Make Guardian Druid of the claw better Ideas

Its miss the mark as on pair with Elune’s chosen and it needs help. I understand they wanted the catweaving a thing but its only good when you not tanking. In M+ its useless

Make them as strong as a Ursoc bear

  1. Have Ravage have a chance to double up the next iron fur when casted or to cast it.
  2. Make Raze work with the Ravage proc.
    3 .Ruthless aggression baseline. Replacement: Ursoc’s Fury is absorb shield now can come form raze/ravage dot, Pulverize damage. The total shield amount is increase by 25%.
  3. Tear down the mighty talent need to have extra: Pulverize damage is increase by the Thrash dots removed and can hit 2 other targets reduced.

This would make it at least on pair with EC. It needs help.

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Hi Bänï!

Some good ideas here. Really like the Pulverize integration into the DotC talents. Ravage has alot of issues in M+ outside of its damage. Like its targeting, range, positioning & frequency of procs (considering you have to melee hit only for it to proc). Its a huge burst ability when it hits but super inconsistent.

There is an article about this same issue recently that may give more ideas for hopeful changes:

Thanks!

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Thank you!

Ravage do have problems besides the damage. It feels like a too hard spell to be fixed as Giving it free use like thrash with no target or it like an charge to move you to a target.

I have read the article and 100% with it. The only Problem with any Bear player. You feel weak without any cooldown running and as an tank player. The idea is be wall baseline than the power for handle huge hits are those CDs not for small hits. Specially a freakin bear coming though. It ripping and tearing though for something and nothing will stop it.

I think they need to redesign several nodes for Druid of the Claw

Change the Ruthless Aggression choice node that only increases Auto-Attack Speed by 35% for 6 seconds to something like “for 6 seconds after Ravage all your abilities have a 30% additional chance to trigger Ravage” which would be a really fun gameplay loop of getting an additional Ravage or two after you Ravage outside of your CDs, and getting many more in an Incarn Window with the increased haste and proc chance from it.

Wildshape Mastery is clearly skewed to favor cats more than bears as how often are we shifting out of bear form and back in during combat to benefit from the 6 second minor defensive buff you get on doing so?

My suggestion is to nix that part and to take the 4% magic defensive from Empowered Shapeshifting and apply it here.

As for Empowered Shapeshifting to me it feels like another case of cat winning and bear losing out, feral gets to cast a bear spell in Frenzied Regen but we just get a passive defensive that doesnt change much at all?

No, I’d rather also be able to cast a cat ability, and since the ability to catweave is tied to the other choice on this node, I vote for the utility option of being able to press Dash without going into cat form (Or change evoker’s time spiral to affect Stampeding Roar for bear, but that’s a whole other argument)

Lastly, the choice node between Strike for the Heart and Tear Down the Mighty. Strike is the obvious winner here but its not like the other node was in any way a contender. Tear Down the Mighty lowers the cooldown of Pulverize, a talent and current capstone bear hasn’t played since the stone age (seriously rework it or get rid of it).

I think such a cool name as Tear Down the Mighty should be a much more powerful effect than the lackluster one on offer, they could even use it as a tuning knob to make Pulverize the powerful single target ability it should be by making it so Pulverize now consumes all stacks of Thrash and for each one deals an additional 75% dmg.

For comparison Ravage deals 198% attck power + a 74% dot, hits all targets in front of you and you get it probably every 20ish seconds outside of Incarn, Pulverize is a 45 second cooldown that consumes Thrash Stacks, thus lowering your dmg output and defensiveness from Rend and Tear, only hits one target, and only rewards you with a 135% hit at a 75% increase per stack of Thrash, at 3 stacks it would deal 391.5% according to my napkin math, which is a much more desirable ability to press, and if you wanted you could even talent into Flashing Claws for more stacks of Thrash to further buff it into the single target monster it truly desires to be.

Bear should be more about physical damage than bleeds/acrane damage. I know its an druid thing to have moonfire or thrash doing 70% of the work. A deadly real bear should be scary to see for anything.

Mangle/thrash/maul/swipe first hits should be much more. The dots should be the nice bonus to the hits. Speed up the gameplay of those spells and make them matter. Than we will feel like an bear

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