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MAGE
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Arcane
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Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
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All ability damage increased by 5%. Does not apply to PvP.
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Arcane Missiles damage increased by 10%. Does not apply to PvP.
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Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
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Fire
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Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
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Pyroblast damage increased by 8%. Does not apply to PvP.
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Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
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Frost
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Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
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Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
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Frostfire: Duality - Pyroblast damage increased by 25%.
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Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
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Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
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Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
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On fire specifically it actually doesn’t really change much. You will still only press frost firebolt on all of execute. The pyro buff is nice but honestly what we really need is 15-20% buff to pyro and a 15% ignite buff to bring it inline with frost. Right now you still bring frost over the other two specs even with the buffs.
Sweet, so now we’ll only be 20-25% behind the top classes instead of 25-30%. It’s like Christmas in May!
Still isn’t going to make Sunfury = Spellfire.
See above. In addition, with no mana cost reduction on pulse (or blast) we still can’t just spam away.
This honestly amazes even me; I figured we’d get at least 6-8%. Never underestimate the out of touch I guess.
Well it’s something to try, would that be 10+5 on AM into more damage amp?
Could open things up a bit in single target.
woohoo!!! this does absolutely nothing!!!
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Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
Can we talk about the fact that you cant even spec into comet stomr so Isothermic Core which is supposed to be the greatest talent in the tree is not even playable? You lose way to much damage not specing into Glaciate and Thermal void, meaning there is literally no way to even play this iteration of the spec.
Solution: remove “Glacial Chill” & “Glacial Shatter” as its a useless talent that is a waste of a talent point that practically does absolutely nothing.
Solution Two: Remove Hailstones as it also is just useless talent that does practically nothing.
8% buff to Pyro doesn’t seem like a lot for a spec that has been considered bottom-tier for the entire expansion.
yeah im done f this game… done waiting for them to fix fire…
yeahhh im prob gonna take a break until they show that they can listen to feedback
Predictably they have absolutely no idea how to fix the mess they created at the start of Midnight. These single digit damage increases are far too conservative and as a result are not going to achieve much of anything.
Sunfury Arcane needs a complete rework on how in interacts with Arcane Salvo and a way to buff Arcane Missiles to generate Salvo stacks more quickly like Spellslinger does for Arcane Orb. That is the only way there can ever be parity between the two.
The Fire changes are frankly just laughable, nothing to say beyond that.
The Frostfire changes are probably the most consequential but they still fail to treat the main cause of the disparity with Spellslinger and it’s that Frostfire doesn’t interact with Ice Lance and Ice Lance is the key to the Shatter mechanic which the entire spec revolves around. It’s the same issue Sunfury has for Arcane.
The bottom line is that the Hero specs absolutely cannot and will not be equally viable if they don’t provide equal support to key abilities which interact with the main spec mechanics i.e. Shatter, Hot Steak, and Arcane Salvo. Right now Sunfury and Frostfire simply don’t do that to the same extend that Spellslinger does which means that Frost and Arcane only have one viable option and Fire has none at all.
The status quo has not shifted at all and that should, quite frankly, be embarrassing for the devs.
Is frostfirebolt going to do more damage than pyroblast in pvp?
I don’t play FF or PVP but can someone tell me if it’s still the case that they’ll ignore Pyroblast in execute and just spam bolt??
Seriously it’s crazy how bad things are for mage in the BLOOD ELF expansion.
I play Sunfury Fire, not Frostfire. So… all I get to look forward to is Pyroblast going ‘tickle-tickle-tickle!’ slightly more.
Okay, cool, just rework Fire outright. Move us away from this Ignite mess. This is beyond frustrating.
Yup, enjoy getting double school locked for 80% of your PvP matches as all you do is spam FFB now, lol.
Right? We were off to a great start when they removed freaking PHOENIX Flames from Fire, the literal symbol of the Quel’dorei. And then they also completely gutted Fire and Sunfury and relegated them into complete unusability. Even in the unlikely event they do fix them down the line it would be far too late since only the first season of Midnight is going to be elf-centric. The second will likely be the currently inaccessible part of Zul’Aman and the last wherever Xal’atath went. From a mage and BE/VE perspective they completely ruined the expansion that was billed as THE elf expansion.
I don’t even play fire and I laughed when I read “8% buff to pyroblast.” Yep, that’ll take fire from a bottom third spec to good…
I knew arcane would get hosed, but even I thought we’d get at least 8%. 5% for a spec 25-30% behind is… I mean I just can’t with these people anymore.
What do you mean?
I’m kinda excited to try it to be honest. Basically get to spam pyros lol but it’s definitely not what the design intent is.
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Arcane Missiles damage increased by 10%. Does not apply to PvP.
Unless this brings arcane missile spec on par with orb barrage, this is a completely useless buff, as no one actually uses missiles… at all!
The fact that they don’t seem to realize the issue with AM isn’t just that it’s damage sucks but also that it is not nearly as good at generating Salvo stacks as Orb is astounding to me. And btw, even if it was just the damage that was off about AM, 10% isn’t anywhere near enough of a buff. It’s like they have absolutely no idea what they’re doing and are once again just pulling random levers just for the sake of saying they’ve done something… ![]()
as much as I want missiles back, this buff does not make it viable enough to be back in the rotation sadly.
Tried fire for a couple of levels and it just feels so bad. No generic mob should be eating pyroblasts. They barely tickle them.
And losing blast wave…….so painful.
I had to go back to frost.