Mage healing is a letdown (but am accepting advice)

It was really strong and people complained, so Blizzard nerfed the aoe healing pretty hard on it

Living flame is the only way to handle spike damage, given the huge cast times or channel times on everything.

Yea, living flame is still very strong, but I’m afraid they’ll nerf it next since it essentially does the same thing AE did and they nerfed it by 80%. It’s the only thing carrying the class atm.

I’ve 2 manned part of WC pre-25 (could probably do the entire thing but was just getting a specific item for a friend) and all of SFK at 25 with a druid friend. He was in kitty most of the time and just switched to bear for a few things.

My issues with mage though are with time spent drinking and a number of specific scenarios in PvP and PvE that their kit just isn’t good for. Also some of their runes like arcane surge are just exceptionally useless and need massive buffs or re-design to even be considered as options. Even if living flame wasn’t OP, surge still would be useless.

Also, I don’t think atonement copy/paste even fits the theme of time magic, but that’s an entire other topic.

I’d assume when you get better things for talents and spells the healing will get better. Like with shadow priests not getting their Shadowform till 40. Mages healing may be gated until later caps.

Arcane tree is where the mana effiency comes from for a mage, and the good ones for mana efficiency are pretty early on. More talent points won’t really help much if the healing skills continue on a linear scaling.

I dont understand why Regeneration needs to cost less mana, or be instant cast heal over time if cast on someone else.

I would love if clearcasting worked on regeneration.

The mana costs on the Mage healing runes are insane. Why are they so high?

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Let’s all remember that mages heal through damage. Should they be great healers and still be competitive in dps? No, because then why would raids need any other healer?

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I think it’s fair based on the fact mages have polymorph and much better dps.

I’ve spent entire fights polymorphed lol, at least in PvP.

They really seem to lean into the idea of support-healers. It’s lvl 25 as well so who knows what it’ll be like at 60.

Arcane blast rune clearly says it amp the next outgoing damage spell, so I don’t get all the people complaining about regeneration not consuming the buff……because it’s not supposed to according to the tooltip. Tbh I have been experimenting with actually using burnout instead of living flame because the 15%extra crit makes AB heal decent. It still needs some help on the mana consumption, but there’s nothing wrong with trying new things!

I would go into the mage class w/the perspective of having an ability to heal as yet another utility rather than a main aspect. If you think about it, mages were tops at DPS previous to SoD, and NOW, they can also spot heal - I think it is just a matter of how you think about it.

How are you going to heal with burn out if burn out is a chest rune and regeneration is also a chest rune?

Welcome to SoD: Season of Drinking

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OP’s take is 100% accurate. They asked on stage if we ever wanted a Mage Healer. I’m back for that and it’s not feasible in this wave. Maybe at 40, but that’s a bit of time to wait for what I reactivated for. Wish Forums were still a place to voice concerns and get valid feedback, seems like it’s just Mages agreeing with your take or people who don’t play the class or understand at all (or are just trolling) talking non-sense. Shame.

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I actually use enlightenment/ab/mass regen in dungeon. I find it better than using regen almost every time since if you ab then hit mass just before it goes off you can almost top the whole party with under 400 mana and 2 spells. I don’t know how that’ll do in a raid but I’d sure like to try it because it’s amazing in dungeons.

Mana could still definitely use some help, but on a normal pull in sfk/stocks I could end the pulls using about 20% of my mana if I wanded between heals.

After toying with the build, I think the healer mage isn’t supposed to be a pure healer as everyone is trying to frame it, but a “Utility” healer, like how a Warlock is technically labeled as a “Utility” dps.

There was a change to Mass Regen and now it is 30 Yd range, EASY to hit your entire party. not only that, but if you are with another healer, ESPECIALLY a Priest, the healing output is Crazy (Beating Priest consistently cause my Dmg keeps healing the group entirely) cause of their Prayer of Mending (It triggers off HEALS too, and if you are healing, their Mending just travels to EVERYONE at all times). I agree we run out of mana quick, but I will say that Arcane blast hits HARD (200+ dmg, 300+ on crit). So I rotate Mass Regeneration, Arcane blast twice, Arcane Missiles once, then Mass regen again. and after 2 blasts, Arcane Missiles should be doing a good amount of Damage.

However, you are a mage, you were never a healer. So what I have figured is you fill a DPS slot, but while you do damage you support the healers. If you have a group of enemies your arcane explosion is second to none, and despite the dip in healing, you are still healing and triggering the Priests Mending too and doing work too.

Even outside of this though, you can still just not heal and go pure damage, literally casting something TWICE for 121 mana that does basically as much as a Firebolt, then Arcane Missile, and repeat.

I think the only thing mages need to be beastly in healing is lowering the mana cost of the Regen runes by HALF (Arcane Missile maybe too by half if it was possible), and the healing regen on the runes should be double what it is now.

Next phase we get Full Arcane Meditation, plus Mp5 gear in the far future if we even need it, and our healing is based on the damage output, so similar to a Warlocks Demonic Pact needing Spirit to stack spell power for Fel Armor in burning crusade, our Temporal Tunnel is based off just spellpower, not healing power, and we can balance Int (for mana) and Spell power or even just spellpower. Maybe find the sweet spot for Mp5 gear too if needed.