Malefic Rapture isn't going anywhere (and it shouldn't)

Affliction “worked” in legion because it was super overtuned. The game was also diferent back then. Having a dot spender with priority targets is not a viable playstyle.

MR used to hit extremely hard in SL but people complained about it not being dot damage so they nerfed it into the ground

Malefic Rapture is such a filler throwaway spell that they couldn’t be bothered to make an actual animation for it.

It is literally the recycled animation of Implosion without the jumping imps.

Then they made a beautiful animation in drain life and immediately nuked it out of the Affliction rotation after Legion.

Instead, we now share Shadowbolt as a builder with demo and an ancient, outdated Drain Soul whose animation has not been updated since Vanilla.

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Except I do know how shadow works, in keys 30% of your damage is direct damage from dots, 20% is sprits which also spawn when you cast devouring plague, and typically in keys you cast mind blast as much as devouring plague. And 20% is psychic link. The actual damage delt by you from your actual casts is typically around like 3.5% from actual mind blast casts, 2% void bolt casts, and like 1% your filler.

Then in st fights its almost all dot damage.

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But its not.

You literally throw up one cast for dots, DP and everything else is hard casts and not dot damage.

You really want to nitpick 10% damage?

It literally is, look at any sp log lol

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Its not.

Spirits isnt dot damage and neither is mind blast.

its literally shadow crash into ST rotation which is primarily non dot abilities.

And aff when it was dot and rot was 90% drain soul or malefic grap, whats your point?

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Their damage was not 90% from DS or MG

You really are reaching

And sps damage isint 90% from them hard casting mind blast either

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Yet it is. The only “Dot” in the rotation is DP and then managing both dots with one cast.

The rest is non dot damage.

Mop aff was absolutely just dots, and you were able to refresh them with soulburn > soulswap. The rest of your time was just fillers that weren’t dots. Does that mean mop aff wasn’t a dot class with your dumb reasoning?

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Affliction is the old gods long live the new gods. Honestly in pvp we need the life leech talents back so we can live thru the cycled silences that might as well be stuns.

I didn’t say it wasn’t. However mop playstyle isn’t viable in todays game.

Not sure why you’re sharing irrelevant info.

How was the damage breakdown?

I wait it was probably a majority of dots :joy:

Rapture is boring af, most uneventful spender.

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I like rapture and spending the insta casts on the move

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I don’t really have a vested interest in this either way other than to say I haven’t played Aff since MR was added, but I will say this; there is one huge plot hole with the “a DoT spender is not viable for x, y, or z encounter at very high level play”. Blizzard expects that people who play at that level will change out classes and specs depending on the best fit for the raid encounter or M+ dungeon they are going into. That’s reality, and has been for quite some time.

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So you don’t have any credibility.

What about instead of ‘builder/spender’, we go for ‘DoT extender/accelerator’, that way you can choose if you have targets that you want to extend the duration of DoT’s on a target(s), or if you want to try and accelerate their time so their damage is done in a shorter time frame to provide higher burst? Maybe subtract a certain amount of dmg currently active from your DoT’s to then be able to transfer that damage as direct burst in a way that allows aff to have a bit more reasonable agency in their control of burst damage that still promotes their DoT gameplay, but also doesn’t need to be a strict DoT spender like some people seem to want unstable affliction to be. You don’t even necessarily have to completely scrap the build/spend mechanic, but you could maybe use shards to better control how your damage is done.

For the record, I liked the old school bg aff lock where you just threw DoT’s on as many people as you could, but I know that’s not really realistic in most content for modern WoW. And besides some relative tuning-discrepancies compared to demo/destro in m+, I think aff’s overall design isn’t that bad.

The few keys I played on my lock in s3 were as demo because even in low keys with a low-ish geared group, everything just melts too quick for aff to be of any legitimate use, I didn’t want to cripple my team more than necessary, so I just went with what everyone seemed to call the ‘braindead overtuned’ demo spec. And even though people say demo is supposed to be the faceroll lock spec, it just didn’t feel like I was playing it ‘right’, but when I did a couple LFR’s as destro recently, I did feel like destro was more ‘intuitive’ than demo.

Destro right now is actually pretty cool, with the constant nether portals/demonfire channels. Ironically, destro is what I imagined demo would play like, since I think I spent a surprising amount of time ‘hard casting spells’(shadowbolts,demonbolts/HoG’s), while destro has quite a bit of ‘summoning portals/infernals’, but relatively little spell-shooting incinerate’s/shadowbolts that I was expecting to be doing. So it’s funny because demo has always been my least fav lock spec(besides the meme tank metamorphis demo spec), and it still is, but I enjoy destro’s spec even though it almost feels like demo/destro’s rotation should be swapped with each other.

With all of that said, priest looks like it’s getting a lot of great eye-candy with their cosmic/shadow abilities and tier set next xpac, so maybe we can circle back to warlock if it still feels lacking in visuals/tuning after the dust has settled for the new xpac’s hero talents/tuning.

Thank you for coming to my Lunar Luncheon :new_moon: :speech_balloon: :green_salad:, some of you guys are alright, but just remember to keep the FEL out of our MOON-Well. :dracthyr_nod: :dracthyr_nod:

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Destro uses none of that right now btw

Listen I dislike MR just as much as the next person, but I see its use and need, especially in M+.

Personally you really just learn to coexist with it, I honestly think if the animation was visually impressive it wouldn’t be such a sore point and focus. That’s my issue it doesn’t look/feel good to press. I needs to look and feel impressive to press.

I think another topic of focus should be that Affliction is going back to Pets, GoSac if left as is will never be touched in comparison to Summoner’s Embrace.

It seems Affliction overall is going to feel differently moving into TWW, which for me is going to take some adjustments. It’s changes for the better it seems, just it’s going to be night and day coming from Dragonflight.