Massive stutters with DF client

With a frametime graph, that updates per frame, and an intentionally scaled up overlay of it all, to make sure it’s clear through the compression… I’ve also uploaded flying clips jumping off Valdrakken and flying till I run out of steam, still no stutters. All on slider 10 settings, distance sliders set to 8 and with raytracing on.

I suppose I can find a better site to upload longer and higher quality clips, but overall, next to no issues with stuttering. Guess I can make a dummy Youtube account for it.

When very little searching for the evidence is performed, sure, or if you’re looking for proof of something intangible like a higher power, yeah. But when someone has spent dozens of hours testing in game, across a very wide variety of content, and there’s still a lack of evidence, then it starts to lean toward being statistical proof. I’ve always thought that there’s great irony in that apocryphal/anecdotal quote though lol…

1 Like

Where did you post those? You’ll excuse me for not scrolling back through over 2K posts to find them.

That would be great!

I’ve also spent dozens of hours on this. As have many others in this very forum. This endless cycle of trying to prove or disprove something exists is quite honestly exhausting.

My professor is a fantastic atomic physicist also.

3 Likes

Here’s one from 26 days ago, it’s gotten even better since then:
https://imgur.com/a/MPyOiy9
I always purge the shader cache before I do tests like these, to make sure the client is tortured to the max. Frametime graph is from 0 to 50ms, settings on slider 10, distance sliders set to 8 and RT on good. Watch the frametime graph more than anything, since the imgur compression is garbage. Pay attention to the first second of the clip where you can see the client at 8fps from me tabbing back in so that you can see just how high 50ms is on the graph. I get some frame dips, but no stuttering. The only places I can make the client stutter are places like the Org AH when there are literally 50 people there that all need to load in at the same time, but that would happen no matter what and happened even in SL and it usually lasts no longer than 50ms tops.

And I’m a double-majored engineer. It doesn’t add any validity to an anecdotal quote.

Yeah that’s out in the open world with not much of anything around. In fact I just ran that exact same circuit and found no stutters either.

That’s hot!

3 Likes

Except for all the mobs and assets that need shaders to be compiled and textures to be loaded into the streaming pools, while zipping by at 300,000,000 m/s.

I recorded 15 min of gameplay at 60fps in OBS at indistinguishable quality, going from zone to zone, torturing the client with Org, etc etc. But god I don’t want to upload it right now because it’s over 8GB and I only get 10mbps up. I might set it to upload tonight, but definitely not right now. Was not expecting it to be THAT big.

But it basically shows everything I was saying. You can count the number of single frame hitches in the whole thing and they pretty much only happened when the client had to load in dozens of players by the trading post and AH. I got some overall frame drops here and there, but in circumstances that were to be expected, but not really getting any form of chronic stuttering anywhere. I’ve tested more in BGs as well and still am not seeing any real issues out of the norm.

For a double-majored engineer you sure have many excuses and lack of a high end system.

Got a video here showing what’s been going on ever since Beta/Pre-Patch. This happens on every system tested at work etc., to some extent depending on the hardware. You can also see that juicy 40fps in Valdrakken, and it’s not even that crowded.

Edit: added another video from someone else and you can see stuttering around 25 seconds, on the best gaming CPU currently.

Valdrakken Stutter.mp4 on Vimeo

World Of Warcraft Dragonflight 4K 10.0 | RTX 4070 Ti | Ryzen 7 5800X3D | Max Settings | Ray Tracing - YouTube

7 Likes

Priorities. I don’t actually spend that much time gaming anymore. And I do have a high end workstation, but you don’t game on a quadro… Also, for the game development work that I do, it actually works out far better in the long run to use setups with common configurations, to give you a much more grounded grasp of how something is going to run in the real world. That’s why we have a handful of low end to mid range gaming PCs.

Your PC had to suddenly load in a bunch of players and did so in one frame. It looks like you got phased in or had connection issues that delayed the loading that would have normally been streamed in over multiple frames from a distance as you approached. Since you were so close when everything loaded in, it likely went for higher res mips as well, which greatly increase IO bandwidth needed.

The lower FPS will happen even if nobody is there. That’s not the issue of this thread, that’s just CPU bottlenecking. This thread is about the stuttering.

Again, lower overall FPS is it’s own thing. That person wasn’t having stuttering issues.

Oh really? So between 25-27 seconds into the video, FPS doesn’t drop from 63 down to 35, along with GPU usage from 98% to 42%? Try to troll better.

8 Likes

A frame drop is a frame drop. A stutter is usually a solid hard hitch for more than a few missed frames at a time. If you’re at 10ms frames and then suddenly you go 100ms without a single new frame, that is a stutter. Going from 10ms per frame to say 20ms per frame for a half second isn’t stuttering, that’s just a frame drop.

Stuttering shows up like spikes or a square wave on frame time graphs and micro stuttering shows up like a rapidly swinging seismograph-like square wave.

