Just attempted the highlords return about 5 times and got oneshot everytime? Followed mechanics, positioning and mitigating… any other druids having trouble?
I’ve ran it about 20 times already and can’t get past the first set of adds. They one shot velen even when I stun them
So after a few times i started running balance affin. I stay in boomy form and dot everything until the 4 nether spawn.
I pop bear to aggro them and pop all cds to Clear them fast enough bc you have to aggro them away from velen and kill them ASAP. They do the nether spell twice so i was able to disorient them, stopping the spell cast, i spam thrash moon fire. Bash one, interupt one, kill 2, than kill the other two.
By this time, inquisitor is casting health drain on me or velen. And i have nothing to stop the cast. No interupt or disorient to stop. I did every time on that part. So velen usually dies at that point
I managed to get to p2 until the first annihilate, forgot to pop CD.
how are you getting past the nether storm adds in p1? I’ve had to use the velen orb to clear them, else they absolutely destroy me
For the first adds I pop Incarn which seemed to line up just fine getting into p2. Had < 5 seconds on CD when Kruul landed.
I usually run right when they’re about to gang up on Velen, pop incap, barkskin, and start mashing thrash/mangle/swipe while juggling moon fires on anything up still.
Also using typhoon on their second cast to give some distance while they cast their aoe. Allows some time for moon fires and kiting to an orb.
I have struggled as a fury warrior, my ret pally, and I tell yuh… This is ridiculous. Blizz needs to turn down the difficulty and just make it for fun because thats why people are doing it. If people want a true challenge theyll go do M+ or Raid. Turn the mage tower difficulty down a wee bit to let us enjoy the content and rewards it has to offer.
I did the MT challenge originally and it feels about on par with how it felt before. I think the decay aura and not having thrash range increase from Luffa’s is kind of wonky because now you have to really manage your time on variss.
litreally undoable atm
Havent tried it yet, but looks like its rough. (From all the posts I see) Which is odd, because of the Vids I watched of the PTR lead me to believe it wasnt as tough as the original.
They buffed the add/boss health I believe.
It been buffed since PTR, by roughly 10%
I’ve gotten Kruul to 12% on my best attempt so far. I’m about 20 attempts in.
My personal thoughts are:
- Nether horror adds are overtuned. I think their damage is fine, I think their hp is a bit high given how things have changed since when I did this back in Legion.
- I only remember the infernals capping at 2. By the time I get to Kruul, I have 4 to 5 of them up. I think this needs to be fixed or the spawn timers need to be adjusted to account for current gear. I shouldn’t have 4 to 5 of them.
- Velen is a touch too squishy in regards to the nether horror adds. They hit him once and he is dead. If I happen to miss an add because there are more eye and infernals spawns than I recall, it’s game over.
Otherwise, I think it’s fine. I think it’s currently doable, but takes some solid rng with spawns and timers.
This is my issue. Our damage feels a little low. Killing the horrors takes just a bit too long, killing varius takes a little too long. And if you get through phase 1 somehow, you’re going to have a whole mess of infernals to deal with.
This is my issue - if i deal with the adds in any sort of manner, all I’m really left with is a little Moonfire here and there on Varius
You can speed up Varius by going balance aff and heart of the wild. You can basically pop into chicken form and nuke him while you have the downtime. I’m not running heart of the wild though so it’s not that much of a viable option since I’d rather have mighty bash for Kruul.
I know I can speed it up if I am more diligent with my stacks in p1 and not delaying too much between going back in, which would also solve the issue with having too many infernals up… but my concern has been the horror adds. With too many decay stacks, I get nuked before I can kill them since my damage on them seems low.
Mostly going to be some trial and error and good RNG. I’d love to see the horror’s hp reduced a bit and the infernal timers either spread out more or Varius’ hp nerfed like 10%. I think that would be more than fine.
They buffed the boss dmg by 100% i think and they buffed all adds and boss by a fair amount per wowhead
I’d trust Ahanss’ memory more than mine, but it looks like (from the little I’ve seen) to be of similar difficulty to when it was originally released.
So far 4 pulls in, 4th pull was 6.4k/67k on kruul (not doing any consumables yet). So far it’s noticeably easier than release, mostly because p1 is a lot easier and I’m able to hit 2 infernals instead of 3 (though I think 2 infernals was normal for people killing it back then anyway, 3 was just a pre-pre-pre-pre-pre-nerf thing)
Aaaaand down on try 6, no consumables outside the fel focuser (because it’s infinite so… why not?) and a healing pot (super cheap). Without consumables I needed to survive 5 annihilates, which is actually kinda fun (nothing, nothing, BS, Scale+SI, BS+SI+Berserk). Seems completely reasonable to kill in 4 annihilates with consumables (maybe having NPCs finish the last bit). Basically the DPS check in p2 is pretty faithful to old mage tower, but everything else is much much easier.
Logs if curious
I think alot of people forget that the orignal MT was all about the borrowed pwoers of legendaries.
I was spending hours and hours on the guardian challenge, never being near success until i got the Trash leggo…instant win zero challenge involved at all.
A 100% borrowed power side content for bearskin. I completely agree this should be tuned down to a fun thing to do on alot of alts to get all of them. Even though i probably wont because I only cared about the original druid skins lol