are you really this much of a jackwipe in real life?
do you watch any of quazii’s content?
the level of detail that he covers is substantial. he has entire runs mapped, coded, and built into UIs that he has made himself. they track every ability that every trash mob has and every boss has. tracks entire party abilities. he knows his stuff.
He also has hour long videos where he interviews top m+ players. some of people who literally rank #1 in their class/spec/role.
he tends not to interview people who are ranked #686 on their server and haven’t increased their top key in 2 months
If you remove key depletion you will be trading one bad behavior for an even worse one. Because now the “bad” players can just slam a key until eventually they get the right players to run with them, time it, and repeat.
Can you imagine someone who’s skill level is a +4 trying to run a +11 but, hey it can’t deplete!!, so 4 other players are then carrying that bad one.
The key depletion bandwagon needs to stop. Key depletion is not the problem. The problem lies in the numbers of crests at end of untimed vs timed. Do some basic math and realize how many keys you will have to run to just upgrade gear.
people farming 11s are somehow trapped with a 1500? that is how m+ ends in disaster?
please be more imaginative.
of course, someone would find a way to abuse any mechanic.
but the scenario you described hurts no one if they all want to do it.
some people on this forum act like a) they are elune’s gift to wow, and b) that people don’t actively carry people all the time in the game.
sure m+ rewards are lackluster. they could be better. the 50g doesn’t pay for repair bills and consumes.
but the asymmetrical risk to the key holder relative from some random pugger ditching a key has gotten out of whack. and there is simply no way to put together a group to be immune from that.
-give keys charges. maybe only one.
-give the group a disband option. this could work whether or not the key is depleted
-give the first leaver a debuff for 30 minutes. leave whenever you want, but you don’t get to waste 4 other peoples’ time, deplete someone else’s key and you have no consequences.
these are all better than having blizz putting in a suspension/ban system as the first thing to do.
i have worked for and with machinists, farmers, laborers. I have worked in and around heavy equipment. I have worked around many folks in those jobs. i have done these jobs. I have hired people for that kind of work.
I’ll take blunt any day. we need to get things done, we talk in a way that gets things done.
but consistently rude and insulting, while also adding no value?
You ever notice the people complaining about not being able to leave keys without the risk of being banned are always choosing to PUG instead of adding good players they have found over the years to their friends list and making private groups to completely avoid any issues of “bad players” bricking their keys etc…
Like all of the issues and worries they have can quite easily and simply be avoided by making friends with people who are like minded and playing their own groups. If you decide to pug then you need to respect the rest of the group’s time and if they are having trouble you have to suck it up and finish even if you can’t time it as long as the rest are still trying or you deserve to be banned if you leave since you willingly choose to pug.
If these elitists are pugging 10s, why are they having to abandon so many groups when my 10s mostly (80%, 5/6 last night) beat timer?
If they’re pushing 12s and up, why can’t they find organized groups seeing as they play so clean and everyone should want them?
Can’t make friends, self-centered, frequently abandon groups, refuse to discuss expectations before key starts…
Common denominator appears to be poor social skills.
My main is a resto shaman and mostly do M+ pug. I have almost all KSMs.
I am not a serial abandoner and I have been more patient than prudent; I try to never abandon a key except when it is evident that the boss cannot even be killed and before leaving I say why I am leaving.
I don’t doubt that I have X% of grief. Well, if this is so clear to me it must also be so clear to the company. We must all have X% of the total M+ made, and it is obvious that 15% is not the same as 68%.
I agree. A panda at the entrance of the dungeon, talk with the panda.
Don’t agree.
That would make that key a “Trial & Error” experiment until it came out in time. I don’t like the hunter’s dps? We let ourselves die, we abandon the key, we look for another. And so, and so, and so…
A lot of this information would be either too difficult to track or useless if provided.
If Blizzard wanted to do this they should track more advanced stats but leave it up to the players to interpret.
For example, dispels attempted is a stupid stat to track. Players could just spam their dispel as they ran between packs.
Simply track the players average death count for completed keys and their average interrupts. These 2 things would massively help in vetting the potatoes who die to standing in bad or not pressing personals.
People right now finish one key, whether paid or with friends/guild/etc, and then apply for m10’s without the requisite skill for the rest of the season. Depletion doesn’t prevent that behavior.
I think the outsize reward for timing vs not timing a key is also a problem, but the depletion bandwagon won’t stop, because it is a problem too.
that is possibly the most brain rot take ever because if that is the logic, then the same thing applies to people who complain about “griefing leavers” in their group. bruh.