It’s not like Skyrim at all, each version of Skyrim was a little better than the previous version.
they did make everything op, including warriors before they are supposed to be.
also adjusting runes downward isnt a real nerf. i expect stuff like consumed by rage to get gutted as wars naturally scale, but they will still be better than baseline wars, just like every other class.
I don’t agree with OP either but this is one of the wildest and most needlessly aggressive takes I’ve seen in while.
There is no need to be this relentlessly angry and keep such a massive gate for a random classic season a month old or even classic in general.
Disagree with him sure, but save the tourism comments and the “we have a certain way we like to do things around here partner” nonsense, it’s just unnecessary and only further pushes people away.
Good?!??!? Why does every product have to be for every person? MMOs before WoW did just fine with smaller bases. Jesus christ, if you don’t like vanilla don’t play it.
You might want to recheck what the M-M in MMO stand for because companies don’t design games hoping to just entertain the sum of never-nudes in North America.
Just as the sun rises and sets, the Warrior will always be the best class in the game. Top damage, best tank, a monster in pvp with support (lets face it, support classes exist to enable Warriors anyway). Just overall an amazingly polished class.
Don’t like it? Retail exists. I’d suggest rolling a Warrior yourself but I don’t think you’d have what it takes.
Lying is kind of the track record with the Classic dev team.
If you took a list of lies and a list of things they actually followed through on after hyping people up…you’d get a much longer list of lies. I actually strain to think of promises they’ve made that actually happened tbh.
Druid… meanwhile… moonfire… star surge… literally from the trees… warriors topping dps already,. Kinda unreal really they focus on hunters again.
Oh, pardon me for not watching the Blizzcon talk or having a screenshot reference handy.
Or for not thinking that SoD hasn’t literally made everyone OP for that matter.
P.S. someone else had already posted this, so I suppose you’re just catching up on the thread. Thank you for the link, either way. It is nice to have the reference to something when someone cites it.
Well I think the being op part only applies to a select few classes and specs, a lot of others are severely underperforming.
Personally I think it feels as bad as it does purely cause we are stuck like this in phases, if your class/spec is horrible really it’s like “well maybe next phase will get better in 2-3 months”.
Name a single class that isn’t OP in SoD compared to other Classic Era flavors (heck, even spec in that vein), but if your point is that not every possible combination of talent point allocations and gear equates to the exact same performance across all content, then for sure, that seems to be the case.
Well for Example Priest dps (Shadow), they haven’t received really any runes as of now even remotely fixing the issues that plague them all throughout Era, while they did wonders on Balance Druid another spec that realistically never was a thing in PvE, both did ok in PvP but were considered meme specs in PvE. At least in BFD Balance Druids have some representation.
Currently with the Rune system it’s like playing the lottery, if you get decent Runes your class/spec will flourish if not, well just pray they address it next phase.
Priest and Hunters are gods in WSG right now dont know whats the point of this thread.
Literally if the enemy has 3 priest and 3 hunters you lose 100%
OK, so you opted for the parenthetical spec option, and for one of the highest possibly performing classes in SoD at level 25. And your point is that a level 25 SoD priest who is focusing on DPS, specifically allocating an amount (how many would you consider to start referring to a class by a single tree, and calling that a “spec?”) of talent points into the shadow tree. And do you mean to suggest that doing this and comparing to a level 25 priest with similar talent point allocation and gear (to the extent that gear is possible, but obviously without runes) is not OP?
I mean, I’m not familiar enough with priests in SoD to have a more specific answer, but I do find it ironic that you’ve chosen perhaps the most powerful class in SoD currently to point to as an example of a class that isn’t OP.
I also don’t personally have any issue with classes performing a single role much better than any other role in specific content as the driving class design philosophy for Classic, so if the point is about as stated above:
then I totally agree, but I also don’t think any effort whatsoever should be made to make it be the same regardless.
That could be the case, I’m not sure. Of the classes that I have played, it’s quite obvious that the runes are incredibly OP in contrast to not having them. Indeed, I would expect anyone showing up without runes in their gear to noticeably underperform in any given group setting.
Pay no attention to the starsurges doing 450 damage every 6s on a 35 yard range instant cast that costs 0 mana or the ret pallies who can delete most classes in 1 global. Keep nerfing hunters and priests!
To be fair, Starsurge is the only thing keeping Boomkins alive.
If it got nerfed then Druids are back to Feral or Resto.
I’m saying that SoD has changed a lot, for example Druids, it was considered crazy to level as a Balance Druid due to how ridiculously under performing they were. SoD with runes not only created a whole new leveling experience for Druids rather then just going feral it made Balance quite effective addressing issues that plagued them from Era.
Not all classes/specs got the same treatment is what I’m saying. And like I mentioned I feel like because many classes/specs that are underwhelming literally are in limbo waiting for the next phase in hopes things will get better makes things worse.
Oh yeah, 100%. They all seem to be different, and some are definitely affected more than others. Rogue, locks, and mages all got potentially role changing abilities (and Paladins)!
Paladins may end up having surprisingly great raid performance as DPS or Tanks, rather than just as Healers!
But who knows? It’s still very early in the journey to have made any definitely judgements. As always, the level 25 content is such that we can blast through all its content without specifically allocated talent points to perform the most optimal role for our class for that content, and if we do choose to optimize our talents as well as our gear specifically for those roles and that content, we even further trivialize it.
Again, which class is underwhelming? Sure attempting to optimize a class you play around a role that it does not excel at for that content would be frustrating, but it also seems like a pretty umm… what’s the word? “deliberate trolling of oneself” comes to mind.
I see people getting frustrated that they aren’t able to easily find a PuG group that is actively seeking for a balance druid for example, when plenty of groups are looking specifically for a feral druid for Wild Strikes procs, or a healer, both roles could be filled by that druid!
If someone is looking for a bad time, I suspect they will always be able to find one.
I personally find that I have a lot of fun, but I don’t have a lot of expectations. During early Legion was the last time I ever played a spec over a class. And it was a very bad experience for me. I even quit the game for a while. Now again, maybe someone wants to dig in their heels and demand that they only want to play a class with their talent points allocated a specific way and with specific gear that has the itemization that they claim is what they like, but at the same time that is an underperforming way to play.
In Classic, I believe we have typically called these players Ret Paladins Though with SoD, times may have changed.
Yeah well SoD is not WoW2, it’s basically a “mod” of WoW Vanilla so yeah it is similar to Classic, ofc, you have to lower your expectations. Buffing instead of nerfing might be more fun on the short term but in the end, damage and balance need to stay under control otherwise you end up trivalising everything way too easily.