Give me a thumbs up if you’re trying desperately to think of something better but can’t.
/wonky salute
I respect ya’lls dedication honestly.
Reply to this message if you’re lonely and just want my attention.
Dedication is under-valued these days. How’s your day going?
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10 chars
Perhaps I should replace “optimized” with “minmaxers” there. When people from multiple focal tracks of the game try to do the same piece of world content, what should the difficulty be?
Had the fights been truly tailored for each class and spec, and/or had it been the same starting point for everyone gear/buff/passive wise, I would respect it as always truly earned.
Plenty of people won it properly, but I don’t consider it an achievement when the effective difficulty tied so much to having gotten the right legendaries out of RNG chests.
As the win cannot differentiate between proper adaptability/RPG-improvement and luck with loot RNG, it’s an achievement that’s cool, but not something I find valuable.
Or worth the whole “Got mine when it was cool, nobody can get it now!” uses skins to taunt new players with stuff they can’t get thing.
Due to the way it was set up, I do not find Ye Olde Magetower something that merits YHTBT reward exclusivity. I respect people who had difficulty with the tower and won, considerably more than people who cakewalked it. The former are wins of growth, the latter were wins of afterthought.
I don’t really care what difficulty this shadow copy tower is because the two parts I wanted out of it -the legendary skins, and finishing the quest stories- are not present. It’s not the real tower.
Update the tower to be equivalent difficulty when people go for the rewards, but leave it up all the time and don’t make the rewards unobtainable. The art dies when people move on to chasing fresher pixels and nobody new can get it.
If not permanently, than have it up for every Timewalking event rather it be exclusive to just Legion.
edit: Make no mistake I do not want it nerfed into the ground because I want there to be a challenge. Not going to lie, this mage tower was special to me this time around because I was able to get the prestigious mogs on my 3 main characters that I wished I would have gotten elite sets for back in Legion (had I of known I would of played my Warrior, Druid and Shaman) but this is the next best thing to it.
It doesn’t make it any better. Someone who minmaxes, and takes the time to learn how to perform properly, and squeeze every bit of damage out of their character won it just as well as anyone else because they took the time to ensure that the car (their character) and the driver (the player) performed at the most optimal capacity they could. There is zero wrong with that. Literally zero.
Difficulty can vary depending on what’s the goal. The point of this challenge, the design direction of this challenge, is to be hard. It is meant to be difficult. It’s okay that there is challenging content in this game.
It doesn’t matter what you consider an achievement. What you consider an achievement is irrelevant. It is up to Blizzard to determine what an achievement is.
It’s fine that you don’t find something valuable, but other people do, and their opinion on their rewards that they fought for and won is what matters.
Time sensitive means time sensitive. At the end of the day, deadlines exist in all forms of life, and in video games. It sucks you didn’t get yours, but you can always work toward another achievement. Your personal thoughts or the attempt to diminish the achievements of others to somehow further your own argument are both irrelevant though.
that would be a win via rising to the challenge, which I would respect.
Had the playing field been level zoning into the fight, I would accept all wins as skill.
Rewards feel more valuable when some wipes and cursing at the boss preceded the win, no?
It should be there at a comparable challenge for new players too, or its art and quests die.