Mage tower, how could you get it so wrong

I mean, I just came back a couple nights ago, rusty as hell and next to zero options in terms of stat prio on gear, but was able to get Agatha into the final phase in just under 10 pulls. It is certainly doable. It is about as difficult as I remember it being at OG launch. I can say for a fact I have the tools I need in my kit to feasibly down it.

I have no clue how the other encounters are, though. They could very well be borked beyond what is reasonable.

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It depends on the spec. Some specs are pretty easy, some feel downright impossible.

I expect we’ll see some numbers tuning, but probably not in time for this one. Maybe in Q2 2022 when it comes back around.

Opening up Timewalking accessibility is certainly something that could be entertained. Badge acquisition rate can always be adjusted (or costs) if that is a concern. Having it on a rotation doesn’t serve any significant purpose at this point as far as I’m concerned.

I could probably do agatha, but the cleaving is messed up and nothing I do cleaves onto the poo imps. Also I dont have a ton of interrupts and not having slappy hands with emeni’s warts is really rough. My AOE got chopped in half, and I dont have any runic power or runes hardly

Dont even get me started on Xylem

Considering they are tuned without borrowed power systems enabled I think we have to look at the biggest enabler of player success in Legion: Gear. This version, you can’t outgear the encounters like you could in 7.3.

It’ll remain hard, which was the entire point of the mage tower at launch, and should remain so without much tuning needed in the future specifically because they removed borrowed power systems from the gameplay.

They obviously whiffed on the tuning for some specs.

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soo where is this "promised communication"from blizzard. ?
hmmm

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You want those rewards? Do the challenge. It was hard when it first came out. It seems hard now.

Get gud.

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Tell us when you beat it as bear or cat druid

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So it’s overtuned, rewards look-alike gear instead of unique weapon skins, artifacts and legendaries aren’t active for this “legion” content… and it’s only around for 2 weeks before it disappears for a year LOL

WoW… my dear WoW… can someone please put the nail gun to this dying game’s temple already? Lmao

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I did when legion was current.

And that was then. We aren’t talking about back then.

We are talking about the current implementation grampa

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Sharing this with you to help out, see if this strat helps at all then you can add further feedback, this was taken from my other post.

There is zero room for error which wouldn’t be a problem in my opinion, but certain GCD on certain spell combos didn’t exist in legion which makes it so you can’t flip from one spell to another as quick as you could then.

Lets forget all of the talent changes that were done that were essentially REQUIRED for the tower, that no longer exist. Shaman resto/ele/enh had complete class reworks/rebuilds since Mage Tower was a thing.

Seeing what needs to be done and executing it with the said limitations is what is making it impossible. There is a huge difference between being hard and following an “exact” rotation into content that is no longer supported by talent changes and reworks.

I will use resto shaman for example since i’ve done it about 40 times, furthest i got was to the 2 soldiers and mage. In order to even get there you have to alternate between a purge/heal/purge/heal/purge/heal interupt on the 5th cast. (No room for a miss there and if you fail on any of that its over, this includes interupting an earlier cast which equals a fail as she does not recast on the same target - 1 stack of blast = npc 1 shot(150% of damage), 0 stacks = 70% NPC health gone per target; not 3 like in legion, this needs to be repeated for each stage with a mage)

With the GCD on purge/heal combo(which doesn’t exist for interupt so don’t get confused), you don’t have time to drop the stun totem when 1 mage and two soldiers come out. With the soldiers doing 25% damage per hit aoe damage, every 1second w/o interupt/channel, and the mage doing 70% damage at 0 stacks blast (with crit possibility; yes i’ve watched her crit at 0 stacks and 1 shot npcs instantly ending the game; which shouldn’t be possible with said forced gameplay).

At this point the only way to even deal with said wave is to ‘spirit link’… but spirit link DOES NOT WORK. Because Ascendance, Healing Tide does not do enough healing to sustain the damage done by all 3 npcs, and healing totem is needed to recover the health for the 3rd mage due to the damage of the first wave of 1 mage and 1 soldier combo, and the NEED to save stun totem for entry into the 1 mage 2 soldier wave.

You can’t hex one, doesn’t work. You can’t go into the 1 mage, 2 solider combo fight w/o the stun totem or they 1 shot the tank in first target and needs to be placed perfectly before the combo even activates. Because when they come out they are both doing a total of 10% health per tick(every .5seconds) damage to your entire party(not including the ‘rage’ damage which adds another 20% damage to 1 target) the mage is 100% guarantee’d to kill w/e it targets with 1 blast of arcane especially if its on the tank, with CD on totem and interupt being up you don’t have TIME to heal your targets because by the time you get a single heal off you lose someone to the mage due to the soldier damage. The stun totem doesn’t last long enough for enemies and you to take down the mage. By the time the stun totem ends the mage is only at 70-80% with ALL NPCS and you damaging it.

