Is it best for the long term health of the game?
The game has been marketed to casual players since the beginning. It’s worked pretty well, thus far.
Idk babe and tbh idc.
It always has been?
There is stuff in game now thats not for everyone and requires a little more dedication not casualness. Same as it always has been.
God why does everyone want to gate keep games.
“helps sub numbers” and “long term health of the game”
I’ll let y’all do the math.
Theres the apathy Ive come to expect from this playerbase
I’m not sure what your definition of casual is, because it seems to me that there is content for everyone, from the hardcore to the casual.
I mean, they did just add a title and mount that only goes to the top 1% and those who pay a lot of cash.
original wow had one ability rotations and the mechanics were literally dont stand in the actual fire on the ground
complexity on azeroth is an invasive species
gearing should be done the traditional way by camping boss spawns for 72 hours straight, it should be an actually physically grueling process to gear
This thread feels like bait, but assuming you asked in good faith and not to provoke drama (doubtful but…) you obviously answered your own question already. Sub numbers + more money for them + more money to create content for all types of players = better for the game. Whenever they try to make the game super hardcore and sweaty and exclude everybody else that isn’t that type of person its revealed they are (1 SAing people IRL and (2 people leave in droves, and stop financing the entire game because they can’t make a game only for masochists & a few select streamers even if Ion himself “prefers” people play that way as he’s a hardcore raider himself.
OP’s either a troll or someone that has way too much of their self worth tied to their wow pixels/wow accomplishments.
Pick one. Either way it’s pathetic.
Legion and beyond. Seems to have worked fairly well for Blizzard.
WoW originally launched as a casual friendly game and was one of the few MMOs at the time where you could get to max level and gear decently through solo content.
It’s always been casual friendly.
Listening to self-serving BS from elitists certainly didn’t help.
Considering that casuals stick around longer while sweats play other things after they have raced to their goals, the game needs to keep the casuals happy in order to exist.
Gear/inventory loss penalties for dying when quest leveling kinda seems cool to me. like hardcore open world questing
Weak players getting hero-myth gear for breathing doesn’t affect high-end players
While posting daily about how they’re gonna quit if they don’t get more handouts ![]()
What do you think about the “higher end players” that do claim solo players getting gear affects them?
It affects them in the sense that it marginally decreases the volume of pug and mythic raid applicants. So, it doesn’t, but also does. Basically everybody gets handouts so nobody wants to play together which gatekeeps everybody (or most people), even if they don’t realize it.
Kind of weird because the idea was Blizz gives more people more gear to get them to progress but they don’t, they just use their handouts to more easily do their easy content that gave them said handsouts.
Perculier.
There’s no endgame, either, just grinding ilev solo for the sake of grinding ilev, like a rat in a maze.
Paint by numbers picasso over here! aayoo! faggedaboudit!!
Raiding this tier has been made harder for casuals. It’s generally easier for a casual player to time a 10 or a 12, but not appreciably easier for a casual player to time a 17.
It’s easier for casual players to gear for doing casual content, but is that a bad thing?