Make mythic raid lockouts like heroic

I already proved my point.

You’re the one asking for them to change the mode for people they don’t design said mode around.

If you want flex or opennlockouts stick to heroic.

Systems are apples to oranges.

Mplus is designed to be ran over and over. Mythic raid is not. Mythic raid is also harder.

Plenty of people in guilds pug every week when they’re sat, raid is cancelled or something else happens. If you think this is for pugs only…that’s hilarious.

And you’re pushing semantics as a barrier that clearly has been irrelevant for ages? Come on…

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There are key levels with significantly less clears than cutting edge or even hall of fame.

Your defense of the lockout seems deeply rooted in “that is how it’s always been” and a weird fetish to want them to make carry sales a key aspect of the design.

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Considering this…

You shouldn’t have mentioned it then. Unless you think pugging 25’s(old system) aren’t high enough? 13-16’s are regularly listed for keys.

Your reading comprehension is abysmal

If it’s irrelevant why do you want it changed

13-16s aren’t high end. Old level 30ss and new 20s are high end.

You stated this with the implication of talking about pugs or did you not?

I’m stating the mythic raid difficulty isn’t designed or balanced around people pugging. They aren’t going to remove the lockouts because of pugs.

That doesn’t mean pugs can’t try and get as far as they can. But as always yiu acceptbthe risks of pugging when pug

And again it’s never just pugs. It’s why often guilds call it a night if they lose even a single member because nobody wants to join a mythic run with several bosses dead just to prog on another mythic boss and lose their lockout.

And design or balance is meant with what regarding the unique Raid ID? It’s an annoying barrier. Stop pretending its not.

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You mean poorly lead guilds.

Good guilds have a roster of 25 ish people and rotate people.

It’s not an annoying barrier unless you refuse to join a guild.

Then that’s a you issue.

That’s a lot of assumptions. Guilds have problems retaining even 1-2 extra people.

You’re willing to die on this hill for semantics but that’s fine and joining a guild guarantees nothing.

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Raid ID lockouts and mythic difficulty have nothing to do with each other.

Molten Core has raid ID lockouts.

Wrath Naxx has raid ID lockouts.

They weren’t invented when mythic was made.

It’s not an assumption. Poorly lead guilds have those issues.

You’re the one complaining while trying to do group
Content solo.

Raid lockouts are one of the most outdated things this game has left. Removing mythic raid lockouts would be a net benefit for players like myself that just stay in heroic guilds even though I can, and have before done mythic bosses before. Early mythic bosses are barely above aotc in terms of difficulty if not below it in the case of the first boss. It would also actually enable people to fill on the group finder for mythic raids that are not just fresh lockouts seeking free 1st boss loot.

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If they did this (they won’t)…How long until the forums are filled with people demanding they be able to queue for Mythic raids? :joy:

You don’t have to be in the same guild to play together, you know?

I only lead the raids and organize and heal a large chunk of our m+. I suppose I might have enough free time to find another guild that does mythic, on another server of course because my server cluster has been dead as long as I’ve played on it (I saw the realm first mythic kj kill achievement pop up while leveling in bfa) I like mythic raiding, but I don’t like it enough to bail on the friend group I’ve fostered since legion. Heck I even tried that in bfa and almost quit the game because finding a guild that has a good personality profile is actually a pretty big ask.

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Guilds are going cross realm in TWW so you don’t need to transfer, and mythic is going cross realm at release.

Cross realm mythic is another one of those topics forum dwellers railed against with moronic comments like “it’s important to mythic that it’s not cross realm despite literally the entire game being cross realm!” That is finally dying for good.

Cross realm mythic is strictly good. It’s a reason why people flock to Illidan/A52/Tich.

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