If it is important, that info should go somewhere else and not clutter up the chat.
If it was in another tab by default, users might not notice and be confused they didn’t get a quest reward for example. I’m not sure alternative displays are better (popping it up on the screen otherwise).
it isnt competing with player chats though. you’re making a problem out of something that isnt one.
[chuckles in i still don’t talk even after making a chat-only window]
Jokes aside (well not really a joke, i don’t talk in WoW chat these days lol), i do agree. i think all the mmo’s i’ve played have that chat log clutter on by default.
Are you kidding?
I just started another alt and immediately the general chat is immediately wiped out by misc info.
DISCOVERED PLACE
ACHIEVEMENT
EXPERIENCE GAINED
REPUTATION GAINED
RECEIVED GOLD
QUEST ACCEPTED
QUEST ACCEPTED
QUEST ACCEPTED
QUEST ACCEPTED
This is after 1 minute of playing. If someone said something like 5 seconds before this it’d immediately be buried by all this info.
Your premise is that chats will be read if the chat is enabled/separated/dedicated. Had you considered that the multi-page “Social Contract” you must accept on first playing has any role in people wanting to disengage with any social interaction for fear of reprisal? Or that the “community” has evolved over 20 years and simply wants to “do content” (WQs, Delves, Dungeons, Raids) without a bunch of chatter? Or that the chatter is happening in Discord rather than typed chat (so antiquated!)?
Before making suggestions to fix a problem it’s best to understand the root cause of the problem. As you say, there are many differing opinions, but I wonder what an objective data-driven analysis would identify as the biggest return-on-investment to restore some sociability… if that’s even a goal that’s important to the devs at this late stage of the game’s life-cycle. Does improved sociability = increased net revenue? Probably not.
I miss the higher sociability level pre-Legion (even in Legion I had a fairly sociable guild), but I don’t miss 56k dial-up modems. Sometimes elements of the past are lost during evolution and they simply can not be recovered. Sometimes it’s best to acknowledge that and do the best with “what we have” going forward. Remember nostalgic moments, don’t try to relive them; you can’t go backwards.
I agree.
seeing other players’ profession stuff is a bit much.
I really don’t need nor care to see someone make 300 sets of bracers or whatever.
If I was chatting with someone in /1 that makes the conversation very hard to read.
I’ve resorted to moving the channels to separate windows.
have whispers open in a new window also
which makes it easier to see when I get one
I keep my loot window detached from the main chat panel so I can see in a glance what I got
I’ve talked extensively about sociability in other threads, the point of this thread is about a low hanging fruit. More exposure to chat will make it more sociable.
“Does sociability = increased revenue”? I think yes actually. Sociability is what makes MMOs so addictive.
There are two people afraid of talking because of the “social contract”.
Those you dont want to talk anyways.
Those that dont read the “social contract”.
complaining just to complain… how sad… and the reason wow/blizzard is turning to trash… because they listen to people like you… contrarians. people like YOU will ALWAYS find something to complain about… considering how insignificant your complaint is… and that its been this way for 20 years… and was never a “problem” before you.
Thanks for the useless non-input.
I do something similar already. Right click on a line of chat dialog in an active channel you don’t want to see(on the channel prefix at the beginning of the message), like LFG and select move to own window or whatever that menu actually says…rinse/repeat with any channel you don’t want to see but want access to then you can focus on main chat with minimal crosstalk.
I actually turn on experience so I can see that in my chat window. I’d hate it if it was hard to see stuff. You can make a chat window and disable everything if you want
I already do.
There isn’t a significant negative impact on having to set up displaying experience gains compared to having to set up to see chat. Because having to set up displaying chat impacts the visibility of what you say to others.
Experience gains display only affects you, chat display affects everyone.
Perfect
And if people cared about chat, they’d do what you do. Since they added the whole contract about chat, I don’t chat anymore in game. Too many people are easily offended and soft. If you’re in content like M+ you should be fighting, not chatting.
Chat is dead. Accept it.
No I will not accept it and neither should blizzard. Players not socializing will kill the game.