M+ group making has gotten so bad

Your job is to hold aggro.

Which is much easier IF I DO THE INITIAL PULL. Not chasing people around trying to get aggro. And half the time they don’t even come bring it into the tank, nah they run around like chickens with their head cut off.

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Sure. It’s still your job, while pulling is not, necessarily. It’s on the people who pulled to path the mob to you, if they refuse to do that, that’s when you can start blaming them.

Them just pulling in the first place should not be bothering you to the point of quitting, you’re going to take aggro if you just push the funny ouch buttons.

It is when I tell them to stop, and they STILL continue. And I know I’ve seen tanks leave M+ in mid run for the same reason.

So if people want to pull instead of letting tanks do it, no pity then people complain there’s no tanks. Maybe if you let tanks pull, more would tank.

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It is, When a tank pulls 3 mobs and everyone has 2minutes up its litterally a troll pull. Ill litterally hold my dps and do no dmg waiting for you pull more.

Yeah im debating loggin on DK alt instead. even though he got no Ilvl it be easier making keys on low tank then my 610 shaman.

thats true, But not pulling around 2min is difference between a clean 20min run and clean 10min run. 2minutes matter.

I mean im 610 Shaman with some IO ive done couple keys but i want get my key up because that what matters for pugging 10’s

I just had healer in group they sat for 10min… still no tank queued. they eventually left.

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No. If they bring it to you, it isn’t a problem no matter how much you kick your feet and cry about it.

Your ego does not time keys.

That doesn’t really happen in M+ unless the tank is pretty sure they can handle it, and right now most of them cant. +2’s can be pretty brutal if the group doesn’t know what they’re doing.

If you want to tank and don’t have M+ experience, I STRONGLY suggest you ran as a DPS for a while and see how they’re pulled.

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False. Like I said, a cleaner smoother run with less deaths and no wipes will be faster then those who over do pulls and cause wipes/deaths etc

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No shot you unironically said this.

I did a season of M+ on a DK tank to 2k io before. It was the worst M+ experience I ever had :joy:

I would tank it but then I don’t want to get yell at for not following MDI routes or not pulling like the MDI tanks

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Classes are balanced around 2minute bursts not playing around them is trolling. Plain and simple. Yes i agree dps pulling can be bad. you know what also bad. Doing 1/3 of damage total dps because you didnt pull around cooldowns.

even when i main healer. I want tank pull around CD’s I dont care if its more to heal because ill use my healing cd’s around it.

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Thank you. Someone else gets my point and feels the same way I do

Imagine worrying about your DPS on trash pulls… I been playing this game since 2009, i’ve never even installed a DPS meter. I only care if content gets done, not how high your #'s peak

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Experienced tanks know this, well from experience. The problem is there isn’t a good tank metric for how much DPS they get out of the group. So there’s not a natural way this is learned.

Its not about DPS meter,its about timing a hard key, trash is 85% of the dungeon timer. If you play it 1/3rd speed you probably are not timing any key that remotely difficult.

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Again, Season 3 of Dragonflight I did tank on a DK up to +14’s. I just wanted to hit 2k io on a new role which was tanking. Difficult? Not really. But I don’t do much harder then that for a reason. And we’re talking about a +2 here. Low keys should be relaxing and chill and not DPS pulling for you like it is a +10 and some GOGOGO thing

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S3 keys also had the loosest timers known to wow kind. You could have 40 deaths and you would time the key.

Sure a +2 is relaxing but you should still be playing optimally. one its more fun, two its just more efficient.

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Surely DPS pulling for you is a DPS issue and not a keyboard turning down the hallway issue.

And part of managing aggro is deciding what to pull, and when to pull it.

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Not really. Part of routing is, but the idea that only a tank can make or work toward a route is rubbish.

Managing aggro is as simple as pushing those funny buttons we all like to push, and taunting if a stray is being a problem.

If a DPS pulls and doesn’t bring it to tank, that’s a DPS issue. If a DPS pulls when you won’t need it, that’s a DPS issue. Neither of these are a “the tank didn’t pull” issue. The tank is not the ultimate, infallible arbiter of dungeon routes.