You’re complaining about pugging but don’t want to join a guild when everyone is friends to each other and can cooperate better
The last guild I joined. The first round of keys we did. Three of us rolled for a ring. I won. They gave the ring to the co-gm instead, claiming on comms that they “see my roll”. So maybe I am unlucky, but even in guilds I encounter trash people.
op you complain about mythic + alooooot I would suggest you find some friends and no longer pug.
You’re not forced to do anything. But organized content requires… organized people.
They are. They all huddle together in things called guilds.
Leaving a group is rude, but it’s not against the rules.
Sometimes a group just doesn’t work, sometimes people don’t want to spend an hour+ doing a dungeon that they expected to take 30 minutes. Sometimes RL just straight up happens, someone loses power, or their cat catches on fire.
You’ve never been able to control what other people do, and implementing a punishment after the fact isn’t going to stop them from ruining your key if the need is high enough.
The only way to avoid the inherent risks of PuG’ing is to join a guild or play with friends.
If you choose to do neither of those things (and even if you do do those things really), you need to accept that sometimes even if you can control for group comp, or gear, or experience, you can’t control their personalities or just random acts of god from screwing up the run.
So one bad guild and you determine all guilds bad
You joined a bad guild that’s it
Funnily enough all the solutions you gave me are the things I would say to you too. People don’t tend to leave keys they are having a good time in. Yes there will be some exceptions but they won’t be common if the key is going OK.
We’re currently trying to figure out how to bridge the distance between 12-keys and 14/15’s. I don’t know why, but I swear the 15 we did together was easier than the 14’s. Last night, we were in a King’s Rest for TWO hours. These are people who +2’d a 12 in there, but the 14 took TWO hours.
We had fun the entire time. Had that been a pug, someone would’ve gotten angry and left. We were laughing. Nobody had to feel horrible. We talked about our day and let others in the guild watch our live feed of the clown show we were making for them.
It was fun.
Pugging doesn’t often offer both the enjoyment of a victory AND the friendship and camaraderie of being in a total crap show together.
Nobody will force anyone into a guild, but if you want to choose the people you play with, it’s the best way.
Just theorizing here, but in it’s own way raider io kind of encourages leavers. Because raider io works much like a resume, any failed/depleted runs will be on there for all the world to see - it’s all public.
So if a pug leader looks you up and sees a few recent depleted runs on there, he could get the impression that you’re a bad player… even if you yourself had nothing to do with those depletes/even if it was your teammate’s fault that the key(s) got bricked.
On the other hand, when you leave a key before it finishes it leaves no official record or trace at all - it’s as if the run never even happened. So if you simply leave any key that isn’t going to be timed, you will have a squeaky-clean “spotless” record.
So it actually pays to leave at the first sign of trouble, in the context of public appearance. The opposite is also true… if you stay with your pug teammates to completion (despite them being bad, wiping, etc), that could reflect negatively on you personally (those depleted keys will show up on your personal page).
It’s kind of backwards - leavers are “rewarded”, stayers are “punished” (in terms of public appearance).
You’re right. There really is no way to win. I just get frustrated when I get a couple hours to play after work and then I get two keys 16 and then 15, where someone leaves and depletes it. Now I have to run the 14 hope no leaver, then do the 15. It just gets old.
I wouldn’t mind a leave tracker ONLY if they added a “Mutual Vote To End Run” function that would end the run, deplete the key, and everyone gets to leave without it being added. It would also have to track DCs.
LOL, hyperbole much?
So one person can hold the group hostage? Sounds awful.
Also a great way to make the requirements to join a group go through the roof too.
Go take a nap nana.
I understand both sides.
I’ve had to leave a few times because my two year old woke up screaming from a nightmare, Pooped his diaper, fell out the bed. Can’t ignore that.
I’ve had people leave just after one wipe or I was not pulling trash perfectly. Lame excuses.
Stuff happens. It sucks. I don’t see a good or reasonable solution. I think we just have to live with it.
Build a community and do less pugging. Is all I can suggest. Get to know people because when you do they are less likely to leave for dumb excuses.
OP is just asking someone to implement something to track leavers. Not sure why this is a bad idea. Still gives people the right to leave.
Complain to the add-on maker and maybe they will add it in.
Complaining here won’t do anything.
Still could have a ‘leavers count’. Doesnt hurt
People don’t want it though. I think too many people leave keys to save their raider io tracking a depleted key. I think it is so much the norm, majority of people will say it is not a good idea. I think this bad behavior is too rampant and unfortunately, normalized at this point. It is like League of Legends players that go afk, far too common. At least League punishers AFKers and there is a reporting system for AFKers. Blizzard does not have such system.
You propose a system then and I will tell you what is wrong with it.