack with maxed dots, now you need at least 6 not counting any energy you wait on since they cut energy regen from venemous wounds and increased CT energy cost.

Why? Cus you really need a second button to press like every 20 seconds?

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Yes. Different buttons are used at different times.

cry, no class should have more than 5 damage abilities and rest are utilities and what not

Problem is BlizZard is pruning utility too which is why the pruning can go too far.

:surfing_man: :surfing_woman:

Explain how you wouldn’t just use it on cd as is lol

My outstanding hope across all specs is that we get some more visual flavor, refreshed animations to give rogues that cool factor that I trust will bring people to the class.

No doubt that complexity will work itself back into the class as we move into higher level caps and new expansions.

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