I didn’t grab the latest drivers since it was mainly for Days Gone…although i am playing it fine with the previous version @ 1440p/150% Scale on my 3080 with 120+fps.
On the WoW topic, i did another halls run, no flickering with those previous driver version i mentioned.
So uhm… is this still working for you? I am on the newest driver 466.47 and am still having to use the /gxrestart macro for flickering. I also have a 120 hz monitor, wondering if setting max FPS to below the refresh rate helped? Interested in any fix you may have come across if you could detail more of what exactly you did
It was until I wiped again for my production install and I went back to 457.30 Studio for now. Are you running from a clean install of 21H1? All I had installed was a clean copy of 21H1, drivers, including 466.47, and just Shadowlands, absolutely nothing else was installed while I was running around various areas.
There’s been quite a bit of other issues w/ the 46x branch so unless you have no choice but to install them I would revert back to a 457.xx version until the next branch comes out, which is prob 47x
The 117 frame cap was done in the global settings in the NVIDIA control panel since I do that on my production install because you want to cap it at -3 fps when using G-SYNC. Otherwise I wasn’t doing anything else special or using any potential workaround…
Cleared Castle Nat Mythic yesterday, did Halls, flew around Ardent.
I saw zero flickering still.
So far, so good at least for me. Any other paticular spots to verify? My usual spots like under the tree near ardent night fae base, outside near target dummy, enterance inside of halls of atonement…all show zero flickering.
Arden, Reven, and the Maw were the big three for me where it was quite bad.
I did testing with 3DMark and Unigine as well and 466.47 performed fine, it’s just that I’ve been reading of way too many of the same issues w/ flickering in many games and such that I really don’t personally trust this branch and will wait for the next one most likely.
Was your gsync setting set to fullscreen AND windowed mode? If not, then you weren’t gsyncing, at least from my testing experience with WoW. DX12+borderless fullscreen doesn’t seem to trigger it unless that gsync option is set to FS+W because it’s not FSE. If it’s set to DX11, it will work though(I think as long as fullscreen optimizations aren’t disabled, I’d have to double check).
Also, just enable Vsync from the NVCP. No real need for a frame limiter like that. It will automatically do that for DX11 games, where it drops it down a few frames below refresh. For DX12, it will usually sit right at the refresh rate. Prime example, if I enable it for Destiny 2(DX11), it will automatically cap me to like 139fps instead of 144. If I play WoW on DX12, it will cap me to 144. Zero tearing in either situation and gsync works.
Since I can’t post links google “g-sync 101” as for why I have my system set the way it is and I’ve been happy with it. I do only have g-sync set for full screen only as both will cause stuttering in some windowed programs, such as handbrake.
I have “Variable refresh rate” activated in Windows 10 Graphics Settings to cover the rest since you can’t even see that setting unless you have a g-sync or free sync monitor, so that covers WOW and any other borderless game.
I think that only applies to FSE DX11 games that use the older API (think wow in DX11 legacy mode) that have a hard time flagging the GPU to turn on gsync because they are from before the fullscreen optimization stuff was added. Other than that, it doesn’t do anything for other programs and games.
Then WoW isn’t actually gsyncing if it’s running in DX12. Like I can test this on my monitor by making it show my refresh rate where it basically acts as an FPS counter if gsync is on. If that number stays locked at 144hz and I see that my game fps is lower than that, it means gsync is not on.
Your best bet is to set it to fullscreen+windowed, then for apps like handbrake, you go into the NVCP settings and set them manually to use fixed refresh rate instead of gsync. I know this works because I have to do it for most of my DCC apps like photoshop and substance painter. Annoying, but it works. Thankfully, I only have a couple dozen DCC apps that need it lol…
Anyways, hopefully the flicker bug gets fixed soon
Last response on this from Blizz was in January without a fix still. Only thing that works is stepping down to DX11. Can we get an update on this or what?
[NVIDIA Ampere GPU]: Colors may appear incorrect in games if sharpen Freestyle filter is used with HDR enabled. [200658208]
This issue will be resolved in the next NVIDIA driver release.
[HDR]: Some specific HDMI displays might show some flickering in HDR mode. [200729987]
If you experiencing flickering issues, reboot the system.
[World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game [3206341]
[Batman Arkham Knight]: The game crashes when turbulence smoke is enabled. [3202250]
[Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. [3152190]
[YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
Edit:
Actually I’m in WOW right now and g-sync is active, when the power led on my Asus ROG PG279Q is Red then g-sync is active, but I’ll still test your suggestions over the weekend.
I have a GeForce 1050, had a really bad case of flickering the since the updating the driver. I used the GeForce experience tool set the game to optimal settings and it’s all happy again.
not sure how, but about a week now, zero flickering
i did find a bunch of shader cache/etc that i wiped out when i went into disk cleanup, besides that the same driver as i mentioned before. 0 flickering, the effects that caused the flickering before like in halls are showing properly. no flickering.
Bump it up to 8x and make sure multisample alpha-test is enabled under the advanced options page, as well as the graphics API being set to DX12. See if it still holds true.
Because the majority of people having this issue are having it happen on 8xMSAA. Which driver did you say you were on? And what is your frame rate sitting at in the areas where it might flicker? If it’s something super high in the 200+ range, it’s possible you might not notice 1 frame of flicker when frame times are <5ms and if the color isn’t going from bright to black.
For instance, I can trigger it on the palm tree looking models, off in the distance, stepping outside of Dazar’Alor. They don’t go black though, they flicker slightly brighter than they normally do. Almost like the glow effect that happens when you highlight a player or enemy.