Also….Why don’t we….Talk…Like the honorable….James T. …Kirk! (I’m also exhausted with the overuse of audio filters these last few expansions. Ever since Midnight launched I’ve had dialogue off and haven’t looked back)
You would think Dragonhawks, the OG Belf/Helf Flyer from WC3 would have been used immensely in this scenario, but no.
Was it just me, or did the generic female Nightborne tower over the generic female Belfs for anyone else? Especially those over by the boats.
I’m also genuinly curious as to why Arator was leading the charge and not Lor’themar.
Well quick tell her to paint something that kills Xal’atath. I feel like we’re really, no pun intended, sleeping on this person who can conjure warbeasts from canvas. That’s a raid boss level threat at minimum and we’re letting her be a failed artist?
Just keep her from getting into politics at all costs. Those art school rejects are a menace.
Personally I find it brilliant how a mount’s lore blurb that nearly 99% never read managed to be incorporated into the lore this way.
Look, the lore is made just vague enough so you can just assume that is the case if you so wanted to(they could never prove this dragons did come from the painting afterall). Personally, I enjoy the fantasy element that a night elf artist(it is never explicitly mentioned but she was the one on the promo trailer for the mount) managed to get a dream/maybe even vision that Dalaran would need these mount and just drew them to save the people of Dalaran and now the high elves are using said mount against Xal. An unplanned but serendipitous addition to the “elf expansion”.
Idk I’m just not wild about them using store mounts in game. It also annoys me when the Forsaken use the Armored Dreadwing.
Which is the only store mount I’ve actually bought, way back in 2017, because I desperately wanted a bat mount since 2006. And at the time that was the only one you could get.
Then BFA rolled around and not only did they just hand me a Plaguebat at the prepatch but dropped a whole three extra bat mounts you could get through in game activity.
I’m at best ambivalent. I always have a Caveat Emptor for any store stuff considering we will lose them all if the particular game service ever ended.
Anyway, its not like the lore people have any say on the financial side. I just find it genius that the dude who was asking on twitter “what the racial mount of the high elves should be” managed to find or stumble on this mount and that the stars aligned so that he was able to tweak it lore to match the event of the destruction of Dalaran, even though when this mount was created that particular lore did not exist/no one knew it would happen.
The writing staff think Marvel movies are peak literature, I assume.
Also, can they kill off all the Windrunners. Ot at the very least Vereesa (who’s useless), I like that Sylvanas’ penance is to uncover the truth of the Shadowlands and not rescue the souls she screwed over.
Or, warcraft was always comic book level story telling and people are asking for lord of the rings from it, when it never wanted to be like that. And the only reason people compare it to Marvel movies is because both are comic book level story telling.
Well they’re making packets off it so I can’t even really argue against the idea from a business perspective.
The housing thing seems particularly insidious though. The whole funbucks thing is ontologically evil. It’s literally designed to obfuscate how much you’re spending.
This is it basically. People are also expecting way too much from a setting that is flooded with a form of toxic nostalgia from both the players/fans and the writers. While the setting is also being seemingly taken apart brick by brick by a writing team that seems to genuinely not care about what came before them and want to use the setting to tell “their story”. Whatever that may be.
What kills me is the side quest stuff is genuinely great. The Amani quest where you help estranged siblings gather materials for their mother’s funeral was genuinely some of the most mature writing I’ve ever seen.
People talk a lot about how somebody’s working through their parental issues with the Arator and Co storyline but that was just someone translating parental issues to fantasy. But it worked in this case because it was somber, bittersweet but ended on the possibility of hope. Paraphrasing here but there’s a line to the effect of;
“Did she say anything. At the end, I mean?”
“Only more comforting lies”
Like yeesh. That’s real. Been there random trolls, been there.
My only explanation is the main story is very corporate controlled to be as inoffensive and broad appealed as possible. But nobody cares about the side quests so that’s where the talent and ideas bleed in.
They’re really the only reason I play the game. The main story is fun but in a Mystery Science Theater 3000 kinda way. I’m mainly here to make fun of it for the mutual amusement of strangers.
But the side quests manage to frequently be interesting, funny and sometimes profound. Not always there’s a lot of stinkers but they come and go so quickly they’re not even worth remarking upon.
But the good ones? The really good ones? They’re some of the best world building I’ve ever seen a RPG, MMO or otherwise. Because they do an excellent job of portraying that this fantastical world full of gods and monsters, adventure and glory is actually a world. And is mostly populated by people. Maybe they’re a regenerating tusked creature or walking corpse or hooved slav from across the stars but turns out they’re just out here trying to survive and hopefully have some fun in the meanwhile, just like you.
They knew from the offset that people were going to reject this character, then kept pushing forward for some inexplicable reason.
The only way you kill someone’s hype for, “A RETURN TO SILVERMOON!” is literally shoehorning in and retconning yet another Windrunner that’s not at all Horde-aligned.
I legitimately cried. Even if it’s stupid, even if the plot makes no sense, and just further convolutes everything. I was just happy to see her on screen, again.
Which I think goes to show the caliber of writing we’re dealing with here. I figured she’d show up at the END of the expansion, not… Pop in at the end of one of the first patches, miss her shot, sass us s’more, then go back to the Shadowlands because there’s a mystery to be solved, Scoob.
I’ve said it several times before, but the Amani side-quests are PEAK. You can tell how much love and craft went into them.
Then you get this stuff, and it’s just: You think we’re all very dumb, don’t you?
It feels like Blizzard has dropped the whole, “kill a darkened naaru and get a void god” shtick. I mean when we kill M’uru in TBC, he forms into Entropius. Later (from our PoV), AU Cho’gall turns AU K’ure into the Void God, Decimatus. In Legion priests, using the artifacts revert the Void God, Saraka the Lighteater back into the Naaru Saa’ra. Then comes Shadowlands where we kill Ti’or as part of a rotational daily quest in Maldraxxus… and no Void God. We kill L’ura in Midnight and… no Void God.
were returning to silvermoon BECAUSE they wanted to push arator and windrunenrs and hapepns to eb their origin place
and sunwell is good a mc guffin as any to use
Like its blziz they have an idea in mind no matetr how awfull
and then work backwards to get to that plot point (chosen light and shadow arator crap)