M+ Tank Shortage

The shortage is also because tanks are treated like garbage, and it isn’t exclusive to M+.

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What would fix tanking for me personally is increase the threat generated by Crackling Jade Lightning by like 10,000%, then we’re good. Brew would feel so smooth and satisfying with that 1 change.

I dunno, the thought of rounding up mobs in these keys is daunting. They just removed Abom Limb, it’s like a war on tanks right now or something.

Brew in all other content is insane though, especially Delves. I basically just sprint through 11s as fast as possible killing everything instantly, what it feels like anyway.

You forgot that the tanks are generally the one responsible for pathing and pulling. They are expected to know routes since they are the ones responsible for that. They are expected to pull packs in large enough quantities to be efficient but not so much that wipes the group.

That can easily brick a key and that is generally solely up to the tank. That’s a pretty decent chunk of responsibility.

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Tanks have more responsibility.
But they SHOULDN’T.

A bad DPS is basically invisible. They get to ride along and tunnelvision, and such lack of skill almost never bites them. A good DPS who uses all of their tools and still does great numbers is certainly the hardest role in the game, but they generally don’t get anything extra for their effort.

I for one don’t mind short tanks.

<3’s out to the gnomes

They? Basic grammer.

The tank is the leader. Less than 20% of people want to be a leader.

That’s it, that’s the whole story.

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Why would a DPS player care about whether there is stress on tanks and healers? It’s the tanks and healers these issues fall upon.

1.People need to stop treating tanks like garbo immediately if things go south.
2.INTERRUPTS NEED TO BE BASELINE.
3. Enough with the mobs that have abilities that constantly randomly target everyone BUT THE TANK those should be a rarity… not every mob… otherwise why arent we just another dps.

Wrong.

You seem to be under the incorrect impression that tanks carry people in m+. I guess it would make sense for you to have that opinion if all you ever played were heroic dungeons since tanks can carry 4 people through heroic dungeons.

That isn’t the case for m+, where dps actually matters, too low and you arent timing, or completing for that matter, anything.

Now to address the main point.
When people say tanks have too much responsibility they are mainly talking about knowing m+ routes, skips, and all the little intricacies that come with planning routes to a perfect 100%. Most people do not want to do this extra layer of homework. That’s what people mean when they say tanking requires more from a person then being a dps.

And no, you are incorrect if you think dps or heals need to know mythic routes, since we are not the ones gathering up mobs and keeping them aggro’d with threat. In fact it can, and does lead to very bad situations when dps or heals pull for the tank in m+.

You have a very surface level knowledge that seems to be limited to about heroic dungeon level difficulty or timewalking dungeon difficulty.

“Tanks don’t have more responsibility but the wow community has decided to give tanks all responsibility”. This is how responsibility works… if everyone in the world decides that you are responsible for something… you are responsible for that thing.

Also, if the tank dies, the group dies.

You saying “Tanks don’t have more responsibility” doesn’t make it true at all

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I main dps with a tank alt and usually feel more helpless on the tank. I can neatly group pulls up and solo stop a few casts but as a dps I can solo stop quite a few things and also help speed the kill times up by playing better. Sure, tanks need to know the route but everyone needs to know the route to plan CDs appropriately. Also above 12s dps need to be cycling personals to stay alive and keep the healer able to handle emergencies which to me doesn’t feel that different from keeping defensive up on the tank.

Tanks decide what to pull and when to pull them.

Tank is the only role that is pretty much guaranteed to cause a full party wipe upon their death.

Even if we ignore everything else, just these two factors make tanking the most responsible role. This is why most people rather not do it, hence the tank shortage.

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so IO makes someone good? that’s hilarious considering A LOT of this “community” just buy gold and Keys for IO / gear… IO doesn’t mean anything anymore just like the past rating systems got worked around so did this one. I can’t count on all mine and your fingers and toes how many 2500+IO NUBS that can’t interrupt, don’t know route, can’t even do basic boss mechanics in keys, yet you see IO as a grading chart… You’re one of the ones the GET GUD was aimed at.

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And believe it or not this is how these people are building their groups, purely by IO and ilvl.

The tank that they refused to invite who’s 680ilvl 0 score could be a 3.3K alt from last season that’ll absolutely carry their crappy little +5 and they instead invited some delve geared 700 ilvl who knows absolutely nothing about the dungeon they’re in and doesn’t even know what their active mitigation is. Same goes for DPS players.

I really think Blizzard has to have a scoring system or something to differentiate good players from bad players. Low keys are just flat out unbearable right now, I tried gearing up a couple alts and I just can’t stand it.

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I’d expect less tanks being around than other specs but not sure if theres a shortage on higher keys. Currently doing +15 keys and I spend more time sitting in queue than getting invited. Since I main brewmaster, it’s understandable when its a caster-comp and also avoid queueing into those but even phys comps decline in favor of prot war/pal… then I get tired of waiting and go play something else.

most pathing in dungeons is pretty linear, aside from doing a very insane skip at the highest key levels, routes the last 2 expansions has been pretty straight forward.

anything can brick a key

this idea that there is more stress/responsibility on the tanks, healers is just asinine talk and it generally comes from players who play the lower end of the game, the ones who complained 2s were to hard in season 4 of DF or blamed Aug for never getting invited to keys, when the keys they were doing never needed an aug

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I dont play a tank because most of them have a much higher apm than my 50ish demo lock. Im getting old man

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There was a tank shortage before m+.

This is the clearest and most concise explanation of the tank shortage I have ever seen. Very well put.

Dps should also know what is going to be pull and when.

This is a consequence of failure not a responsibility. Which will certainly deter people from playing tank.

There was a tank shortage before m+.

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