More on topic, we’re talking about players so bad at managing base dungeon mechanics that they think tyr and Fort matter at 2. Shadow smash in a tight hallway is tough to not only see, but also get out of (especially if there are multiple). If I eat one by accident, it’s 70-80% and the dot can stack up to tick me dead right away.
I think the disagreement is based on faith in the low key community. There is an inverse difficulty curve to mythic plus as the higher you go, the more skilled and knowledgeable you team becomes. I’ve wiped in a 4 pug that I joined to test out a talent because I couldn’t carry every mechanic. (tank was making very strange pull decisions, unclear if healer was distracted irl).
As far as affixes go, there is no easier time than hp/damage in the practice levels.
Yea, I also get what you’re saying here and I too have even wiped repeatedly in a 0 because the group couldn’t handle mechanics, but I still think it would be easier to have reaping at a 2 and tyrannical or fort. It could just be my imagination, but this is how I am thinking about it…
The HP/Damage modifier on a 2 key is 0%, and only 8% at a 3 key.
If we threw reaping into that, the reaped mobs on a 2 key would be half the NORMAL hp value than if you were doing a 0. I imagine this would make the reaped adds about as difficult as normal difficulty dungeon trash. Because of that, they would die pretty dang fast and most mechanics wouldn’t be near as impactful (I’d imagine). Aso, you’d also only have to deal with 5 waves of reaped mobs.
With fort, the mobs already have 20% more hp and deal 30% more damage on a 2 key, making ALL trash pulls much more impactful and demanding on the group. I feel think would up the difficulty immediately from a 2+. The boss fights would be exactly the same as the standard scaling as you increase keys so no impact there obviously.
On tyrannical, the trash difficulty would be the same as if my proposed affix swap were in affect. This means the difficulty of the dungeon on low keys would be more consistent. The boss difficulty would obviously go up because the 40% hp and 15% damage, but I don’t think this really adds anything to the keys at lower levels other than just making it take longer and frustrating those bad players we mentioned. It’s not exciting by any means, so instead of making it a thing, just save that for higher keys where the player skill matters more and slap the season affix here instead. At least that would be more fun (subjective) and it wouldn’t throw the skill demand into such a higher bracket because of the scaling off the affix I mentioned.
Am I wrong to think about it like this?