M+ is still the best, consistently updated, competitive, challenging, and smooth, team based end-game content of any MMO. In my opinion. Don’t let people shy you away without trying it. It’s not perfect, never will be, and I think small changes could benefit the majority with minimal/no effect on the minority, but overall… M+ is insanely fun. Why?
Pseudo-endless progression. Every week people are doing a slightly higher or faster key than before!
Skill matters. Skilled players can do 10s at 600 ilvl, where 620 pugs can fail before first boss. This incentivizes practice, learning, and coordination which feels good to pull off.
Competition. Your friends swap to the latest meta spec? It’s a great feeling playing the underdog and beating them in every metric. (Competition not only for the key but for your performance in the key)
Testing. It is insanely fun testing other specs or classes and seeing how they all compare to each other in playstyle, damage, etc. Alts aren’t for everyone but its a great feeling find a new spec that just clicks with you.
For any of you data-driven people like me: One thing I always do and that keeps me pumped for dungeons is keep a spreadsheet of my m+ performance lol.
Dungeon, Spec, Overall DPS, iLvl. Then I always try to beat my last best without sacrificing any interrupts or utility of course, sometimes I do dungeons for that reason only and it’s quite fun.
Lastly, before the elites insult me, I usually only pug to the 2700s before swapping to an alt to do the same. It’s the way I like it, and if you’re a 3000+ pugger, then I imagine you at least like M+ a little already.
M+ is great. Being able to consistently push to see how much further you can go is always a fun thing.
The only time it doesn’t become fun is when groups don’t stay together instead of working through a problem. It’s kind of why pugging is awful sometimes.
M+ with a static group is sick. I just wish I could get that same energy in the pugging sphere.
I don’t like M+. I’m glad others do but I can’t stand it. And I loved dungeons before the M+ was invented. Having to learn routes or optimize pulls killed everything I enjoyed about a dungeon run. I used to want harder dungeons for more gear, but it turned out to be the thing I liked least and eventually made me not care to play anything other than extremely casual.
M+ is like small-scaling raiding on demand. It turns people from “raid loggers” (though those still exist) into people that play the game more regularly throughout the week.
M+ is “the new form of raiding” for most people that grew up playing this game. It’s still a challenge, and still requires you to work with others for a common goal.
Delves are the next step in that evolution, so long as they don’t nerf it and make it unable to compete with M+.
It kind of is, except only the try hards are in the group and then you don’t get any of the fun antics. It brings out the inner elitist in those try hards and makes them completely unbearable. It’s boring and you can’t cut up between pulls like you can in a raid, a you have to keep going. You can’t carry low skill players as they are 1/5 of your team. It’s generally terrible. To me. I used to run them, but then I cared less and less and now I don’t care at all.