nice, I’ll go do them tonight!
A lot of fights just seem to have gone nuts with unavoidable damage to try and strain the healers which doesn’t feel fun to play against. They also went a little swirly crazy.
The dungeons are fun but it feels like you’re constantly dodging, especially as a caster, and you get punished by streams of unavoidable damage even if you do play well.
No? A ton of players still raided.
There’s not that much unavoidable damage.
Poison cleansing totem sucks absolute dick for that fight, it cleanses a single application of lasher venom instead of the whole stack so it does nothing.
It’s not uncommon for players to have different experiences and opinions about the difficulty or enjoyment of content in online games. Some players may find certain content to be too easy or too difficult, while others may have different perspectives.
If you are finding that the mythic plus content in the game you are playing is too difficult or not enjoyable, it might be helpful to try seeking guidance or tips from other players or resources such as online forums or guides. It can also be helpful to take breaks and practice self-care, as playing online games can be stressful and it’s important to take care of your mental and physical well-being.
Yeah, someone corrected me on that already. Makes me real sad, could’ve been a nice niche application, but c’est la vie.
Isn’t that the data that showed participation dropped over the holidays though? Because yeah that’s kinda to be expected.
I spammed Azure vault over and over all week working on cloth wrists. Some runs no one took any damage at all, some runs every single pack was multiple wipes. Key level not related at all, some runs a 2 was a death slog, some runs a 9 was deathless. The dungeons are very easy if people are looking at the enemies. The dungeons are very hard if people are staring at their bars. This patch is a moratorium on people who insist on playing blatantly incorrectly.
If you walk to the first enemy health bar, stare at your hotkey bar pressing the skill order you read on icyveins until that enemy is dead, you are indistinguishable from a very poorly made public botting script. Mark your tank, move when your tank moves, and position yourself with a line segment that looks like this: tank - enemy - you. Stay watching the enemy, use appropriate utility skill or avoidance against the enemy abilities. Congrats, you can now do PVE like a human. This goes for you too, warlock standing at max range. There no reason at all for you to be 30m out my mass dispel and sanctify.
Blizzard acknowledged that bis rewards from M+ were too easily obtainable to the point that they were cannibalising raiding. While they wanted to allow M+ players to get bis gear, they wanted to match the difficulty of getting bis gear in M+ with the difficulty of getting bis gear in mRaid.
Because it’s something to aspire towards? As it has been for almost the whole game?
Players are going towards the easiest path to gear, as they always have. I think Blizzard would say it’s working as intended.
If people don’t find this obvious from the encounters it should be obvious from class balance.
Current class balance is a direct consequence of PVE being overtuned.
It’s not like we don’t have the tools to deal with this difficulty. It’s not that it’s “too difficult” it’s power creep. The tools we need to deal with a situation just increasing and increased.
Overly difficult isn’t the right word. Overly complex might be better.
I am playing a tank full-time this season. Granted people are usually toxic to tanks if the run isn’t super smooth. But this season (at least to me) seems worse in terms of toxicity.
By that logic, you shouldn’t care if someone exploits the game and gets ilvl 1000 and dupes every bis item in the game or just flashes their credit card and purchases it because you are the Emperor of Enlightenment Island, population: Rotter-Whitemane (spitting fire on the forums hiding behind a classic toon).
The way I see it, the tuning for Mythics was done with far too much emphasis on making it difficult/challenging such that the race to world first is exciting, and would then potentially gain more audience on social media. At the expense of tuning being set to be fun for the majority of players, that aren’t utterly committed to top tier min/max hardcore super serial gamers.
I like some difficulty in games. But, I think mythic+ in general would be a lot more fun if it were tuned a little easier. Such that strong groups can multi-pull, many mobs making big saucy deeps numbers and many funs had for all. Up to the point that you stop getting gear from runs. From then on in difficulty it can get as difficult as blizz can be bothered to release in +xx numbers, and the few players that want to pit themselves against such a challenge would be free to do so.
I think the difficulty has far, far too heavily catered to the small playerbase at the bleeding edge and largely ignored what the majority of players want, fun. Big pew pew is fun. Getting things done is fun.
Sure, some players have organised groups that are all on voice chat of some kind, and can co-ordinate well such that +11’s and higher are easier than they are for me. But, I’d warrant a big guess, that the majority of players are like me, have one or two mates at most that I/they play with. For the most part, I’m not on voice chat. With mostly pug groups, its so easy to have multiple people hit the same interupt, we’re then all on cd and can’t get the next one. Mistakes happen. The margin for error before everything is utter chaos and wiped happen feels too low.
The tuning for Mythics feels especially bad to me on my healer. Which I flat out do not want to play. I used to enjoy heroic raiding on my resto druid. I am very much up for a challenge. Mythic plus doesn’t feel challenging and rewarding. It just feels stupid. Far too many one shot mechanics. Someone misses an interupt? Which is all too easy to happen in a pug, BOOM someone is dead. Why??? I’m there to heal and save people from mistakes, where’s my chance to heal them back up so they can get back in there and keep trying???
I’d bet many things, that the tuning department only really looked at Mythics from the top tier scenario, pre-organised groups that are co-ordinating on voice. A luxury that most people do not have.
Not all players need to be able to push to the highest tier of content. I get that. But, there are almost no groups for low level keys. There’s no incentive for people to do them. Its +10s and higher or no group for you.
Am I expected to not ever make a mistake if I want to do 10’s or better?? That seems an unreasonable expectation. The difficulty of 12’s is where I think 15’s should be. The learning curve from 0 to 15 feels too steep.
Because the ilvl 500 kid then start trying to high end content and trolls everyone. The way the system works ilvl shows how far you progressed high ilvl means you played and understand the game and will do well.
No, Blizzard was open about the fact that giving top mythic raid gear to anyone who could spam m+ dungeons was cannibalising the raiding population and they wanted to rebalance the difficulty so that while you can still get the top gear from m+, it’s much more comparable in difficulty to mythic raid. This was publicly stated by IH.
I love all the new M+ dungeons right now. Why? Because now when I join as a healer, I actually get to heal! It’s always been 3DPS, a God mode Tank, and a healer just so everyone else can be lazy if they want to. The game is a lot more fun if you have to put effort into it to win!
Actually raiding is the only end game activity that stops once people get max gear. People keep pushing key levels with max gear and people keep pushing PVP rating with max gear. Blizz needs to stop ruining other parts of the game for the sake of raiding. The reason raiding continues to decline is that most people can’t commit to 10 hours of scheduled raid every week with 19 other people. Overtuning M+ isn’t going to fix that.
M+ when tuned higher is fun because you get better gear as you ascend. Alternatively, would m+ be fun if they didn’t drop gear at all? No one really liked challenge modes.