M+ Timer is Anti-WoW

The timer is actually a call back to the 45 minute timed run for Strat UD way back in the day.

…Is that actually the real reason? I’m really curious, where’d Blizzard say that?

I’m not saying you’re wrong because you probably aren’t with such a specific callback. I’m making assumptions in the origins of M+. I assumed the concept is pulled from D3 just like Legion’s randomly dropped legendaries.

Mythic + and its timers and design has increased the repetivity of the game for me. Timers as well as the ramped up difficulty for every key make M+ what it is. It would not be as good without a timer.

The timer is not “anti-wow”, since wow is whatever the designers make it.

However, the content is designed for people who are very quick learners. Despite all the whining we read about too many players being “bad”, ie low skilled, the system is not working to improve the general skill level of the playerbase. The more boosts that are purchased, the more carries sold, and the skill level will just continue to go down.

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Timed dungeons have been around longer then D3.

We had Undead strath for the mount, we then had a revisions of that concept for the caverns of time run for the culling of strath in WOTLK. Mists of Panda had “challenge” runs along with those in WOD.

Legion merely extended the idea.

I also forgot Hellfire Citadel and the shattered halls. That was a time run to reach the executioner before he kills the hostages.

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Yup, both are very true points.

I get the whole point of M+ but it definitely doesn’t increase the skill level of players besides those at the highest level of M+. It’s more like a test of your existing skill level.

Carries and boosts also confuse me. What’s the point of the game if you don’t go and accomplish your own goals? If you don’t play the game yourself then why play it at all…?

The only reason I could imagine is to quickly gear an alt if you’re a super high-end player who needs multiple geared alts as soon as possible but otherwise it sounds kinda dumb.

Most people aren’t fast learners like those who excel at m+ are. They learn differently. The game pretends they don’t exist, even though they are likely the majority, or that they could just snap their fingers and become quick learners.

But then, what would elites have to complain about if the general skill level of the player population improved?

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Thank you! You’ve managed to word my issues with the timer in regards to player learning better than I ever could.

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I dont understand your position.

The game has normal then heroic, then mythic versions of dungeons. All the M+ does is stipulates a time and increases the difficulty. Thus allowing a player to not “out” gear the content.

Also the affixes arent all lumped in a m+2. You get one affix then they add another a few lvls and then another and then when you reach a 10 you have all four affixes. I dont understand how a person is suppose to learn differently? Mindless throwing bodies at it for hours on the off chance you might learn from your mistakes? The timer incentives a player to learn and push

Blizzard concedes that people learn differently hence why there are so many difficulties. These cultivate players to learn new mechanics and push there boundaries, however if that’s not your cup of tea then the three difficulties exist. You just dont get the extra reward of better gear if you are not willing to push your boundaries.

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Were you trying to get in as dps?

Then ignore the timer and just find people who are only interested in completion…

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So it’s working, and you’ve got data showing player skill level is improving, right?

I feel like every new system we get farther away from WoW.

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doesn’t matter how many difficulty blizz gives people. People who refuse to improve wont improve. And people who do will. You can drag them to water doesn’t mean they’ll drink. All they’re gonna do is complain and drag people to their level rather than improve

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Well… a group in Classic just downed Onyxia in under 1 minute. The reason why stuff was slow in Vanilla was guilds guarded their secrets on how they did mechanics and bosses. Now its open knowledge.

The thing is, Any Mythic 0 shows you the mechanics of the boss fights. They are the same mechanics just scaled in damage and boss HP.

The affixes are pretty self explanatory like Sanguine, don’t stand in bad and move mobs away from it. Bolstering, do small pulls. Skittish, better get some hunters/rogues to misdirect threat to tank.

Generally the person going into M+ should have some idea on the dungeon by doing M0 dungeons before hand or reading the journal and the mechanics, or watching a video on YouTube.

As for IO etc. Just form your own group, do a M0 get a key and grind it. Or get friends or a guild for M+.

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That makes zero sense. Your saying that just because a group can clear a +10 in 40mins but because maybe you aren’t as skilled (yet) and adherent to the principles of the dungeon and you merely throw corpses at the bosses for 4hours and you eventually complete the dungeon that you deserve the same reward as the group that did within the time constraint?

MoP challenge modes were based on the idea of Strat 45, and Mythic+ is just a continuation of challenge modes. They even called Mythic+ “challenge mode” before settling on the current name.

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And by the by blizzard already rewards you for that mentality. Its called the weekly cache you know where blizzard gives you free loot for completing of mythic + for the week regardless whether you completed the dungeon in time or not

Ok lets break this down.

All of the dungeon mechanics are the same as a Mythic 0. Learn them and you are good for M+. Fortified and Tyranical are pretty simple affixes. If its fortified it means Trash is going to hit hard and any mini mechanics they have you need to do them or interrupt them. In tyranical it means the bosses hit harder and you REALLY need to do the mechanics.

You then have the next constant affix on +10 or higher difficulty. Which this season is the obelisks. Pretty simple, they open the portals and the mini bosses have adds. And can be used like a rogue’s shroud to skip trash. The mini bosses always appear so you just need to know what to do. Got the one with the eyeball tentacles, burn eyes ASAP. Got the growths? GTFO fast and/burn them in a line. Got the flesh rippers, kill them first. Got the one with the exploding bugs, move them and ignore the bugs. And with all of them just remember to kill the boss in the place where you want to exit.

Finally you have the variable affixes. They are pretty self explanatory. It’s in the tooltips. If you need more info on it, google it.

So ya TLDR: If you don’t know the dungeon learn it in M0. Affixes are self explanatory. Other than the base dungeon mechanics the only real way to learn is to jump into the dungeon. You are immediately going to know what the affixes do after the first few trash packs like the visual effects of sanguine.

So what? Blizzard don’t care, It’s here, it’ll stay, take it or leave