M+ should only have 3 affixes a week

The problem stems from week to week affix combinations give huge swings in difficulty week to week. They’re just not swappable, so although they change up gameplay its flawed because what you did last week isn’t possible the next. This is what makes it incredibly unfun.

When the whole m+ system is about pushing higher keys and getting that feeling of accomplishment on whatever level everyone can progress to their on key level. When you start planning push weeks and rest weeks then motivation to progress stalls for many.

Additionally the system isn’t nearly smooth enough with fort/Tyr doubling up difficulty with key level. You can go from +2 a 15 with ease to being completely murdered on a 17. It doesn’t need to be a guaranteed pass at all but affixes make the difficulty per key level a bit too steep simple if it’s a fort or tyr week.

I wish there’s a 3rd. It’ll break up fort and tyr week

How fanbois will defend terrible design decisions is a strange phenomenon isn’t it? It’s like they think big brother is watching and will reward their warrantless loyalty. Well here is a heads up, big brother isn’t watching and wouldn’t give a hoot even if they were, they have their own agenda in which they play the puppet master and we play the pawns.

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It’s intentional imo. In almost every season there are 1 or 2 dungeons that are noticeably easier so that players can push and get extra rewards.

Or, and I know this is gonna sound crazy, they actually enjoy playing the game and that is why they continue to do so?

Crazy right?

So what if fanbois enjoy playing the game, most of us do. However most of us won’t spend significant effort coming to the defence of terrible design decisions.

Reducing affixes from 4 to 3 isn’t “easy mode”. It’s a legitimate problem when there are simply too many abilities happening at one time. Abilities that often contradict that strategy required for the boss. We have countless fights that require players stack for a boss mechanic but need to spread for an affix.

Fight tuning is a critical part of the game that gets completely thrown out the window due to affixes that don’t take fight mechanics into consideration. They could even compromise and leave the 4th affix in at level 20. That way the truly hardcore .1% of players can have that extra challenge.

Affixes like volcanoes aren’t a difficult affix to deal with but can make some fights orders of magnitude more difficult because constantly having to dodge them exposes players to 1 shot boss mechanics. Removing them doesn’t make the dungeons themselves any less difficult. Removing them simply removes cheap deaths.

M+ should not exist.

You underestimate the power of the gear treadmill.

You’re right. Every week should jus be fort+tyrannical+ explosive

Mythic should start at M0 having no affixes, then add an additional affix every +2. That way by +20, there’s 10 affixes. Tell me that wouldnt be a great time!

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well it works

sure. Sounds fun.

“I have trouble with something designed to be difficult so they should make it easier for me.”

Just stick to low keys with 1-3 affixes, and you will have that many. What even is this post?

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didn’t bursting used to be a % of health and not dispellable or something? explosives used to also take multiple globals to kill as a healer/tank.

it could be a lot worse, people have no clue :\

Yes, bursting used to be % of max hp and undispellable.

Explosive orb Hp used to scale with key level.

Necrotic was 10 seconds, then 8, then 6, then removed.

Bolstering used to have no end duration. Just permanently bolstered.

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Just lose Tyrannical. Nothing kills morale faster than dying to a boss once Lust is used up. Especially if you play off meta classes that can’t keep up with the group wide unavoidable damage (looking at you NO boses)

Because its not fun? Scaling is indefinite…just do higher keys

Then it would be boring. 1 weekly affix + 1 interested seasonal affix works.