1 Like

Right right, so not like this? https ://i.ibb.co/hdL5yK1/1.png

Well well, looks like we gotta change title of the thread to “Massive frame drops with DF client”, because the genius over here says this isn’t it.

8 Likes

i agree with you this is so on bliz for these issues i have never had this much trouble even in shadowlands they cant blame are rigs when even high end ones are having problems the fps got worse in this latest patch its happening more out in the world now not just the citys.

6 Likes

GPU load doesn’t always mean stutter, there are plenty of normal reasons why the GPU load can be low. Also, that graph is looks heavily filtered/averaged. Pay more attention to the frame time and frame pacing.

When you pay attention to frametime graphs, so long as they aren’t filtered and display it raw/unaveraged, this is what stutter and micro stutter will look like
stuttering: __|__|__|‾|____|_|_|‾|_____||‾|_
microstutter: __|‾||||_||||||||‾|||||‾|||___

Again, a frame rate drop is not a stutter. Stuttering completely locks you out and “disconnects” your sense of input to the game until the hitch is over with. Like in your Valdrakken clip where the game froze for half a second. With a frame drop, depending on how the game engine handles inputs, you will still feel connected and the camera will still turn roughly the same number of degrees per inch moved on the mouse. Most modern engines will use frame rate independent coding that takes the delta T between frames to act as a multiplier for things like turn rates. If the turn rate is 10 degrees per second, it should be 10 degrees per second at 30fps or 100fps and at the end of one second of turning, both should have you turned 10 degrees. When you have a hard hitch aka stutter, you essentially “skip frames” on things like reading inputs, which means that you might have only turned 5 degrees during that second.

This is why stuttering is so easily noticed, especially if you play skill shooters like CS:GO. And this is why this thread blew up so hard early on before they corrected the broken CVAR issue. Everyone felt it…

2 Likes

You can still turn that CVar back on using AdvancedInterfaceOptions addon, and get camera freezes as I would call it. That’s a different issue entirely than what this thread is about.

1 Like

Which is called a stutter… If the whole screen locks up and nothing new is refreshed on it, that is a stutter. Not a camera freeze, a stutter. If the camera were freezing up, but frames were still being rendered and everything else was still moving, then it wouldn’t be a stutter, it would just be some broken input coding. And I don’t remember if they even allow the CVAR to work anymore or not, I’ll have to test it to see, but as far as I remember, they just disabled the engine from reading it at all and it’s hardcoded in now, to avoid anyone from using dated work arounds and perpetuating the problem.

1 Like

Well, by your definition I have never had stutters then, in any games on PC, nor Consoles. Mind exploded!

Altho a quick Google search will show you the very definition of FPS drop is called stuttering, frame drop is usually used to describe bandwidth/bitrate issues.

To the others that will read this, I know I’m feeding the troll, but it’s for good reason.

2 Likes

Yeah, I’m using a shorthand industry term for an overall consistent frame rate drop. You’ll also hear it called a frame dip, bogging down, lag, etc etc. Lag is the most commonly used one by people that just play games and don’t know the actual terminology. Oh wait lag only pertains to internet speed if you Google that…

1 Like

The self admitted troll / flat earther is a double major engineer?

lol…

You are up to 181 posts mr “ima not clog up this thread”.

Pure insanity…

6 Likes

You really believed that joke? Man… I guess I went too over your head with the spatial topology stuff and that you took it as me actually believing it lol…

The bulk of my posts have been informative, testing related and debunking. You’re up to like 70 replies saying the same stuff to me now.

Back on topic, I threw together a super quick example showcasing the difference between stuttering and frame rate drops. It’s a little hard to see the drop part because the recorded clip only caps to 60fps, but obviously it’s much more noticible when you’re actually viewing it going from 120 to 30fps:
https://imgur.com/a/Oeex0ae

1 Like

LOL??? Yeah right, that is straight up delusional…

Its mostly you trying to prove something, argue with people, trying to get the last word, and being a total egotistical nutjob.

You may be educated, but you are indeed a total nutjob.

Chastising people for posting on alts, while posting on a alt. Is that logical? Or nuts?

Just one example of your insanity. You want to live by one set of rules while the rest of us live by another. You really think you are better than other people. Probably you worst trait as a human honestly.

Tell me, is your sub-conscience disconnected from your brain or something? Maybe there is a medical term for you…I just cant think of it. Because that would explain your total lack of self perception.

You are totally and completely nuts bro. The flat earth thing just is the icing on the cake.

Back on topic? This topic does not concern you. And yet here you are, 182 posts later, in a thread that has nothing to do with you…

That is even more insane.

Someone should lock you up in a padded room and study you.

6 Likes

You know we don’t have to be hateful to each were just trying to talk about issues in the game so they can’t be fixed. I mean I know people know more in somethings but also don’t give them the right to belittle people about it. And also it’s quite obvious with the issues we’re it’s come from there’s no reason to go into a huge discussion about something that’s not the problem. Especially when a ton of people are having this same problem.

4 Likes