Make it so you choose when you put the key in if it’s downgrade + completion or timed only + resettable.
Make it corresponds to the “Timer / Completion” settings in m+ listing.
Make it so you choose when you put the key in if it’s downgrade + completion or timed only + resettable.
Make it corresponds to the “Timer / Completion” settings in m+ listing.
It’s hard to compare something when half of its comparable levels no longer exist.
Sure, this would work well enough.
Ya re-performing the runed crest and gilded crest grinds has not been fun on the alts. Also, some people consider your main’s rating but it’s not a guarantee. Their definitely needs to be like further warband crest discounts for having additional characters over 619 such as another -2 per upgrade after 2 toons at 619+ at least. Or having +10s drop some warbound carved you can send to alts over time to turn into runed or something. At three toons 2200-2700 I want to gear maybe 1-2 more toons for future seasons but it’s just not worth the time.
Yes we do. h ttps://raider.io/mythic-plus/cutoffs/season-df-3/us . All the info is here for the seasons. Including dates on how long milestones were reached. The HARD DATA shows dates, numbers and everything. We can look at that and the current season along side SL seasons and all DF seasons. Are you just ignorant of the vast resources available or just lying to justify yourself?
For this season I just see a lot of movement being needed that wasn’t there before. Huge arena spanning aoes, kiting, plus the boss mechanic overlaps. This is the stuff that people keep dying on, and a lot of it can mess up other people too.
It stopped becoming a personal gitgud problem, misplay from one person can wipe the whole party and brick the key. I don’t remember almost anything like that while doing 18s in DF.
Like someone AOEing the crystals from skarmorak in stone vault. Plus all the overlap and tight timing getting the adds down 1 by 1 then dealing with pulsing shield.
The Arakara last boss, always seems like not enough blood bugs have even spawning to drop the pools before she casts suck the first time.
Stuff like that, just reduce the overlap by a few seconds and a lot of keys would be smoother
You are aware this expansion has less pass/fail wipe mechanics than DF right? It has been compared and DF had 23 total where as TWW only has 17
Key level for level I think S2 (post evoker) and S3 were both much easier than this.
It’s like no one that complains about this season can remember the first season of any expansion, ever.
Yeah, the barrier to entry was lower.
No, the+10 range of keys was not easier. In many cases, it was harder.
People are just saying stuff based on “the feels” we have data that shows otherwise. We have a smaller amount of people doing keys this season than in S1 of DF yet we still have the same amount of people reaching milestones of KSH and KSM in the same time frame. Based on the data people are having more success this season than they are in DF S1
I still have PTSD thinking of inferno casts in RLP instagibbing me through scales and zephyr in high keys.
I played resto druid that season it was something all right. The funniest thing I see is people saying “Too many 1 shot mechanics if you fail” or “they dungeon is overtuned” when DF had more pass/fail 1 shot mechanics than TWW does and at this point of the season DF dungeons had received more than double the amount of nerfs than TWW ones have had so far.
I honestly think people just felt better cause the key number was higher, idk.
It’s definitely all feelycraft hot takes.
I think its more the old 2-10 crowd still trying to 2-10’s and not realizing that blizz made an entire new end game pillar for them called delves that solved all the problems they expressed about mplus with the timer, forced grouping, ect ect but they choose to ignore it for reasons???
It’s less fun to figure out solutions when you have an echo chamber here willing to yell at the wind with you, though!
About rewards, I feel like M+ is in a great spot at least.
I think the reward system is actually kinda fair now comparing to raiding. Giving a mythic piece as a vault reward from +10’s is ok’ish.
Now the tank changes I find mostly annoying.
And maybe it’s time to remove the “penalty” of fail a key, why do they need to drop a key level if you don’t beat the timer? There’s no need for that.
They player base needs to change. Yall Toxic AF
Who is Yall?
And why is it always the non m+ crowd being the one throwing the word around?
You mean besides the fact that you couldn’t get it done at that level?