Mage Buffs

Which is sad because…if you spec out of it, and choose any other talent, instant 7200 Single Target dps loss (even more in AOE obviously). Want choice? Nope, not here.

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I hate to say it but…

Then you’re playing wrong.

Fire mages at end of SL complained that SKB was top performing. Blizzard didn’t care and kept it around for another season.

My suggestion is make best with what you can, because it’s the only way the spec feels viable right now (but it is really fun to see the numbers you can throw out once you get it down).

For the first time in playing (started in Closed Beta for Vanilla), I feel compelled to install a WA to manage Pyroclasm and SKB procs.

I didn’t feel this way managing MSW in MoP, but after the SL 10 stacks and the visual indicators never being updated, I really feel it’s just lazy UX by the design team and them just assuming you’re going to install the weak aura if you care.

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I could not have said it better my self. RoP is holding mages back specially in raids and mythics where your burn consists of standing in one spot with very little wiggle room. There are way too many move mechanics in this expansion to expect mages to stand in a one general area, keep track of the buff making sure you don’t walk out of it’s range as well as pay attention to your complicated rotations and the insane boss mechanics. This is one of the reasons why last week was my last raid, it is just too much for me and I’m on the verge of quitting wow.

As a temporary fix I’d take just straight up aura buffs if RoP was deleted. I’d legit take a 10-20% aura increase depending on specs and have the talent replaced with a purely cosmetic talent that lets you turn into a glowing dadhgar head-ball.

It solves 0 issues if you can count to 10, and only solidifies it as a mandatory talent with too much of our power budget allocated to it. Having it move with the Mage turns it into just a flat passive damage buff at which point why bother when we already have dps cooldowns?