Same issue lowered graphics and turned off addons. 32gb ram 2080ti. Was fine prior to patch.
Gonna post this here as well as my original thread.
Ok there are definitely stutters. Just logged in fresh and in the initial view where I logged in (roughly top down in the Heart of the Forest Inn) it was sitting at a steady 120 fps at 30% GPU. Which sounds about normal. The moment I panned the camera it stuttered with a drop to 60fps before bouncing back up to 120 and the GPU utilization going up to >80%.
I have just been doing some testing and in that same spot I can slowly pan the camera down and watch the GPU utilization on my second monitor. At a certain point it immediately jumps from ~35% to ~55%. For no good reason that I can see. So obviously there are certain effects being rendered (of maybe occlusion being used) that is hitting the cards hard.
Spinning round 180 degrees and facing out from the Inn into the centre of heart of the forest (so more complex architecture) the framerate stays at 120 but the utilization jumps to >80%. Using that same position I’ve just tried adjusting graphics settings using just the graphics quality slider. While capped at 120 FPS.
. At 10 it sits at >96% spiking right up to 99% but seems to manage 95-100 fps.
. At 9 it’s about the same GPU and 100-102 fps.
. At 8 it’s about 155-117 FPS and same GPU usage.
. At 7 sits at same GPU and 116-119.5 fps.
. 6 fluctuates between 65-75% GPU and almost constant (between 119.5-120) 120 fps.
. 5 identical results to 6.
. 4 spikes between 40-60 % but average is closer to 45% while constantly at 120 fps.
. 3 spiking from 35-55 % but average is low 40s. Constantly at 120 fps.
. 2 spiking from 41-61 with an average slightly above 50 (what the hell?) Constantly at 120 fps.
. 1 worst settings are still 44-58% GPU with an average around 50% while constantly at 120 fps.
Very strange that the lowest two settings are actually worse than the 3rd and 4th ones. Anyway, based on the settings I think it should be possible to work out which individual settings are causing the most slowdown.
Going from 6-7 produces a noticeable GPU hit whereas 5-6 has practically no effect. The values that change when you bump from 6-7 are the following;
- Compute effects: Good - High
- Outline Mode: Good - High
- View Distance: 6-7
- Environment Detail: 6-7
- Ground Clutter: 6-7
I’ve tested those settings individually and View distance, Environment Detail and Ground clutter seem to make very little difference. GPU utilization and FPS was pretty much the same regardless of whether those sliders were set all to 6 or all to 10 or a combination. Possibly because the view distance inside HotF is limited and it’s not exactly packed with ground clutter. Outside areas may be different.
Similarly, bumping Outline mode to High results in no noticeable difference to GPU utilization or FPS.
However, the moment I bump Compute Effects from 6 to 7 the GPU utilization jumps to >96%. I even tried bumping settings to 10 (so everything maxed) then dropped just Compute Effects to “Good” and the GPU utilization sits around 80% with 112-116 fps.
So it seems apparent that the biggest cause of GPU utilization and likely slowdowns/stutters is Compute Effects.
For the record, this is on a Ryzen 5800X, RX6900XT, 64GB ram, 980Pro 2TB SSD and Windows 10 all latest drivers. So if you’re having stutters, maybe try hitting the Compute Effects slider as your first step. Hope that helps.
yep.
12900k/4090 game installed on a nvme.
lots of micro stutters, it feels like share cache building or something…which doesn’t make sense since this game doesn’t do that.
Have a 3080. Getting micro stutters and a pronounced fps drop in comparison to prior patch
I did try the Compute Effects slider but no big effect unfortunatly. but thank you for for the tip and trying.
Panning the camera my frames drop 120 to 80 freezes stutters and back up to 120 its so bad.
I cant believe this has been going on since beta and yet hasnt been looked at or fixed for retail :\
Incredibly disappointing. This was present on beta and I just assumed would not translate over to retail. Wild how they allowed that to ship.
Same here… Can we get a blue post or something from Blizzard? Game is having insane frame drop.
Same for me. FPS drops all over the place now, microstutter and some larger drops…seems really poorly optimized. I very rarely FPS lag but since pre patch it’s pretty much non stop whenever I move. I dropped down to 35 FPS doing the Horseman fight…
No addons installed and have latest video card drivers.
Yeah, I had assumed the same thing. Figured it was a beta client issue. Really annoying.
same card, same CPU
standing in oribos framerate is ~80fps (vsync off)
- exact same framerate whether i drag graphics quality to 1 or 10
- tabbing out of the game does NOT impose the “limit background framerate” – it still runs at whatever framerate it was at, it does not drop down to 30fps which i’ve set
- lots of stutter when panning the camera, doesn’t matter where i am. happened running up to the first pull during the RP on Taz. Streets
- random framerate drops and freezes for a second or so, even in that Streets run
- no addons installed at all right now
- this is a FRESH install of WoW
- i restored the old insteallation w/ all of my previous addons from a backup to test it and it also had all of the same issues. no difference in performance compared to the freshly installed copy
- some guildies are reporting 144+ fps still and no stutter problems
+1 had to log out the stuttering is just too annoying to play with.
I too get these exact same stutters and it only started with this update. It seems like every time a new asset needs to load in the game stutters slightly even when I’m otherwise getting 80+ FPS. I hope Blizzard sees this and can get it fixed.
I have a low-powered PC (i5-8265U, MX250, 16 GB RAM). I always have my framerate capped at 30 fps, and has been almost always maintained, even in Oribos. Today I logged in and even in Stormsong Valley with nobody around I’m getting frequent stutters (brief freezes) and fps is only managing to stay between 15-25. Before 10.0, I could easily maintain 60 fps in Stormsong Valley if I raised my cap.
So after extensive testing and using RTSS overlay, it seems it loads textures and such on the GPU that should’ve been on the CPU. The GPU usage goes to 100% looking around, but when facing a wall etc, it goes down to 65% and the 2nd monitor stream doesn’t lag.
Going to give them a few days, if it doesn’t clear up. Absolute game breaker for me. Haven’t purchased DF yet, thankfully.
after awhile it does get better, but first login is rough, its like someone is destroying 50million motes or something.
I hate to say it but the MX250 no longer meets the minimum requirements for the game.
GTX900 series and above. The MX250 is slower than even the worst 900 series I’m sorry to say.
7950X/4090/64gb 240hz 4k gsync, 12600K/3070ti/32gb 240hz 1440p gsync, and a 9900K/2080ti/32gb 144hz 1440p gsync all having the same stutters across all three systems regardless of settings.
This issue was rampant across the PTR, I personally reported it several different times and ways, as did several other people I know. At the time a lot of people assumed this was just the PTR being the PTR and said there was no problem. I was afraid this would go live, and it did.
I too have multiple setups but like you they all have different Nvidia GPU’s in them. It makes me wonder if it is an Nvidia issue as I haven’t really noticing any amd gpu users complaining.
A friend of mine with an AMD 6800 is having the stutter issue now. This is so bonkers =(