M+ is actually fun. Am I alone?

I enjoy M+ quite a bit. I am like you I only go to where the rewards stop. Difficult just for difficulties sake isn’t my idea of fun so it’s a nice stopping point. All the rewards ( portals, shoulder xmog stuff, piece of tier ) are done and I can chill on alts after my weekly 8. Makes the game much more fun when you don’t put extra pressure on yourself for nothing.

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Mplus is fun. It has stuff some people don’t like but mostly is great quick fun.

I don’t get people that don’t like the new affixes. But I honestly never cared about bursting as a healer. Or explosive as a DPS.
Sanguine as a tank was the worse and made tank classes that had no way to force mobs into moving the way you wanted to a living hell.

Right now the only bargain I don’t care Is the one that puts a heal absorb on it because it puts the healers and any class that don’t have some type of snap healing on their kit in a bind.

The people that loiter on the forums that talk about dismantling mplus are often disgruntled terrible players or washed out hasbeens that hide behind an alt to talk crap or talk about the good old days or some other nonsense heh so they don’t like mplus or anything that puts their lack of talents or deadening twitch reactions into the spotlight. Ignore em.

Constructive discussions aren’t common in these kinds of forums so. Good luck with that.

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I agree. M+ get’s unfair hate.

Heroic dungeons never got this kind of hate and those were giga-trash.

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M+ is definitely my favorite PVE content in WoW, but it’s definitely way better with guildies and friends! I’ve also always liked battleground PVP and the new Rated Battleground Blitz is now my favorite PVP mode.

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Same.
If i wanna play tank i don t want to babysit some aggro dps-kids who are flaming everyone who don t agree to their e-sport-streamer-person-route/way.
I just want to relax at my tank too. So if i do dungeons i just tank it and don t want to learn some routes or hear flaming bec. i go a different way.
M+ was the worst for WOW. It is toxic e-sport content and don t belong into an MMO. Such hasty running belongs to h&s and i hope someday it will be deleted from WOW.

I just hate it.
Hearing people saying without they would play: There is the door. An MMO should be NEVER reduced to some e-sport-nonsense.
Make WOW great again without this awful content Blizzard!
Imagine how boring you designed some specs+class only bec. of this. All had to +shine+ in all situations…all had to be similiar…so boring and uncreative.

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Um, nope. It is the most boring, repetitive system I have ever engaged with in an MMO. I think it has made dungeon design extremely boring, I think it has limited class design, created a ton of homogenization in class and gear design. It is also the most toxic activity I have ever engaged in an online game. Worse than LoL rank mode.

Most MMO players hate content like M+, yet WoW has leaned into this system so much the last 8 years. I think the fact housing is coming has kind of proven that M+ wasn’t enough.

You couldn’t be more wrong.

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M + is fun , and the game is fun in general. it’s the wow community and try hards who ruin it

I enjoy it. I like having some challenging group content that doesn’t take as long as a raid. Sure you’ll get some bad groups but its online gaming, that happens. You just move on.

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For players with friends.
Believe it or not, the game is used by people who have normal 40+hour a week jobs, families, a mortgage (shocker! I know) etc…

So, I agree with you, it may be very very fun for people who have the time to make friends in the game or play with rl friends.
On the other hand, how fun is it for your average solo player?

I have nothing against m+, but please look at it from ‘all’ points of view.

You lost me at keeping a spreadsheet. Done

Yeah m+ is fun it’s part of the reason why it’s so wildly popular.

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Could not agree more friend!
An MMO must be more than running dungeons endlessly with a timer+higher number all the time.
Raiding is limited to 1 boss-kill per difficulty so im glad that there is finally something= delves as something else to do besides m+.
And yes: Housing will finally be something else to do :slight_smile: <3
I hope we get more of those evergreen features in the future!
I dunno: Maybe longer quest-series about order-halls, crafting in older-zones, repairing/helping with problems in the world e.g.

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Most of the unnecessary hate stems from people unwilling to play with PUGs. Then they shift their blame from that into M+.

It’s ridiculously stupid. From that perspective it’s not a M+ issue. It’s a community/playerbase issue. The only way to solve said issue is for those unruly introverts to stop hiding in their shells and reach out to others within the game if they want to play Mythics.

It’s not hard at all to be respectful to your fellow gamer. Yet they decide to come on here and whine about it.

The ONLY criticism I have for M+ is the rewards. Thing is, you don’t play Mythics for the rewards, more specifically gear. You play it to play it. And Delves is choking those rewards HARD.

How would this work when every single run requires 1 healer per 3 dps?

How can dps be at an “all time high” and healed be aft an “all time low”?

I’m in your boat.

I personally think a 3v3 objective based PvP mode could be a huge hit. That’s something I would love to see them try.

I asked my buddy the other day while he was playing the new CoD how he would feel if CoD was like WoW and you had to find a group in a community chat.

He said he’d love it. Because he could control who he is grouped with.

It became too much of a sweat mode for my taste. It used to be fun. Not so much anymore.

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I quite like it myself

I, for one, love the M+ format in terms of gameplay. It feels challenging and is always a dopamine hit when timing keys, especially higher ones. However, the friction points I have come around the “toxic” community that generally accompanies it and the fact that it feels miserable to get 55 gold, crests, and vault credit at the end of the dungeons.

I say “toxic” in quotes because people are rarely toxic in my definition. They’re just min-maxing to give themselves the best odds of completing the content. And that leads into the second point about the rewards aspect. The gatekeeping and general ugliness of people dipping from keys when things go poorly is directly related to that lack of good-feeling rewards from the end. If you’re busting your butt and spending gold on consumables, you want to waste as little of your time, effort, and gold as possible.

M+ feels like an all or nothing kind of game mode in terms of rewards. Either you time it and maybe get okay rewards if you’re lucky enough to be one of the 2 people to get actual loot or you don’t and get, basically, a slap in the face. For me, even timing the key can feel like a slap in the face when you have been on your A-game for the entire dungeon, doing incredibly well, and get nothing but 55 gold from the chest at the end. It definitely leaves me with the “why did I try so hard for gold and crests?” feeling in my gut.

I don’t think the rewards match the level of expertise required to get there, especially at 10+ keys and above. The level of personal responsibility in higher keys makes it far more difficult than raiding, in my experience, and rewards should be commensurate with the challenge.

TL;DR - I love the gameplay of M+ and the challenge it offers but I want a bit more from the skinner box.

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