Just went up against some rogue/mage in 2s. Decided to run Nether Ward to see if I could use it like an extra defensive against the combustion.
Lo and behold, apparently mages can kleptomania SPELL STEAL a nether ward, and I ended up reflecting my sacrolash’s strike slow back onto myself which guaranteed the loss.
So my question is… how do you cast a harmful spell, spellsteal, into an ability that reflects “all harmful spells cast on you”? It’s not like it’s divine shield man, it’s just 3 seconds of immunity to newly casted spells. I’m still taking damage, from melee, from existing dots, etc etc… Why does it need to be able to be stolen as well?