But then you’d say well Lust stupid, what a great idea. The problem with LUSTing is the mage still winds up with 50% health when the stun wears off in which she winds up 1 shotting w/e she targets because of the soldier AOE damage that is nonstop casting. Instantly ending the fight in 1.2seconds after the stun ends, and if you manage to interupt the wave insta ends at 3 seconds after interupt due to no other means of cc. No Earth Elemental does NOT grab agro from ANYTHING, and is completely ignored on the mage’s rotation. Without spiritlink working for the encounter, it leaves this part 100% impossible.

Earthen wall totem does NOT reduce damage in this encounter, making even more combos null and void. Wasting time casting anything other then your quickest heal means you or your ‘team’ is dead. So watching ANY video’s from legion, and seeing the damage done to the NPCS are at least 2x what they were then… has absolutely nothing to do with gear or legendary powers.

I would estimate the crit chance for the mage is around 10-20% where she 1 shots someone in your fight without the 1st stack of arcane blast damage boost.

If you manage to down it with this info let me know… your rotation needs to be EXACT, predictive and timed perfectly. Following the above you should be able to make it to 1mage 2 warriors easily.

Read it an weep; naysayers. 100% proof its overtuned.

I will add this line as proof 100% its overtuned for certain specs/classes, and the mage shouldn’t be 70% damage at 0 stacks… read the guide

Restoration Shaman Mage Tower Healing Challenge Guide - Lord Erdris Thorn - Shadowlands 9.1.5 - Guides - Wowhead
Look at ‘arcane blast’; you cannot get to 1 stack of the debuff which is 150% extra damage of 70% of an npc’s health… let alone 2.

Keep a close eye on your party, whoever drops below 50% health needs a heal. While doing damage and crowd control makes this stage a lot easier, your highest priority is making sure that nobody dies as that ends your attempt immediately. Your own death is not a guaranteed fail, as you can still make use of

your own death is 100% guarantee’d fail, Whoever drops below 70% health NEEDS a heal.

Knife Dance Channel that deals significant AoE damage to your entire party. Crowd control to interrupt the channel or be prepared with high throughput abilities.

IS NOT CHANNELED & unabled to be CC’d as the stun totem ends is instantly redone, interupts and hex are unavailable due no to it not being cast, and immune

Not only that its IMPOSSIBLE TO RUN AWAY FROM THE sold-enrage, let alone 2 of them. WITHOUT LEGION WOLF JUMP talent… OR GOBLIN/ENGINEER-RNG or ROCKETBOOTS(which is the only way ANY shamans have been able to actually complete the tower)… Which wound up being removed…

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this isnt legion anymore and its not scaled properly.

Legion leggos
Artifacts
big amounts of stats

now we cant use anything from legion in a legion timewalking event lol on top of that the stat squish is terrible.

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Well there’s also people who play now, who didn’t play legion, who have no clue what mage tower even is but are still trying it anyway because it’s a fun challenge.

/raisess hand

As much as allowing legion artifacts and such makes sense since it’s legion content, it would immediately lock out Alts, or players who didn’t play legion, id alts that didn’t play legion.

I suppose they could allow everyone access to all their specs legendaries for MT only (like you get it from a vendor or something) since it’s standardized and scaled down anyway.

Another failed blizzards experiment. Just nerf everything by at least 50% so its actually doable by players other than tryhards or world first raiders.

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xylem is totally overtuned. Razor Ice seems to have to much health and Xylem hits like a truck on steroids. I did it back in the day and I at least remember being able to get through the first razor ice without having to pop turtle on my hunter.

Screw this I’m not gonna smash my head against a brick wall. If I wanted to do that I’d argue politics with my boss.

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If Blizzard just turned all of my SL borrowed power back on, I could complete some of these challenges, and I would be happy.

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I don’t think this is the case considering a lot of things feel absolutely worse than they were at Legion launch.

Consider the following: I did Tugar back in April of 2017. Tomb (which MT was tuned around) launched in June. That means I did mine in mostly NH gear, along with some Legion season 3 PvP gear due to how Legion arena seasons worked.

Tugar, as an example, feels infinitely worse now than he did back then. Infinitely. And I thought the point behind this was to recapture the challenge which was present back then, not make it so much worse it’s not fun to do.

Honestly, I’m mostly irrelevant. I got all 36 mage towers done. The sets aren’t limited time, so it’s not like there’s some kind of huge problem if I don’t get them this go around, for any multitude of reasons (game not being fun, etc).

But I am of the mindset that it’s much worse now than it ever was. And again, I did them prior to the tier they were recommended for. It’s not like I went and did Tugar in Antorus gear and laughed at it.

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I literally thought this was going to be the purpose! I also was under the impression we would have access to old weapon transmog. The development team and product managers should be ashamed of themselves.

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