You must be newer to the game. Did you ever try completing quests in Vanilla or TBC? Half of them weren’t completable without groups no matter how great you were at the game.
It was never super hard, but there is a difference between pulling 1, maybe 2 mobs at a time and being worried about runners like you do leveling in classic to just running into everyone aoe killing 15 mobs and ending at full hp in retail.
Yeah also this - I’m curious at what point the OP is referring to when they say “again”. I thought it was just a play on the political slogan - “Make X great again (for the first time)”
The problem with WoW is nothing in the game prepares you for the “endgame”. Everything is designed to be thrown away one patch at a time. There is nothing in the leveling system that would adequately prepare a player to step into a raid or m+ and perform at a level that would make y’all happy. Making the world more difficult would not achieve this goal either.
A friend of mine had a funny story during vanilla.
It was about that troll area in Zul’Gurub that had all those patrols wandering around it. His story went like this:
On my Priest, if a patrol aggros, I Psychic Scream and run away.
On my Rogue, if a patrol aggros, I Vanish and run away.
On my Paladin, if a patrol aggros, I bubble and run away.
On my Mage, if a patrol aggros, I blink and run away.
On my Druid, if a patrol aggros, I go cat form and Dash and run away.
On my Hunter, if a patrol aggros, I feign death and wait for them to leave.
On my Warlock, if a patrol aggros, I KILL ALL OF THEM.
Ahhh, you see. You are proving my point already. Making the content more difficult results in bringing friends, right? Bringing the social aspect of the MMO back seems like a win to me?
The hard part in classic is not ripping aggro off your voidwalkwe because it’s threat level is trash. Even just healing aggro can pull it if you’re not careful.
It’s not like some super difficult only elite players can pull off or anything of course, it just makes you pay a little bit of attention to the mobs rather than them being like tiny annoying ants that never pose a threat.
Mob level vs player level used to mean a lot back then too. That was part of how they could have 60 levels with very little stat changes and damage scaling.
That’s the problem. They go from one extreme to another. I’d prefer more powerful mobs in the open world to swarms of annoying ones. Just make them more random and less predictable.
It is true that most people that play WoW are terrible at it, but if you think that making the open world challenging will force people to rise to the occasion, it will not. People will just quit.
Yeah, well, it became obvious a long time ago that people playing classic don’t actually want classic.
The key point for me was when they said original classic wouldn’t have that 8 debuff limit on bosses at launch.
They should have no LFD at WOTLK launch, then add it when ICC goes in. That’s how it happened historically. But what classic players “want” has always been a mess, too many disparate camps wanting totally different things.