In order on your response
-The eyes in terrain has cause me LoS issues where I’ve been unable to target them so I can’t do anything but look at them when they start the channel
-The demon hunter one means the only way to target it is to tab target, which, depending on other adds can be extremely inconsistent at times to do
-Eyes at the edge of the platform like that tends to happen before the first drain life, otherwise it wouldn’t be a problem
-the ‘they do not’ to Infernal slams: It’s something I’ve had happen, that’s why I listed it as a bug. It shouldn’t happen, but I have experienced it, where I’ve been ‘slammed’ by an infernal on the opposite side of the inquis puddle, pre puddle size nerf, and even from the distance from Velen to the ‘upper left’ netherspawn portal thing
-I’ve had the slams from full size Infernals that have hit me, launch me with varrying velocities, sometimes it’s fast and strait away with only minor lift, other’s I’ve had it basically 45 degree me upward and away at mach 5
-The infernals chain slamming happened in the first few days after launch on quite a few of my attempts but seems to have been fixed an not noted. I was listing it as it was a bug I had encountered
-on the responses about inconsistency: if you are trying to test a players skill at doing mechanics with such small margins of error, wouldn’t you want those mechanics to function in as consistent a manner as possible?
-I’ve never actually had Velen attack the Nether spawn to be honest so, no, he didn’t hit them firts
-Haven’t even logged in since Wed cause I’m so burnt out after 132 attempts at this
-2-3 seconds is not enough time to build up 3 stacks of thrash
-Velen has, thankfully, only walked off the platform once, and it was during the opening roleplay bit, it was like his pathing glitched causing him to try to ‘walk out’ of the instance
-Items that you use and are consumed as a result should have an indicator of where they will be before they ‘spawn’ so you don’t trigger them before you want too, especially with what velens orbs do
-the 2 min despawn timer being intentional feels awkward and like just another mechanic that needs to be tracked with a mental timer ontop of all the other mental timers you are trying to use, there really should be some indicator on which orb was placed first, maybe have it start flashing about 15 seconds before despawn would help, especially when they overlap, or, change them to not expire but to only have 4 on the ground at a time, this would, in effect, do the same thing as the 2 minute timer but not make them so unpredictable on where they will be
-This would make more sense if most of the bear druid damage wasn’t in DoTs requiring more time to ‘go off’ and that we have to be in melee to silence, meaning, we get more stacks of the debuff per interupt than other tanks do, even if we prioritise getting out of it asap