M+ Question for Devokers Vs. Incorporeal Affix

I’m fairly new to going up against some of these affixes and I’m trying to figure out how best to specifically help deal with the Incorporeal Affix.

Looking it up on WoW Head, they say the only thing I can do is use Sleep Walk, which I don’t like that because in order to talent into Sleep Walk, I’d have to sacrifice a couple other things, not to mention it only lasts 20 seconds and has a cast time and cooldown, so I’m looking at some other, possibly better options.

Icy Veins recommends stunning them with Deep Breath (long as I have Fury of The Skies talented, which I can’t find…because it’s apparently a Soulbind Conduit…wait what??)

And their last recommendation is Quell, which is fine, that gets used all the time anyway. As long as that actually works.

I’m just looking for any input from other Devokers.

Other than that for reference, I normally just run the recommended M+ build from WoWhead, which aside from certain affixes like this, it’s been working for me just fine.

Quell does not actually handle the corpo, it just delays the cast going off. Generally I only use this in a group that has more instant options so that those players have a chance to grab it, or just to give me time to get off my sleep walk.

Taking terror of the skies (deep breath stun) is going to take a talent point as well, and won’t actually fully cc the corpo. It also contributes to the stun DR of other mobs, and you don’t want to hold deep breath specifically for them ever.

Sleep walk is kind of a non-negotiable talent this week; unless your group has more than enough better options and you get the go ahead to drop it, you should be taking it.

The easiest point to drop for utility is almost always ancient flame. Most of your living flame casts will be instant via burnout anyways, so there’s almost no loss.

You could also drop one point in inherent resistance since you’re decently geared for the level of keys you’re doing, but you won’t want to sacrifice that survivability as you start doing higher keys.

I have a macro that uses the caution ping with my sleep walk cast, so that my group knows which one has the sleep walk cast incoming.

The tldr is that you need sleep walk, though. It also helps a lot outside of incorp of you need a quick cc on a dangerous cast, or to bring a stray mob closer to the group.

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Thank you! Sleep Walk it is! It just didn’t look too appetizing at first look but you’re right.

I’m going to make a new build with the modifications you suggested. Thanks again!

My current build is what I’m using for m+, feel free to take a look at it.

I’m just doing aspect crest grinding so I kept time spiral for convenience, but it’s not typically a must-take. Typically that point would go into one more point of inherent resistance.

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I just copied your build right over. It didn’t look like too much had changed aside from what you already mentioned.

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Don’t worry, Sleep Walk does grow on you, awkward though it is.

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Nah, it’s trash and I will forever hate it so long as it has that 15 sec cd.

Tell my groups I’ll always cc the one closest to me, watch them all cc that one anyway, now I can only stare in horror as the other incorp keeps casting and now my kick’s on cd.

Sure, in a group that actually can read OR you’re in vc with it’s fine, but my god I have to pug most of my keys and it is the WORST.

You could cc last to mitigate that.

Why would you expect/trust pugs to be looking for you and deciding to try and figure out which one is closest to you while doing everything else they need to do?

You can literally macro a caution ping into your sleep walk cast and you can also easily just wait to do it second like faux suggested.

Hook a brother up with that macro friend.

#showtooltip
/use [@target] sleep walk
/ping [@target] Warning

Nothing groundbreaking or clever-- I had this as a mouseover macro originally but I found that I would sometimes hit a different mob and put it on cd.

I generally just hit it a few times when I start casting so people can see the ping better, since it can get lost in the shuffle sometimes.

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Yeah mouseover for Expunge works like 90% of the time and then randomly it just… doesn’t.

I took Arcade’s advice and went with their build. Subsequent runs after I made this post went fine, for the most part. I was able to help several times with corp and that’s all I needed. One person in here did say something about Sleep Walk being awkward, I can definitely see that. But it never felt “bad” per se’.

My KSM goal was achieved last night, which was my main goal. So I might take a break from M+ for a bit and focus on some other things.

Thanks again Arcade! I’ll always appreciate people on the forums that are actually helpful.

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I don’t even trust randoms to know left from right.

I usually try to use body language by planting myself right next to the one I intend to CC. Somehow it usually works out.

I still feel like evoker could use another CC, like Dragon Fear (which is pretty often used in lore in multiple games and stories.) I suppose we’ll get that as warriors for dracthyr, at least.

We have a lot of cc already.

Really they should just remove the cd on sleep walk.

Not sure a flimsy root and a well buried stun (both with pretty long cooldowns) count as a lot, especially when only Sleep Walk works against the thing that must be Cc’d to stop.

You mean against the affix that literally isn’t going to exist after this patch?

Overall the kit (especially Aug) has an absurd amount of control and cc, even if it’s not useful on incorps.

That IS what this whole forum post is about. In any case, one “hard” CC isn’t a lot. Two if you count the deep breath stun, and even that never worked in this case, which is a bad sign for any future designs that require hard CC to stop they may choose to implement.

That doesn’t change that we don’t need a cc that wouldn’t be instituted until said topic is irrelevant.

We still have more potential overall control than any other caster, especially as Aug.