Ever since the DF prepatch I’ve had problems with multiple macros that use modifier keys, especially Shift and button 1/2. Here’s one example:
#showtooltip 0 5
/use [nomod] Healthstone
/use [nomod] 0 5
/use [mod:shift,btn:1] 0 13
/use [mod:ctrl,btn:1] 1 21
This is a health macro, I have it set to G on most characters. Hitting the key will use a Healthstone (if one exists in my inventory) and a potion in the slot I dedicate to health potions. Shift-clicking will use food in a dedicated slot, and control-clicking does the same for bandages.
Now however the game completely ignores the shift and button designations. it just does whatever’s listed with [nomod].
Here’s a similar one for mounts.
#showtooltip Lucid Nightmare
/use [nomod] Lucid Nightmare
/use [mod:shift] Infinite Timereaver
/use [mod:shift,btn:2] Eternal Traveler’s Hearthstone
Again, ignores everything that isn’t listed with [nomod]
Both of these worked perfectly before the prepatch. Is there any documentation about how macro processing has changed?